working on buildVBO()
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6dab4e48a6
commit
40c37dacb2
24
WFObj.cc
24
WFObj.cc
@ -440,10 +440,10 @@ bool WFObj::loadfile(const char *path, Buffer & buff)
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return false;
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return false;
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}
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}
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void WFObj::buildVBO()
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bool WFObj::buildVBO()
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{
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{
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map<VertexRef, int> flat_vertices;
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map<VertexRef, int> flat_vertices;
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int vid = 0;
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int vid = 0, texture_ref_count = 0;
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glGenBuffers(1, &m_vbo);
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glGenBuffers(1, &m_vbo);
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bool do_textures = m_loadtexture != NULL
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bool do_textures = m_loadtexture != NULL
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&& m_vertices[VERTEX_TEXTURE].size() > 0;
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&& m_vertices[VERTEX_TEXTURE].size() > 0;
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@ -457,10 +457,28 @@ void WFObj::buildVBO()
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{
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{
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for (int i = 0; i < 3; i++)
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for (int i = 0; i < 3; i++)
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{
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{
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flat_vertices[fit->vertices[i]] = vid++;
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VertexRef vf = fit->vertices[i];
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if ( (vf.vertex < 1)
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|| (vf.texture < 0)
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|| (vf.normal < 1)
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|| (vf.vertex > m_vertices[VERTEX].size())
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|| (vf.normal > m_vertices[VERTEX_NORMAL].size())
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|| (vf.texture > m_vertices[VERTEX_TEXTURE].size()) )
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{
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cerr << "WFObj: error: invalid vertex reference (<"
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<< vf.vertex << ", " << vf.texture << ", "
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<< vf.normal << ">)" << endl;
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return false;
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}
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if (vf.texture != 0)
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texture_ref_count++;
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flat_vertices[vf] = vid++;
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}
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}
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}
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}
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}
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}
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if (texture_ref_count == 0)
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do_textures = false;
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return true;
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}
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}
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bool WFObj::VertexRef::operator<(const VertexRef & other) const
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bool WFObj::VertexRef::operator<(const VertexRef & other) const
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2
WFObj.h
2
WFObj.h
@ -99,7 +99,7 @@ protected:
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static bool loadfile(const char *path, Buffer & buff);
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static bool loadfile(const char *path, Buffer & buff);
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std::string getLine(const Buffer & buff, size_t idx, size_t *update_idx);
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std::string getLine(const Buffer & buff, size_t idx, size_t *update_idx);
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void loadMaterial(const std::string & name);
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void loadMaterial(const std::string & name);
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void buildVBO();
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bool buildVBO();
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/* variables */
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/* variables */
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std::vector<Vertex> m_vertices[VERTEX_TYPES];
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std::vector<Vertex> m_vertices[VERTEX_TYPES];
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