remove WFMtl, I didn't like it
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parent
a9ad715e4b
commit
18c4be6a42
285
WFObj.cc
285
WFObj.cc
@ -308,288 +308,3 @@ WFObj::VertexRef WFObj::readVertexRef(const std::string ref)
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}
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return fr;
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}
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/****** WFMtl functions ******/
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void WFObj::WFMtl::clear()
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{
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m_data = map< string, vector< vector<string> > >();
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m_currentMaterialName = "";
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m_attributesPushed = false;
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}
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bool WFObj::WFMtl::load(const FileLoader::Path & path)
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{
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clear();
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FileLoader::Buffer buff = m_obj->m_fileLoader->load(path);
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if (buff.size <= 0)
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return false;
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m_path = path;
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string str(buff.data, buff.size);
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stringstream istr(str, ios_base::in);
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load(istr, buff.size);
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return true;
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}
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bool WFObj::WFMtl::load(std::istream & istr, unsigned int size)
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{
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char buf[size+1];
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string buildup;
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while (istr.good())
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{
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istr.getline(buf, size+1);
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string input = trimString(buf);
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int sz = input.size();
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if (sz == 0 || input[0] == '#')
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continue;
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if (input[sz-1] == '\\')
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{
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input[sz-1] = ' ';
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buildup = input;
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continue;
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}
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if (buildup != "")
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input = buildup + input;
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buildup = "";
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processInputLine(input);
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}
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return true;
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}
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void WFObj::WFMtl::processInputLine(const std::string & input)
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{
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string line = input;
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vector<string> lineParts;
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for (;;)
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{
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string token = stripFirstToken(line);
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if (token == "")
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break;
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lineParts.push_back(token);
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}
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if (lineParts.size() > 0)
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{
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if ( (lineParts.size() >= 2) && (lineParts[0] == "newmtl") )
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{
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m_currentMaterialName = lineParts[1];
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}
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else if (m_currentMaterialName != "")
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{
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m_data[m_currentMaterialName].push_back(lineParts);
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}
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}
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}
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void WFObj::WFMtl::renderBegin(const string & mtlname, bool doTextureInfo,
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bool enableBlending)
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{
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map< string, vector< vector<string> > >::iterator it = m_data.find(mtlname);
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if (it == m_data.end())
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return;
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vector< vector<string> > & stmts = it->second;
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int num_stmts = stmts.size();
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bool foundTexture = false;
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bool didSomething = false;
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checkGLError();
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for (int i = 0; i < num_stmts; i++)
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{
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string & type = stmts[i][0];
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if (type == "Ka") /* set ambient color */
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{
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if ( (stmts[i].size() == 4) && (stmts[i][1] != "spectral") )
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{
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pushAttributes();
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float mat[4] = {0.0f, 0.0f, 0.0f, 1.0f};
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for (int j = 0; j < 3; j++)
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sscanf(stmts[i][j+1].c_str(), "%f", &mat[j]);
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#ifdef DEBUGGL
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cout << " glMaterialfv(GL_FRONT, GL_AMBIENT, {";
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for (int j = 0; j < 4; j++)
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cout << mat[j] << (j < 3 ? ", " : "})");
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cout << endl;
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#endif
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glMaterialfv(GL_FRONT, GL_AMBIENT, mat);
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didSomething = true;
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}
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}
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else if (type == "Kd") /* set diffuse color */
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{
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if ( (stmts[i].size() == 4) && (stmts[i][1] != "spectral") )
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{
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pushAttributes();
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float mat[4] = {0.0f, 0.0f, 0.0f, 1.0f};
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for (int j = 0; j < 3; j++)
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sscanf(stmts[i][j+1].c_str(), "%f", &mat[j]);
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#ifdef DEBUGGL
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cout << " glMaterialfv(GL_FRONT, GL_DIFFUSE, {";
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for (int j = 0; j < 4; j++)
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cout << mat[j] << (j < 3 ? ", " : "})");
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cout << endl;
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#endif
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glMaterialfv(GL_FRONT, GL_DIFFUSE, mat);
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didSomething = true;
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}
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}
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else if (type == "Ks") /* set specular color */
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{
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if ( (stmts[i].size() == 4) && (stmts[i][1] != "spectral") )
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{
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pushAttributes();
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float mat[4] = {0.0f, 0.0f, 0.0f, 1.0f};
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for (int j = 0; j < 3; j++)
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sscanf(stmts[i][j+1].c_str(), "%f", &mat[j]);
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#ifdef DEBUGGL
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cout << " glMaterialfv(GL_FRONT, GL_SPECULAR, {";
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for (int j = 0; j < 4; j++)
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cout << mat[j] << (j < 3 ? ", " : "})");
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cout << endl;
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#endif
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glMaterialfv(GL_FRONT, GL_SPECULAR, mat);
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didSomething = true;
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}
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}
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else if (type == "Ns") /* set shininess */
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{
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if (stmts[i].size() == 2)
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{
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pushAttributes();
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GLfloat shininess = 0.0f;
