merged WFMtl code into WFObj files, added loadTexture callback
git-svn-id: svn://anubis/misc/wfobj@24 bd8a9e45-a331-0410-811e-c64571078777
This commit is contained in:
parent
0ba39b3669
commit
26e2833f82
6
Makefile
6
Makefile
@ -1,7 +1,7 @@
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CXX := g++
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CXXFLAGS := -O2
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SOURCE := WFObj.cc WFMtl.cc driver.cc
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SOURCE := WFObj.cc driver.cc
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OBJS := $(SOURCE:.cc=.o)
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LDFLAGS := -lGL
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TARGET := driver
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@ -11,8 +11,8 @@ all: $(TARGET)
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$(TARGET): $(OBJS)
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$(CXX) -o $@ $^ $(LDFLAGS)
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%.o: %.cc
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$(CXX) -c -o $@ $^ $(CXXFLAGS)
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%.o: %.cc %.hh
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$(CXX) -c -o $@ $< $(CXXFLAGS)
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clean:
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-rm -f *~ *.o $(TARGET)
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251
WFMtl.cc
251
WFMtl.cc
@ -1,251 +0,0 @@
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <unistd.h>
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#include <ctype.h> // isspace()
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#include <string.h> // strlen()
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#include <GL/gl.h>
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#include <vector>
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#include <string>
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#include <map>
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#include <iostream>
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#include <fstream>
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#include "WFMtl.hh"
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using namespace std;
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#define WHITESPACE " \n\r\t\v"
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#define DEBUGGL
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void WFMtl::clear()
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{
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m_data = map< string, vector< vector<string> > >();
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m_currentMaterialName = "";
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m_attributesPushed = false;
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}
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int WFMtl::filesize(const char * filename)
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{
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struct stat st;
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if (stat(filename, &st))
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return -1;
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return st.st_size;
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}
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bool WFMtl::load(const string & filename)
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{
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clear();
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int size = filesize(filename.c_str());
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if (size < 1)
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return false;
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ifstream ifs(filename.c_str());
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if (!ifs.is_open())
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return false;
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char buf[size+1];
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string buildup;
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while (ifs.good())
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{
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ifs.getline(buf, size+1);
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string input = trim(buf);
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int sz = input.size();
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if (sz == 0 || input[0] == '#')
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continue;
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if (input[sz-1] == '\\')
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{
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input[sz-1] = ' ';
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buildup = input;
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continue;
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}
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if (buildup != "")
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input = buildup + input;
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buildup = "";
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processInputLine(input);
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}
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/* DEBUG */
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map<string, vector< vector<string> > >::iterator it = m_data.begin();
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while (it != m_data.end())
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{
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cout << "Material '" << it->first << "':" << endl;
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for (int i = 0; i < it->second.size(); i++)
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{
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cout << " ";
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for (int j = 0; j < it->second[i].size(); j++)
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{
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cout << '\'' << it->second[i][j] << "' ";
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}
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cout << endl;
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}
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it++;
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}
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/* END DEBUG */
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ifs.close();
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return true;
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}
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string WFMtl::trim(string s)
