do not call m_loadTexture if it is null, retabbed

git-svn-id: svn://anubis/misc/wfobj@42 bd8a9e45-a331-0410-811e-c64571078777
This commit is contained in:
josh 2008-03-01 20:58:27 +00:00
parent 64fea9c370
commit 95bd26e1f2

805
WFObj.cc
View File

@ -2,8 +2,8 @@
#include <sys/types.h> #include <sys/types.h>
#include <sys/stat.h> #include <sys/stat.h>
#include <unistd.h> #include <unistd.h>
#include <ctype.h> // isspace() #include <ctype.h> // isspace()
#include <string.h> // strlen() #include <string.h> // strlen()
#include <GL/gl.h> #include <GL/gl.h>
#include <vector> #include <vector>
#include <string> #include <string>
@ -21,74 +21,74 @@ using namespace std;
static string trimString(string s) static string trimString(string s)
{ {
size_t lastpos = s.find_last_not_of(WHITESPACE); size_t lastpos = s.find_last_not_of(WHITESPACE);
if (lastpos == string::npos) if (lastpos == string::npos)
return ""; return "";
s.erase(lastpos + 1); s.erase(lastpos + 1);
s.erase(0, s.find_first_not_of(WHITESPACE)); s.erase(0, s.find_first_not_of(WHITESPACE));
return s; return s;
} }
static string stripFirstToken(string & input) static string stripFirstToken(string & input)
{ {
size_t firstnonspace = input.find_first_not_of(WHITESPACE); size_t firstnonspace = input.find_first_not_of(WHITESPACE);
if (firstnonspace == string::npos) if (firstnonspace == string::npos)
return ""; return "";
size_t spaceafter = input.find_first_of(WHITESPACE, firstnonspace); size_t spaceafter = input.find_first_of(WHITESPACE, firstnonspace);
string token = input.substr(firstnonspace, spaceafter - firstnonspace); string token = input.substr(firstnonspace, spaceafter - firstnonspace);
input.erase(0, spaceafter); input.erase(0, spaceafter);
return token; return token;
} }
static vector<string> splitString(const string & str, char delim) static vector<string> splitString(const string & str, char delim)
{ {
vector<string> ret; vector<string> ret;
string s = str; string s = str;
size_t pos; size_t pos;
while ( (pos = s.find(delim)) != string::npos ) while ( (pos = s.find(delim)) != string::npos )
{ {
string t = s.substr(0, pos); string t = s.substr(0, pos);
ret.push_back(t); ret.push_back(t);
s.erase(0, pos + 1); s.erase(0, pos + 1);
} }
if (s != "") if (s != "")
ret.push_back(s); ret.push_back(s);
return ret; return ret;
} }
static string basePath(const string & str) static string basePath(const string & str)
{ {
string path = str; string path = str;
size_t pos; size_t pos;
if ( (pos = path.find_last_of("/\\")) != string::npos ) if ( (pos = path.find_last_of("/\\")) != string::npos )
{ {
path.erase(pos + 1); path.erase(pos + 1);
return path; return path;
} }
return ""; return "";
} }
/****** WFObj functions ******/ /****** WFObj functions ******/
void WFObj::clear() void WFObj::clear()
{ {
m_data = std::vector< std::vector<std::string> >(); m_data = std::vector< std::vector<std::string> >();
m_loadedVertex = false; m_loadedVertex = false;
} }
int WFObj::filesize(const char * filename) int WFObj::filesize(const char * filename)
{ {
struct stat st; struct stat st;
if (stat(filename, &st)) if (stat(filename, &st))
return -1; return -1;
return st.st_size; return st.st_size;
} }
bool WFObj::load(const string & filename, bool WFObj::load(const string & filename,
