wfobj-view/v_shader.glsl
2011-05-16 15:38:04 -04:00

14 lines
242 B
GLSL

attribute vec3 pos;
attribute vec3 normal;
varying vec3 pos_i;
varying vec3 normal_i;
void main(void)
{
gl_Position = gl_ModelViewProjectionMatrix * vec4(pos, 1);
pos_i = gl_Position.xyz;
normal_i = gl_NormalMatrix * normal;
}