coding style update

This commit is contained in:
Josh Holtrop 2011-04-19 16:00:25 -04:00
parent e7f7ca4b3f
commit 3f78016e26

54
WFObj.h
View File

@ -23,29 +23,29 @@ public:
class WFMtl
{
public:
WFMtl(WFObj * obj) { m_obj = obj; }
bool load(const FileLoader::Path & path);
void renderBegin(const std::string & mtlname,
bool doTextureInfo = true,
bool enableBlending = false);
void renderEnd(const std::string & mtlname,
bool doTextureInfo = true,
bool enableBlending = false);
public:
WFMtl(WFObj * obj) { m_obj = obj; }
bool load(const FileLoader::Path & path);
void renderBegin(const std::string & mtlname,
bool doTextureInfo = true,
bool enableBlending = false);
void renderEnd(const std::string & mtlname,
bool doTextureInfo = true,
bool enableBlending = false);
protected:
/* methods */
void clear();
void processInputLine(const std::string & input);
void pushAttributes();
bool load(std::istream & istr, unsigned int size);
protected:
/* methods */
void clear();
void processInputLine(const std::string & input);
void pushAttributes();
bool load(std::istream & istr, unsigned int size);
/* variables */
std::map< std::string, std::vector< std::vector<std::string> > > m_data;
std::string m_currentMaterialName;
bool m_attributesPushed;
FileLoader::Path m_path;
WFObj * m_obj;
/* variables */
std::map< std::string, std::vector< std::vector<std::string> > > m_data;
std::string m_currentMaterialName;
bool m_attributesPushed;
FileLoader::Path m_path;
WFObj * m_obj;
};
enum { VERTEX, VERTEX_TEXTURE, VERTEX_NORMAL, VERTEX_TYPES };
@ -64,12 +64,12 @@ protected:
/* types */
class Vertex
{
public:
float operator[](int idx) const { return data[idx]; }
float & operator[](int idx) { return data[idx]; }
float * getData() { return data; }
private:
float data[4];
public:
float operator[](int idx) const { return data[idx]; }
float & operator[](int idx) { return data[idx]; }
float * getData() { return data; }
private:
float data[4];
};
class VertexRef