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{
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size_t lastpos = s.find_last_not_of(WHITESPACE);
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if (lastpos == string::npos)
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return "";
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s.erase(lastpos + 1);
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s.erase(0, s.find_first_not_of(WHITESPACE));
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return s;
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}
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void WFMtl::processInputLine(const std::string & input)
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{
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string line = input;
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vector<string> lineParts;
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for (;;)
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{
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string token = stripFirstToken(line);
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if (token == "")
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break;
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lineParts.push_back(token);
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}
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if (lineParts.size() > 0)
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{
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if ( (lineParts.size() >= 2) && (lineParts[0] == "newmtl") )
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{
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m_currentMaterialName = lineParts[1];
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}
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else if (m_currentMaterialName != "")
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{
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m_data[m_currentMaterialName].push_back(lineParts);
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}
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}
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}
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string WFMtl::stripFirstToken(string & input)
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{
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size_t firstnonspace = input.find_first_not_of(WHITESPACE);
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if (firstnonspace == string::npos)
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return "";
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size_t spaceafter = input.find_first_of(WHITESPACE, firstnonspace);
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string token = input.substr(firstnonspace, spaceafter - firstnonspace);
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input.erase(0, spaceafter);
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return token;
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}
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void WFMtl::renderBegin(const string & mtlname)
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{
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map< string, vector< vector<string> > >::iterator it = m_data.find(mtlname);
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if (it == m_data.end())
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return;
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vector< vector<string> > & stmts = it->second;
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int num_stmts = stmts.size();
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bool foundTexture = false;
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bool didSomething = false;
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for (int i = 0; i < num_stmts; i++)
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{
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string & type = stmts[i][0];
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if (type == "Ka") /* set ambient color */
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{
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if ( (stmts[i].size() == 4) && (stmts[i][1] != "spectral") )
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{
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pushAttributes();
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float mat[4] = {0.0f, 0.0f, 0.0f, 1.0f};
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for (int j = 0; j < 3; j++)
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sscanf(stmts[i][j+1].c_str(), "%f", &mat[j]);
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#ifdef DEBUGGL
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cout << " glMaterialfv(GL_FRONT, GL_AMBIENT, {";
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for (int j = 0; j < 4; j++)
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cout << mat[j] << (j < 3 ? ", " : "})");
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cout << endl;
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#endif
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glMaterialfv(GL_FRONT, GL_AMBIENT, mat);
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didSomething = true;
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}
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}
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else if (type == "Kd") /* set diffuse color */
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{
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if ( (stmts[i].size() == 4) && (stmts[i][1] != "spectral") )
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{
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pushAttributes();
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float mat[4] = {0.0f, 0.0f, 0.0f, 1.0f};
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for (int j = 0; j < 3; j++)
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sscanf(stmts[i][j+1].c_str(), "%f", &mat[j]);
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#ifdef DEBUGGL
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cout << " glMaterialfv(GL_FRONT, GL_DIFFUSE, {";
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for (int j = 0; j < 4; j++)
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cout << mat[j] << (j < 3 ? ", " : "})");
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cout << endl;
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#endif
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glMaterialfv(GL_FRONT, GL_DIFFUSE, mat);
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didSomething = true;
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}
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}
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else if (type == "Ks") /* set specular color */
