make Material a public subclass, remove renderMaterial()
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933c4b457a
commit
4e76817336
27
WFObj.cc
27
WFObj.cc
@ -370,7 +370,7 @@ void WFObj::loadMaterial(const std::string & name)
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else if (tokens[0] == "Ns")
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{
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m_materials[mat_name].shininess = atof(tokens[1].c_str());
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m_materials[mat_name].flags |= Material::MAT_SHININESS;
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m_materials[mat_name].flags |= Material::SHININESS_BIT;
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}
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else if (tokens[0] == "Ka")
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{
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@ -380,7 +380,7 @@ void WFObj::loadMaterial(const std::string & name)
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m_materials[mat_name].ambient[i] =
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atof(tokens[i + 1].c_str());
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m_materials[mat_name].ambient[3] = 1.0;
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m_materials[mat_name].flags |= Material::MAT_AMBIENT;
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m_materials[mat_name].flags |= Material::AMBIENT_BIT;
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}
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else
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cerr << "WFObj: error: 'Ka' material directive requires"
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@ -394,7 +394,7 @@ void WFObj::loadMaterial(const std::string & name)
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m_materials[mat_name].diffuse[i] =
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atof(tokens[i + 1].c_str());
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m_materials[mat_name].diffuse[3] = 1.0;
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m_materials[mat_name].flags |= Material::MAT_DIFFUSE;
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m_materials[mat_name].flags |= Material::DIFFUSE_BIT;
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}
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else
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cerr << "WFObj: error: 'Kd' material directive requires"
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@ -408,7 +408,7 @@ void WFObj::loadMaterial(const std::string & name)
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m_materials[mat_name].specular[i] =
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atof(tokens[i + 1].c_str());
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m_materials[mat_name].specular[3] = 1.0;
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m_materials[mat_name].flags |= Material::MAT_SPECULAR;
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m_materials[mat_name].flags |= Material::SPECULAR_BIT;
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}
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else
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cerr << "WFObj: error: 'Ks' material directive requires"
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@ -567,32 +567,13 @@ void WFObj::draw()
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it != m_faces.end();
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it++)
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{
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glPushAttrib(GL_LIGHTING_BIT);
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renderMaterial(m_materials[it->first]);
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glDrawElements(GL_TRIANGLES, m_face_indices[it->first].second,
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GL_UNSIGNED_SHORT,
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(GLvoid *) (sizeof(GLshort) * m_face_indices[it->first].first));
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glPopAttrib();
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}
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glPopClientAttrib();
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}
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void WFObj::renderMaterial(const WFObj::Material & m)
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{
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if (m.flags & Material::MAT_SHININESS)
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glMaterialf(GL_FRONT, GL_SHININESS, m.shininess);
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if (m.flags & Material::MAT_AMBIENT)
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glMaterialfv(GL_FRONT, GL_AMBIENT, &m.ambient[0]);
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if (m.flags & Material::MAT_DIFFUSE)
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glMaterialfv(GL_FRONT, GL_DIFFUSE, &m.diffuse[0]);
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if (m.flags & Material::MAT_SPECULAR)
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glMaterialfv(GL_FRONT, GL_SPECULAR, &m.specular[0]);
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if (m.flags & Material::MAT_TEXTURE)
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{
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cerr << "WFObj: error: textured materials not implemented yet" << endl;
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}
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}
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bool WFObj::VertexRef::operator<(const VertexRef & other) const
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{
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if (vertex != other.vertex)
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39
WFObj.h
39
WFObj.h
@ -28,6 +28,25 @@ public:
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bool m_alloc;
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};
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class Material
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{
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public:
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enum {
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SHININESS_BIT = 0x01,
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AMBIENT_BIT = 0x02,
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DIFFUSE_BIT = 0x04,
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SPECULAR_BIT = 0x08,
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TEXTURE_BIT = 0x10
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};
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Material() : flags(0) {}
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GLfloat shininess;
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GLfloat ambient[4];
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GLfloat diffuse[4];
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GLfloat specular[4];
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std::string texture;
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int flags;
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};
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typedef bool (*loadfile_t)(const char *fname, Buffer & buff);
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typedef GLuint (*loadtexture_t)(const char *fname);
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@ -71,25 +90,6 @@ protected:
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VertexRef vertices[3];
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};
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class Material
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{
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public:
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enum {
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MAT_SHININESS = 0x01,
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MAT_AMBIENT = 0x02,
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MAT_DIFFUSE = 0x04,
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MAT_SPECULAR = 0x08,
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MAT_TEXTURE = 0x10
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};
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Material() : flags(0) {}
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GLfloat shininess;
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GLfloat ambient[4];
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GLfloat diffuse[4];
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GLfloat specular[4];
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std::string texture;
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int flags;
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};
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/* methods */
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void clear();
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void processInputLine(const std::string & input);
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@ -101,7 +101,6 @@ protected:
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std::string getLine(const Buffer & buff, size_t idx, size_t *update_idx);
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void loadMaterial(const std::string & name);
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bool buildVBO();
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void renderMaterial(const Material & m);
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/* variables */
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std::vector<Vertex> m_vertices[VERTEX_TYPES];
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