remove render(), gut processInputLine(), add m_faces map
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3f78016e26
commit
476f4cde66
198
WFObj.cc
198
WFObj.cc
@ -124,7 +124,8 @@ bool WFObj::load(const char *fname)
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bool WFObj::load(const WFObj::Buffer &buff)
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{
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string buildup;
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for (size_t idx = 0; idx < buff.size;)
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size_t idx = 0;
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while (idx < buff.size)
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{
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string line = getLine(buff, idx, &idx)
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string input = trimString(line);
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@ -174,193 +175,34 @@ string WFObj::getLine(const Buff & buff, size_t idx, size_t *update_idx)
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void WFObj::processInputLine(const std::string & input)
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{
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string line = input;
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vector<string> lineParts;
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vector<string> tokens;
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for (;;)
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{
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string token = stripFirstToken(line);
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if (token == "")
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break;
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lineParts.push_back(token);
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tokens.push_back(token);
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}
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if (lineParts.size() > 0)
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m_data.push_back(lineParts);
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}
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if (tokens.size() == 0)
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return;
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GLuint WFObj::render(bool doTextureInfo, bool enableBlending)
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{
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checkGLError();
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GLuint list = glGenLists(1);
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glNewList(list, GL_COMPILE);
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int len = m_data.size();
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vector<Vertex> vertices[VERTEX_TYPES];
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int numVertsLast = 0;
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bool inFace = false;
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bool inMaterial = false;
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string currentMaterialName;
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WFMtl material(this);
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for (int i = 0; i < len; i++)
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string type = tokens[0];
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if (type == "v")
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m_vertices[VERTEX].push_back(readVertex(tokens));
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else if (type == "vt")
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m_vertices[VERTEX_TEXTURE].push_back(readVertex(tokens));
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else if (type == "vn")
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m_vertices[VERTEX_NORMAL].push_back(readVertex(tokens));
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else if (type == "f")
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{
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string type = m_data[i][0];
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if (type == "v")
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{
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Vertex v = readVertex(m_data[i]);
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updateAABB(v.getData());
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vertices[VERTEX].push_back(v);
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}
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else if (type == "vt")
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vertices[VERTEX_TEXTURE].push_back(readVertex(m_data[i]));
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else if (type == "vn")
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vertices[VERTEX_NORMAL].push_back(readVertex(m_data[i]));
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else if (type == "f")
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{
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int numVerts = m_data[i].size() - 1;
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if (inFace && (numVerts != numVertsLast || numVertsLast > 4))
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{
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#ifdef DEBUGGL
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cout << "glEnd()" << endl;
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#endif
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glEnd();
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inFace = false;
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}
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if (!inFace)
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{
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if (numVerts == 3)
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{
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#ifdef DEBUGGL
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cout << "glBegin(GL_TRIANGLES)" << endl;
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#endif
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glBegin(GL_TRIANGLES);
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}
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else if (numVerts == 4)
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{
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#ifdef DEBUGGL
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cout << "glBegin(GL_QUADS)" << endl;
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#endif
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glBegin(GL_QUADS);
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}
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else
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{
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#ifdef DEBUGGL
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cout << "glBegin(GL_POLYGON)" << endl;
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#endif
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glBegin(GL_POLYGON);
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}
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inFace = true;
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}
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for (int v = 1; v <= numVerts; v++)
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{
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int vertexIndices[3] = {0, 0, 0};
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parseVertexIndices(m_data[i][v], vertexIndices);
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for (int j = 0; j < 3; j++)
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{
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if (vertexIndices[j] < 0)
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vertexIndices[j] += vertices[j].size() + 1;
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}
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bool valid = true;
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for (int j = 0; j < 3; j++)
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{
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if (vertexIndices[j] > (int) vertices[j].size())
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{
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valid = false;
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break;
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}
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}
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if (vertexIndices[VERTEX] <= 0)
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valid = false;
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if (!valid)
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continue;
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if (vertexIndices[VERTEX_NORMAL] != 0)
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{
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/* a normal is present */
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#ifdef DEBUGGL
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cout << " glNormal3f(" <<
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vertices[VERTEX_NORMAL][vertexIndices[VERTEX_NORMAL]-1]
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[0] << ", " <<
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vertices[VERTEX_NORMAL][vertexIndices[VERTEX_NORMAL]-1]
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[1] << ", " <<