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{
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if ( (stmts[i].size() == 4) && (stmts[i][1] != "spectral") )
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{
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pushAttributes();
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float mat[4] = {0.0f, 0.0f, 0.0f, 1.0f};
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for (int j = 0; j < 3; j++)
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sscanf(stmts[i][j+1].c_str(), "%f", &mat[j]);
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#ifdef DEBUGGL
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cout << " glMaterialfv(GL_FRONT, GL_SPECULAR, {";
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for (int j = 0; j < 4; j++)
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cout << mat[j] << (j < 3 ? ", " : "})");
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cout << endl;
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#endif
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glMaterialfv(GL_FRONT, GL_SPECULAR, mat);
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didSomething = true;
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}
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}
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else if (type == "map_Kd") /* load a diffuse texture */
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{
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/* TODO: figure out how i want to load the texture */
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foundTexture = true;
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didSomething = true;
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}
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}
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if (didSomething)
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{
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pushAttributes();
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if (foundTexture)
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{
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#ifdef DEBUGGL
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cout << " glEnable(GL_TEXTURE_2D)" << endl;
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#endif
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glEnable(GL_TEXTURE_2D);
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}
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else
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{
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#ifdef DEBUGGL
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cout << " glDisable(GL_TEXTURE_2D)" << endl;
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#endif
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glDisable(GL_TEXTURE_2D);
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}
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}
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}
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void WFMtl::pushAttributes()
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{
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if (m_attributesPushed)
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return;
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m_attributesPushed = true;
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#ifdef DEBUGGL
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cout << " glPushAttrib(GL_LIGHTING_BIT | GL_TEXTURE_BIT)" << endl;
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#endif
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glPushAttrib(GL_LIGHTING_BIT | GL_TEXTURE_BIT);
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}
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void WFMtl::renderEnd(const string & mtlname)
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{
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map< string, vector< vector<string> > >::iterator it = m_data.find(mtlname);
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if (it == m_data.end())
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return;
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if (m_attributesPushed)
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{
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#ifdef DEBUGGL
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cout << " glPopAttrib()" << endl;
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#endif
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glPopAttrib();
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}
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}
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27
WFMtl.hh
27
WFMtl.hh
@ -1,27 +0,0 @@
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#include <GL/gl.h>
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#include <vector>
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#include <string>
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#include <map>
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class WFMtl
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{
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public:
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bool load(const std::string & filename);
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void renderBegin(const std::string & mtlname);
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void renderEnd(const std::string & mtlname);
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private:
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/* methods */
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void clear();
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std::string trim(std::string s);
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int filesize(const char * filename);
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void processInputLine(const std::string & input);
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std::string stripFirstToken(std::string & input);
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void pushAttributes();
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/* variables */
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std::map< std::string, std::vector< std::vector<std::string> > > m_data;
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std::string m_currentMaterialName;
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bool m_attributesPushed;
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};
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325
WFObj.cc
325
WFObj.cc
@ -7,15 +7,68 @@
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#include <GL/gl.h>
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#include <vector>
