From f3be2efddcdce92a1cab37863857e0c4b1dd14f2 Mon Sep 17 00:00:00 2001 From: Josh Holtrop Date: Thu, 5 May 2011 14:04:09 -0400 Subject: [PATCH] tone down ambient light a bit --- f_shader.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/f_shader.glsl b/f_shader.glsl index dd010e0..a548c54 100644 --- a/f_shader.glsl +++ b/f_shader.glsl @@ -12,7 +12,7 @@ void main(void) float NdotL, RdotEye; lightDir = normalize(vec3(-0.1, 0, -0.9)); - color = ambient; /* ambient light */ + color = vec4(0.2, 0.2, 0.2, 1.0) * ambient; /* ambient light */ n = normalize(normal_i); NdotL = max(dot(n, -lightDir), 0.0);