loadTextureFunc_t loadTexture, loadTextureFunc_t loadTexture,
loadFileFunc_t loadFile) loadFileFunc_t loadFile)
{ {
clear(); clear();
if (loadFile) if (loadFile)
{ {
@ -118,220 +118,220 @@ bool WFObj::load(const string & filename,
ifs.close(); ifs.close();
} }
m_loadTexture = loadTexture; m_loadTexture = loadTexture;
m_loadFile = loadFile; m_loadFile = loadFile;
m_fileName = filename; m_fileName = filename;
return true; return true;
} }
bool WFObj::load(std::istream & istr, unsigned int size) bool WFObj::load(std::istream & istr, unsigned int size)
{ {
char buf[size+1]; char buf[size+1];
string buildup; string buildup;
while (istr.good()) while (istr.good())
{ {
istr.getline(buf, size+1); istr.getline(buf, size+1);
string input = trimString(buf); string input = trimString(buf);
int sz = input.size(); int sz = input.size();
if (sz == 0 || input[0] == '#') if (sz == 0 || input[0] == '#')
continue; continue;
if (input[sz-1] == '\\') if (input[sz-1] == '\\')
{ {
input[sz-1] = ' '; input[sz-1] = ' ';
buildup = input; buildup = input;
continue; continue;
} }
if (buildup != "") if (buildup != "")
input = buildup + input; input = buildup + input;
buildup = ""; buildup = "";
processInputLine(input); processInputLine(input);
} }
return true; return true;
} }
void WFObj::processInputLine(const std::string & input) void WFObj::processInputLine(const std::string & input)
{ {
string line = input; string line = input;
vector<string> lineParts; vector<string> lineParts;
for (;;) for (;;)
{ {
string token = stripFirstToken(line); string token = stripFirstToken(line);
if (token == "") if (token == "")
break; break;
lineParts.push_back(token); lineParts.push_back(token);
} }
if (lineParts.size() > 0) if (lineParts.size() > 0)
m_data.push_back(lineParts); m_data.push_back(lineParts);
} }
GLuint WFObj::render() GLuint WFObj::render()
{ {
GLuint list = glGenLists(1); GLuint list = glGenLists(1);
glNewList(list, GL_COMPILE); glNewList(list, GL_COMPILE);
int len = m_data.size(); int len = m_data.size();
enum { VERTEX, VERTEX_TEXTURE, VERTEX_NORMAL, VERTEX_TYPES }; enum { VERTEX, VERTEX_TEXTURE, VERTEX_NORMAL, VERTEX_TYPES };
vector<Vertex> vertices[VERTEX_TYPES]; vector<Vertex> vertices[VERTEX_TYPES];
int numVertsLast = 0; int numVertsLast = 0;
bool inFace = false; bool inFace = false;
bool inMaterial = false; bool inMaterial = false;
string currentMaterialName; string currentMaterialName;
WFMtl material; WFMtl material;
for (int i = 0; i < len; i++) for (int i = 0; i < len; i++)
{ {
string type = m_data[i][0]; string type = m_data[i][0];
if (type == "v") if (type == "v")
vertices[VERTEX].push_back(readVertex(m_data[i])); vertices[VERTEX].push_back(readVertex(m_data[i]));
else if (type == "vt") else if (type == "vt")
vertices[VERTEX_TEXTURE].push_back(readVertex(m_data[i])); vertices[VERTEX_TEXTURE].push_back(readVertex(m_data[i]));
else if (type == "vn") else if (type == "vn")
vertices[VERTEX_NORMAL].push_back(readVertex(m_data[i])); vertices[VERTEX_NORMAL].push_back(readVertex(m_data[i]));
else if (type == "f") else if (type == "f")
{ {
int numVerts = m_data[i].size() - 1; int numVerts = m_data[i].size() - 1;
if (inFace && (numVerts != numVertsLast || numVertsLast > 4)) if (inFace && (numVerts != numVertsLast || numVertsLast > 4))
{ {