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#include <string>
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#include <map>
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#include <iostream>
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#include <fstream>
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#include "WFObj.hh"
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#include "WFMtl.hh"
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using namespace std;
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#define WHITESPACE " \n\r\t\v"
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#define DEBUGGL
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/****** static functions ******/
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static string trimString(string s)
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{
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size_t lastpos = s.find_last_not_of(WHITESPACE);
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if (lastpos == string::npos)
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return "";
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s.erase(lastpos + 1);
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s.erase(0, s.find_first_not_of(WHITESPACE));
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return s;
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}
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static string stripFirstToken(string & input)
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{
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size_t firstnonspace = input.find_first_not_of(WHITESPACE);
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if (firstnonspace == string::npos)
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return "";
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size_t spaceafter = input.find_first_of(WHITESPACE, firstnonspace);
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string token = input.substr(firstnonspace, spaceafter - firstnonspace);
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input.erase(0, spaceafter);
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return token;
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}
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static vector<string> splitString(const string & str, char delim)
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{
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vector<string> ret;
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string s = str;
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size_t pos;
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while ( (pos = s.find(delim)) != string::npos )
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{
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string t = s.substr(0, pos);
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ret.push_back(t);
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s.erase(0, pos + 1);
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}
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if (s != "")
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ret.push_back(s);
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return ret;
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}
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static string basePath(const string & str)
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{
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string path = str;
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size_t pos;
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if ( (pos = path.find_last_of("/\\")) != string::npos )
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{
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path.erase(pos + 1);
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return path;
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}
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return "";
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}
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/****** WFObj functions ******/
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void WFObj::clear()
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{
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m_data = std::vector< std::vector<std::string> >();
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@ -29,7 +82,7 @@ int WFObj::filesize(const char * filename)
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return st.st_size;
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}
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bool WFObj::load(const string & filename)
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bool WFObj::load(const string & filename, loadTextureFunc_t loadTexture)
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{
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clear();
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@ -46,7 +99,7 @@ bool WFObj::load(const string & filename)
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while (ifs.good())
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{
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ifs.getline(buf, size+1);
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string input = trim(buf);
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string input = trimString(buf);
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int sz = input.size();
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if (sz == 0 || input[0] == '#')
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continue;
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@ -63,18 +116,11 @@ bool WFObj::load(const string & filename)
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}
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ifs.close();
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m_loadTexture = loadTexture;
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m_fileName = filename;
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return true;
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}
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string WFObj::trim(string s)
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{
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size_t lastpos = s.find_last_not_of(WHITESPACE);
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if (lastpos == string::npos)
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return "";
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s.erase(lastpos + 1);
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s.erase(0, s.find_first_not_of(WHITESPACE));
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return s;
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}
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void WFObj::processInputLine(const std::string & input)