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sscanf(stmts[i][1].c_str(), "%f", &shininess);
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#ifdef DEBUGGL
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cout << " glMaterialf(GL_FRONT, GL_SHININESS, "
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<< shininess << ")" << endl;
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#endif
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glMaterialf(GL_FRONT, GL_SHININESS, shininess);
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didSomething = true;
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}
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}
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else if (type == "map_Kd") /* load a diffuse texture */
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{
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if (doTextureInfo)
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{
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if (stmts[i].size() == 2)
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{
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if (m_obj->m_textureLoader != NULL)
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{
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FileLoader::Path path(
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basePath(m_path.fullPath) + stmts[i][1],
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stmts[i][1]);
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GLuint tex = m_obj->m_textureLoader->load(path,
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*m_obj->m_fileLoader);
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if (tex > 0)
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{
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pushAttributes(); /* jh 2009-11-16 */
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#ifdef DEBUGGL
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cout << " glBindTexture(GL_TEXTURE_2D, " << tex << ")" << endl;
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#endif
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glBindTexture(GL_TEXTURE_2D, tex);
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foundTexture = true;
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didSomething = true;
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}
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}
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}
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}
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}
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}
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checkGLError();
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if (didSomething)
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{
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pushAttributes();
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if (doTextureInfo)
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{
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if (enableBlending)
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{
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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}
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if (foundTexture)
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{
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#ifdef DEBUGGL
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cout << " glEnable(GL_TEXTURE_2D)" << endl;
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#endif
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glEnable(GL_TEXTURE_2D);
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}
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else
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{
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#ifdef DEBUGGL
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cout << " glDisable(GL_TEXTURE_2D)" << endl;
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#endif
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glDisable(GL_TEXTURE_2D);
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}
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}
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}
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checkGLError();
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}
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void WFObj::WFMtl::pushAttributes()
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{
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if (m_attributesPushed)
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return;
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m_attributesPushed = true;
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#ifdef DEBUGGL
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cout << " glPushAttrib(GL_LIGHTING_BIT | GL_TEXTURE_BIT | GL_ENABLE_BIT | GL_COLOR_BUFFER_BIT)"
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<< endl;
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#endif
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checkGLError();
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glPushAttrib(GL_LIGHTING_BIT | GL_TEXTURE_BIT | GL_ENABLE_BIT | GL_COLOR_BUFFER_BIT);
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checkGLError();
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}
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void WFObj::WFMtl::renderEnd(const string & mtlname, bool doTextureInfo,
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bool enableBlending)
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{
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map< string, vector< vector<string> > >::iterator it = m_data.find(mtlname);
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if (it == m_data.end())
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return;
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if (m_attributesPushed)
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{
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#ifdef DEBUGGL
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cout << " glPopAttrib()" << endl;
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#endif
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checkGLError();
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glPopAttrib();
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checkGLError();
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m_attributesPushed = false;
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}
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}
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/****** WFFileLoader functions ******/
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int WFObj::WFFileLoader::getSize(const Path & path)
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{
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struct stat st;
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if (path.fullPath == "")
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return -1;
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if (stat(path.fullPath.c_str(), &st))
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return -2;
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return st.st_size;
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}
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FileLoader::Buffer WFObj::WFFileLoader::load(const Path & path)
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{
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int size = getSize(path);
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if (size > 0)
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{
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int fd = open(path.fullPath.c_str(), O_RDONLY);
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if (fd > 0)
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{
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Buffer buf(size);
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int num_read = read(fd, buf.data, size);
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close(fd);
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if (num_read > 0)
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return buf;
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}
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}
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return Buffer(0);
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}
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27
WFObj.h
27
WFObj.h
@ -21,33 +21,6 @@ public:
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size_t length;
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};
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class WFMtl
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{
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public:
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WFMtl(WFObj * obj) { m_obj = obj; }
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bool load(const FileLoader::Path & path);
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void renderBegin(const std::string & mtlname,
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bool doTextureInfo = true,
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bool enableBlending = false);
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void renderEnd(const std::string & mtlname,
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bool doTextureInfo = true,
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bool enableBlending = false);
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protected:
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/* methods */
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void clear();
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void processInputLine(const std::string & input);
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void pushAttributes();
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bool load(std::istream & istr, unsigned int size);
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/* variables */
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std::map< std::string, std::vector< std::vector<std::string> > > m_data;
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std::string m_currentMaterialName;
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bool m_attributesPushed;
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FileLoader::Path m_path;
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WFObj * m_obj;
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};
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enum { VERTEX, VERTEX_TEXTURE, VERTEX_NORMAL, VERTEX_TYPES };
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/* constructors */
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