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vertices[VERTEX_NORMAL][vertexIndices[VERTEX_NORMAL]-1]
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[2] << ")" << endl;
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#endif
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glNormal3fv(vertices[VERTEX_NORMAL]
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[vertexIndices[VERTEX_NORMAL]-1].getData());
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}
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if (vertexIndices[VERTEX_TEXTURE] != 0)
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{
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/* a texture coordinate is present */
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#ifdef DEBUGGL
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cout << " glTexCoord2f(" <<
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vertices[VERTEX_TEXTURE][vertexIndices[VERTEX_TEXTURE]-1]
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[0] << ", " <<
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vertices[VERTEX_TEXTURE][vertexIndices[VERTEX_TEXTURE]-1]
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[1] << ')' << endl;
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#endif
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glTexCoord2fv(vertices[VERTEX_TEXTURE]
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[vertexIndices[VERTEX_TEXTURE]-1].getData());
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}
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#ifdef DEBUGGL
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cout << " glVertex3f(" <<
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vertices[VERTEX][vertexIndices[VERTEX]-1][0] << ", " <<
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vertices[VERTEX][vertexIndices[VERTEX]-1][1] << ", " <<
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vertices[VERTEX][vertexIndices[VERTEX]-1][2] << ")" <<
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" [" << vertexIndices[VERTEX] << "]" << endl;
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#endif
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glVertex3fv(vertices[VERTEX][vertexIndices[VERTEX]-1].getData());
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}
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numVertsLast = numVerts;
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}
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else if (type == "usemtl")
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{
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if (inFace)
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{
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#ifdef DEBUGGL
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cout << "glEnd()" << endl;
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#endif
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glEnd();
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inFace = false;
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}
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if (inMaterial)
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{
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material.renderEnd(currentMaterialName, doTextureInfo,
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enableBlending);
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inMaterial = false;
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}
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if (m_data[i].size() >= 2)
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{
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currentMaterialName = m_data[i][1];
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material.renderBegin(currentMaterialName, doTextureInfo,
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enableBlending);
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inMaterial = true;
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}
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}
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else if (type == "mtllib")
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{
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if (m_data[i].size() >= 2)
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{
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FileLoader::Path path(
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basePath(m_path.fullPath) + m_data[i][1],
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m_data[i][1]);
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material.load(path);
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}
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}
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}
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if (inFace)
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else if (type == "usemtl")
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{
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#ifdef DEBUGGL
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cout << "glEnd()" << endl;
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#endif
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glEnd();
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inFace = false;
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}
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if (inMaterial)
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else if (type == "mtllib")
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{
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material.renderEnd(currentMaterialName, doTextureInfo, enableBlending);
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inMaterial = false;
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}
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glEndList();
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checkGLError();
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return list;
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}
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void WFObj::updateAABB(const float * const vertex)
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@ -400,14 +242,6 @@ WFObj::Vertex WFObj::readVertex(const vector<string> & parts)
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return v;
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}
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void WFObj::parseVertexIndices(const string & vtxref, int * ret)
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{
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vector<string> parts = splitString(vtxref, '/');
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int num = parts.size();
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for (int i = 0; i < num && i < 3; i++)
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sscanf(parts[i].c_str(), "%d", ret + i);
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}
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10
WFObj.h
10
WFObj.h
@ -57,7 +57,6 @@ public:
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/* methods */
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bool load(const char *fname);
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bool load(const Buffer &buff);
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GLuint render(int flags);
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const float * const getAABB() { return m_aabb; }
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protected:
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@ -81,21 +80,28 @@ protected:
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int normal;
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};
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class Face
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{
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public:
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VertexRef vertices[3];
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};
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/* methods */
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void clear();
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void processInputLine(const std::string & input);
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Vertex readVertex(const std::vector<std::string> & parts);
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void parseVertexIndices(const std::string & vtxref, int * ret);
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void updateAABB(const float * const vertex);
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static Buffer loadfile(const char *path);
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std::string getLine(const Buff & buff, size_t idx, size_t *update_idx);
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/* variables */
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std::vector<Vector> m_vertices[VERTEX_TYPES];
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std::map< std::string, std::vector< Face > > m_faces;
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FileLoader::Path m_path;
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float m_aabb[6];
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loadfile_t m_loadfile;
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loadtexture_t m_loadtexture;
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std::string m_current_material_name;
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};
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#endif
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