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{
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@ -91,16 +137,6 @@ void WFObj::processInputLine(const std::string & input)
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m_data.push_back(lineParts);
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}
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string WFObj::stripFirstToken(string & input)
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{
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size_t firstnonspace = input.find_first_not_of(WHITESPACE);
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if (firstnonspace == string::npos)
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return "";
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size_t spaceafter = input.find_first_of(WHITESPACE, firstnonspace);
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string token = input.substr(firstnonspace, spaceafter - firstnonspace);
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input.erase(0, spaceafter);
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return token;
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}
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GLuint WFObj::render()
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{
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@ -247,7 +283,7 @@ GLuint WFObj::render()
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{
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if (m_data[i].size() >= 2)
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{
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material.load(m_data[i][1]);
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material.load(basePath(m_fileName) + m_data[i][1], m_loadTexture);
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}
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}
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}
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@ -287,18 +323,235 @@ void WFObj::parseVertexIndices(const string & vtxref, int * ret)
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sscanf(parts[i].c_str(), "%d", ret + i);
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}
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vector<string> WFObj::splitString(const string & str, char delim)
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/****** WFMtl functions ******/
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void WFMtl::clear()
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{
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vector<string> ret;
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string s = str;
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size_t pos;
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while ( (pos = s.find(delim)) != string::npos )
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{
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string t = s.substr(0, pos);
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ret.push_back(t);
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s.erase(0, pos + 1);
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}
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if (s != "")
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ret.push_back(s);
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return ret;
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m_data = map< string, vector< vector<string> > >();
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m_currentMaterialName = "";
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m_attributesPushed = false;
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}
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int WFMtl::filesize(const char * filename)
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{
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struct stat st;
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if (stat(filename, &st))
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return -1;
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return st.st_size;
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}
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bool WFMtl::load(const string & filename, WFObj::loadTextureFunc_t loadTexture)
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{
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clear();
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int size = filesize(filename.c_str());
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if (size < 1)
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return false;
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ifstream ifs(filename.c_str());
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if (!ifs.is_open())
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return false;
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char buf[size+1];
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string buildup;
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while (ifs.good())
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{
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ifs.getline(buf, size+1);
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string input = trimString(buf);
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int sz = input.size();
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if (sz == 0 || input[0] == '#')
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continue;
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if (input[sz-1] == '\\')
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{
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input[sz-1] = ' ';
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buildup = input;
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continue;
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}
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if (buildup != "")
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input = buildup + input;
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buildup = "";
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processInputLine(input);
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}
|
||||
|
||||
/* DEBUG */
|
||||
map<string, vector< vector<string> > >::iterator it = m_data.begin();
|
||||
while (it != m_data.end())
|
||||
{
|
||||
cout << "Material '" << it->first << "':" << endl;
|
||||
for (int i = 0; i < it->second.size(); i++)
|
||||
{
|
||||
cout << " ";
|
||||
for (int j = 0; j < it->second[i].size(); j++)
|
||||
{
|
||||
cout << '\'' << it->second[i][j] << "' ";
|
||||
}
|
||||
cout << endl;
|
||||
}
|
||||
it++;
|
||||
}
|
||||
/* END DEBUG */
|
||||
|
||||
ifs.close();
|
||||
m_loadTexture = loadTexture;
|
||||
m_fileName = filename;
|
||||
return true;
|
||||
}
|
