setting texture mode when blending
git-svn-id: svn://anubis/misc/wfobj@243 bd8a9e45-a331-0410-811e-c64571078777
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WFObj.cc
1
WFObj.cc
@ -617,6 +617,7 @@ void WFObj::WFMtl::renderBegin(const string & mtlname, bool doTextureInfo,
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{
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{
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glEnable(GL_BLEND);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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}
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}
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if (foundTexture)
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if (foundTexture)
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{
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{
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