do not call m_loadTexture if it is null, retabbed
git-svn-id: svn://anubis/misc/wfobj@42 bd8a9e45-a331-0410-811e-c64571078777
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64fea9c370
commit
95bd26e1f2
3
WFObj.cc
3
WFObj.cc
@ -573,6 +573,8 @@ void WFMtl::renderBegin(const string & mtlname)
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{
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{
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/* TODO: figure out how i want to load the texture */
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/* TODO: figure out how i want to load the texture */
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if (stmts[i].size() == 2)
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if (stmts[i].size() == 2)
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{
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if (m_loadTexture != NULL)
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{
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{
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GLuint tex = m_loadTexture( (basePath(m_fileName) +
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GLuint tex = m_loadTexture( (basePath(m_fileName) +
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stmts[i][1]).c_str() );
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stmts[i][1]).c_str() );
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@ -588,6 +590,7 @@ void WFMtl::renderBegin(const string & mtlname)
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}
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}
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}
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}
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}
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}
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}
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if (didSomething)
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if (didSomething)
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{
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{
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