||||
|
||||
void WFMtl::processInputLine(const std::string & input)
|
||||
{
|
||||
string line = input;
|
||||
vector<string> lineParts;
|
||||
for (;;)
|
||||
{
|
||||
string token = stripFirstToken(line);
|
||||
if (token == "")
|
||||
break;
|
||||
lineParts.push_back(token);
|
||||
}
|
||||
if (lineParts.size() > 0)
|
||||
{
|
||||
if ( (lineParts.size() >= 2) && (lineParts[0] == "newmtl") )
|
||||
{
|
||||
m_currentMaterialName = lineParts[1];
|
||||
}
|
||||
else if (m_currentMaterialName != "")
|
||||
{
|
||||
m_data[m_currentMaterialName].push_back(lineParts);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void WFMtl::renderBegin(const string & mtlname)
|
||||
{
|
||||
map< string, vector< vector<string> > >::iterator it = m_data.find(mtlname);
|
||||
if (it == m_data.end())
|
||||
return;
|
||||
vector< vector<string> > & stmts = it->second;
|
||||
int num_stmts = stmts.size();
|
||||
bool foundTexture = false;
|
||||
bool didSomething = false;
|
||||
for (int i = 0; i < num_stmts; i++)
|
||||
{
|
||||
string & type = stmts[i][0];
|
||||
if (type == "Ka") /* set ambient color */
|
||||
{
|
||||
if ( (stmts[i].size() == 4) && (stmts[i][1] != "spectral") )
|
||||
{
|
||||
pushAttributes();
|
||||
float mat[4] = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
for (int j = 0; j < 3; j++)
|
||||
sscanf(stmts[i][j+1].c_str(), "%f", &mat[j]);
|
||||
#ifdef DEBUGGL
|
||||
cout << " glMaterialfv(GL_FRONT, GL_AMBIENT, {";
|
||||
for (int j = 0; j < 4; j++)
|
||||
cout << mat[j] << (j < 3 ? ", " : "})");
|
||||
cout << endl;
|
||||
#endif
|
||||
glMaterialfv(GL_FRONT, GL_AMBIENT, mat);
|
||||
didSomething = true;
|
||||
}
|
||||
}
|
||||
else if (type == "Kd") /* set diffuse color */
|
||||
{
|
||||
if ( (stmts[i].size() == 4) && (stmts[i][1] != "spectral") )
|
||||
{
|
||||
pushAttributes();
|
||||
float mat[4] = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
for (int j = 0; j < 3; j++)
|
||||
sscanf(stmts[i][j+1].c_str(), "%f", &mat[j]);
|
||||
#ifdef DEBUGGL
|
||||
cout << " glMaterialfv(GL_FRONT, GL_DIFFUSE, {";
|
||||
for (int j = 0; j < 4; j++)
|
||||
cout << mat[j] << (j < 3 ? ", " : "})");
|
||||
cout << endl;
|
||||
#endif
|
||||
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat);
|
||||
didSomething = true;
|
||||
}
|
||||
}
|
||||
else if (type == "Ks") /* set specular color */
|
||||
{
|
||||
if ( (stmts[i].size() == 4) && (stmts[i][1] != "spectral") )
|
||||
{
|
||||
pushAttributes();
|
||||
float mat[4] = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
for (int j = 0; j < 3; j++)
|
||||
sscanf(stmts[i][j+1].c_str(), "%f", &mat[j]);
|
||||
#ifdef DEBUGGL
|
||||
cout << " glMaterialfv(GL_FRONT, GL_SPECULAR, {";
|
||||
for (int j = 0; j < 4; j++)
|
||||
cout << mat[j] << (j < 3 ? ", " : "})");
|
||||
cout << endl;
|
||||
#endif
|
||||
glMaterialfv(GL_FRONT, GL_SPECULAR, mat);
|
||||
didSomething = true;
|
||||
}
|
||||
}
|
||||
else if (type == "map_Kd") /* load a diffuse texture */
|
||||
{
|
||||
/* TODO: figure out how i want to load the texture */
|
||||
if (stmts[i].size() == 2)
|
||||
{
|
||||
GLuint tex = m_loadTexture( (basePath(m_fileName) +
|
||||
stmts[i][1]).c_str() );
|
||||
if (tex > 0)
|
||||
{
|
||||
#ifdef DEBUGGL
|
||||
cout << " glBindTexture(GL_TEXTURE_2D, " << tex << ")" << endl;
|
||||
#endif
|
||||
glBindTexture(GL_TEXTURE_2D, tex);
|
||||
foundTexture = true;
|
||||
didSomething = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (didSomething)
|
||||
{
|
||||
pushAttributes();
|
||||
if (foundTexture)
|
||||
{
|
||||
#ifdef DEBUGGL
|
||||
cout << " glEnable(GL_TEXTURE_2D)" << endl;
|
||||
#endif
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifdef DEBUGGL
|
||||
cout << " glDisable(GL_TEXTURE_2D)" << endl;
|
||||
#endif
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void WFMtl::pushAttributes()
|
||||
{
|
||||
if (m_attributesPushed)
|
||||
return;
|
||||
m_attributesPushed = true;
|
||||
#ifdef DEBUGGL
|
||||
cout << " glPushAttrib(GL_LIGHTING_BIT | GL_TEXTURE_BIT)" << endl;
|
||||
#endif
|
||||
glPushAttrib(GL_LIGHTING_BIT | GL_TEXTURE_BIT);
|
||||
}
|
||||
|
||||
void WFMtl::renderEnd(const string & mtlname)
|
||||
{
|
||||
map< string, vector< vector<string> > >::iterator it = m_data.find(mtlname);
|
||||
if (it == m_data.end())
|
||||
return;
|
||||
if (m_attributesPushed)
|
||||
{
|
||||
#ifdef DEBUGGL
|
||||
cout << " glPopAttrib()" << endl;
|
||||
#endif
|
||||
glPopAttrib();
|
||||
}
|
||||
}
|
||||
|
||||
|
32
WFObj.hh
32
WFObj.hh
@ -2,11 +2,13 @@
|
||||
#include <GL/gl.h>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <map>
|
||||
|
||||
class WFObj
|
||||
{
|
||||
public:
|
||||
bool load(const std::string & filename);
|
||||
typedef GLuint (*loadTextureFunc_t)(const char * texture);
|
||||
bool load(const std::string & filename, loadTextureFunc_t loadTexture);
|
||||
GLuint render();
|
||||
|
||||
private:
|
||||
@ -23,14 +25,36 @@ private:
|
||||
|
||||
/* methods */
|
||||
void clear();
|
||||
std::string trim(std::string s);
|
||||
int filesize(const char * filename);
|
||||
void processInputLine(const std::string & input);
|
||||
std::string stripFirstToken(std::string & input);
|
||||
Vertex readVertex(const std::vector<std::string> & parts);
|
||||
void parseVertexIndices(const std::string & vtxref, int * ret);
|
||||
std::vector<std::string> splitString(const std::string & str, char delim);
|
||||
|
||||
/* variables */
|
||||
std::vector< std::vector<std::string> > m_data;
|
||||
loadTextureFunc_t m_loadTexture;
|
||||
std::string m_fileName;
|
||||
};
|
||||
|
||||
|
||||
class WFMtl
|
||||
{
|
||||
public:
|
||||
bool load(const std::string & filename, WFObj::loadTextureFunc_t loadTexture);
|
||||
void renderBegin(const std::string & mtlname);
|
||||
void renderEnd(const std::string & mtlname);
|
||||
|
||||
private:
|
||||
/* methods */
|
||||
void clear();
|
||||
int filesize(const char * filename);
|
||||
void processInputLine(const std::string & input);
|
||||
void pushAttributes();
|
||||
|
||||
/* variables */
|
||||
std::map< std::string, std::vector< std::vector<std::string> > > m_data;
|
||||
std::string m_currentMaterialName;
|
||||
bool m_attributesPushed;
|
||||
WFObj::loadTextureFunc_t m_loadTexture;
|
||||
std::string m_fileName;
|
||||
};
|
||||
|
@ -1,8 +1,15 @@
|
||||
|
||||
#include <GL/gl.h>
|
||||
#include <iostream>
|
||||
#include "WFObj.hh"
|
||||
using namespace std;
|
||||
|
||||
GLuint loadTexture(const char * texture)
|
||||
{
|
||||
cout << "got texture request: '" << texture << "'" << endl;
|
||||
return 33;
|
||||
}
|
||||
|
||||
int main(int argc, char * argv[])
|
||||
{
|
||||
WFObj w;
|
||||
@ -11,7 +18,7 @@ int main(int argc, char * argv[])
|
||||
cout << "Usage: " << argv[0] << " <filename>" << endl;
|
||||
return -2;
|
||||
}
|
||||
if (!w.load(argv[1]))
|
||||
if (!w.load(argv[1], &loadTexture))
|
||||
{
|
||||
cout << "Couldn't open '" << argv[1] << "'!" << endl;
|
||||
return -1;
|
||||
|
Loading…
x
Reference in New Issue
Block a user