wfobj-view/wfobj-view.cc
2011-05-04 19:49:21 -04:00

198 lines
4.9 KiB
C++

/* Libraries we use */
#include <SDL.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <iostream>
#include "wfobj/WFObj.h"
using namespace std;
/* Some definitions */
#define WIDTH 800
#define HEIGHT 800
#define TITLE "Josh's Wavefront Object Viewer"
class Viewer
{
public:
Viewer(const char * filename);
void run();
private:
void initgl();
void display();
void setProjection();
WFObj m_obj;
GLuint m_list;
float m_rotationMatrix[16];
int m_startx, m_starty;
bool m_dragging;
float m_dist;
};
/* The program's main entry point */
int main(int argc, char * argv[])
{
if (argc < 2)
{
cerr << "Usage: " << argv[0] << " <filename>" << endl;
return -1;
}
if (SDL_Init(SDL_INIT_VIDEO))
{
printf("Failed to initialize SDL!\n");
return -2;
}
atexit(SDL_Quit);
SDL_Surface * screen;
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
if (!(screen = SDL_SetVideoMode(WIDTH, HEIGHT, 32, SDL_OPENGL)))
{
printf("Failed to set video mode!\n");
SDL_Quit();
return -3;
}
SDL_WM_SetCaption(TITLE, TITLE);
Viewer v(argv[1]);
v.run();
return 0;
}
Viewer::Viewer(const char * filename)
{
m_dist = 5.0;
m_dragging = false;
if (!m_obj.load(filename))
{
cerr << "Error loading " << filename << endl;
exit(1);
}
/* Print out the object's size */
const float * aabb = m_obj.getAABB();
cout << "Object width: " << (aabb[3]-aabb[0]) << endl;
cout << "Object depth: " << (aabb[4]-aabb[1]) << endl;
cout << "Object height: " << (aabb[5]-aabb[2]) << endl;
}
void Viewer::initgl()
{
glClearColor(0.0, 0.0, 0.0, 0.0);
glEnable(GL_DEPTH_TEST);
glShadeModel(GL_SMOOTH);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_CULL_FACE);
glViewport(0, 0, WIDTH, HEIGHT);
setProjection();
glLoadIdentity();
glGetFloatv(GL_MODELVIEW_MATRIX, m_rotationMatrix);
// float pos[] = {0.0, -1.0, 0.0, 0.0};
// glLightfv(GL_LIGHT0, GL_POSITION, pos);
GLfloat lightAmbient[] = {0.2, 0.2, 0.2, 1};
glLightfv(GL_LIGHT0, GL_AMBIENT, lightAmbient);
GLfloat ambient[] = {0.0, 0.0, 0.0, 1.0};
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambient);
}
void Viewer::setProjection()
{
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(60.0, (GLfloat)WIDTH/(GLfloat)WIDTH, 0.01, 10000.0);
// gluLookAt(0, m_dist, 0, 0, 0, 0, 0, 0, 1);
glMatrixMode(GL_MODELVIEW);
}
void Viewer::display()
{
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
glLoadIdentity();
gluLookAt(0, -m_dist, 0, 0, 0, 0, 0, 0, 1);
glMultMatrixf(m_rotationMatrix);
m_obj.bindBuffers();
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_NORMAL_ARRAY);
int stride = m_obj.getStride();
glVertexPointer(3, GL_FLOAT, stride, (GLvoid *) m_obj.getVertexOffset());
glNormalPointer(GL_FLOAT, stride, (GLvoid *) m_obj.getNormalOffset());
if (m_obj.doTextures())
{
glTexCoordPointer(2, GL_FLOAT, stride,
(GLvoid *) m_obj.getTextureCoordOffset());
}
SDL_GL_SwapBuffers();
}
void Viewer::run()
{
initgl();
display();
SDL_Event event;
while (SDL_WaitEvent(&event))
{
if (event.type == SDL_QUIT)
break;
else if (event.type == SDL_KEYDOWN)
{
if (event.key.keysym.sym == SDLK_ESCAPE)
break;
if (event.key.keysym.sym == SDLK_q)
break;
}
else if (event.type == SDL_MOUSEBUTTONDOWN)
{
if (event.button.button == SDL_BUTTON_LEFT)
{
if (event.button.state == SDL_PRESSED)
{
m_dragging = true;
m_startx = event.button.x;
m_starty = event.button.y;
}
}
else if (event.button.button == 4)
{
m_dist *= 0.85;
if (m_dist < 1.0f)
m_dist = 1.0f;
setProjection();
display();
}
else if (event.button.button == 5)
{
m_dist *= 1.2;
setProjection();
display();
}
}
else if (event.type == SDL_MOUSEBUTTONUP)
{
if (event.button.button == SDL_BUTTON_LEFT)
{
m_dragging = false;
}
}
else if (event.type == SDL_MOUSEMOTION)
{
if (m_dragging)
{
glLoadIdentity();
glRotatef(event.motion.y - m_starty, 1, 0, 0);
glRotatef(event.motion.x - m_startx, 0, 0, 1);
glMultMatrixf(m_rotationMatrix);
glGetFloatv(GL_MODELVIEW_MATRIX, m_rotationMatrix);
m_startx = event.motion.x;
m_starty = event.motion.y;
display();
}
}
}
}