#ifdef DEBUGGL #ifdef DEBUGGL
cout << "glEnd()" << endl; cout << "glEnd()" << endl;
#endif #endif
glEnd(); glEnd();
inFace = false; inFace = false;
} }
if (!inFace) if (!inFace)
{ {
if (numVerts == 3) if (numVerts == 3)
{ {
#ifdef DEBUGGL #ifdef DEBUGGL
cout << "glBegin(GL_TRIANGLES)" << endl; cout << "glBegin(GL_TRIANGLES)" << endl;
#endif #endif
glBegin(GL_TRIANGLES); glBegin(GL_TRIANGLES);
} }
else if (numVerts == 4) else if (numVerts == 4)
{ {
#ifdef DEBUGGL #ifdef DEBUGGL
cout << "glBegin(GL_QUADS)" << endl; cout << "glBegin(GL_QUADS)" << endl;
#endif #endif
glBegin(GL_QUADS); glBegin(GL_QUADS);
} }
else else
{ {
#ifdef DEBUGGL #ifdef DEBUGGL
cout << "glBegin(GL_POLYGON)" << endl; cout << "glBegin(GL_POLYGON)" << endl;
#endif #endif
glBegin(GL_POLYGON); glBegin(GL_POLYGON);
} }
inFace = true; inFace = true;
} }
for (int v = 1; v <= numVerts; v++) for (int v = 1; v <= numVerts; v++)
{ {
int vertexIndices[3] = {0, 0, 0}; int vertexIndices[3] = {0, 0, 0};
parseVertexIndices(m_data[i][v], vertexIndices); parseVertexIndices(m_data[i][v], vertexIndices);
for (int j = 0; j < 3; j++) for (int j = 0; j < 3; j++)
{ {
if (vertexIndices[j] < 0) if (vertexIndices[j] < 0)
vertexIndices[j] += vertices[j].size() + 1; vertexIndices[j] += vertices[j].size() + 1;
} }
bool valid = true; bool valid = true;
for (int j = 0; j < 3; j++) for (int j = 0; j < 3; j++)
{ {
if (vertexIndices[j] > vertices[j].size()) if (vertexIndices[j] > vertices[j].size())
{ {
valid = false; valid = false;
break; break;
} }
} }
if (vertexIndices[VERTEX] <= 0) if (vertexIndices[VERTEX] <= 0)
valid = false; valid = false;
if (!valid) if (!valid)
continue; continue;
if (vertexIndices[VERTEX_NORMAL] != 0) if (vertexIndices[VERTEX_NORMAL] != 0)
{ {
/* a normal is present */ /* a normal is present */
#ifdef DEBUGGL #ifdef DEBUGGL
cout << " glNormal3f(" << cout << " glNormal3f(" <<
vertices[VERTEX_NORMAL][vertexIndices[VERTEX_NORMAL]-1] vertices[VERTEX_NORMAL][vertexIndices[VERTEX_NORMAL]-1]
[0] << ", " << [0] << ", " <<
vertices[VERTEX_NORMAL][vertexIndices[VERTEX_NORMAL]-1] vertices[VERTEX_NORMAL][vertexIndices[VERTEX_NORMAL]-1]
[1] << ", " << [1] << ", " <<
vertices[VERTEX_NORMAL][vertexIndices[VERTEX_NORMAL]-1] vertices[VERTEX_NORMAL][vertexIndices[VERTEX_NORMAL]-1]
[2] << ")" << endl; [2] << ")" << endl;
#endif #endif
glNormal3fv(vertices[VERTEX_NORMAL] glNormal3fv(vertices[VERTEX_NORMAL]
[vertexIndices[VERTEX_NORMAL]-1].getData()); [vertexIndices[VERTEX_NORMAL]-1].getData());
} }
if (vertexIndices[VERTEX_TEXTURE] != 0) if (vertexIndices[VERTEX_TEXTURE] != 0)
{ {
/* a texture coordinate is present */ /* a texture coordinate is present */
#ifdef DEBUGGL #ifdef DEBUGGL
cout << " glTexCoord2f(" << cout << " glTexCoord2f(" <<
vertices[VERTEX_TEXTURE][vertexIndices[VERTEX_TEXTURE]-1] vertices[VERTEX_TEXTURE][vertexIndices[VERTEX_TEXTURE]-1]
[0] << ", " << [0] << ", " <<
vertices[VERTEX_TEXTURE][vertexIndices[VERTEX_TEXTURE]-1] vertices[VERTEX_TEXTURE][vertexIndices[VERTEX_TEXTURE]-1]
[1] << ')' << endl; [1] << ')' << endl;
#endif #endif
glTexCoord2fv(vertices[VERTEX_TEXTURE] glTexCoord2fv(vertices[VERTEX_TEXTURE]
[vertexIndices[VERTEX_TEXTURE]-1].getData()); [vertexIndices[VERTEX_TEXTURE]-1].getData());
} }
#ifdef DEBUGGL #ifdef DEBUGGL
cout << " glVertex3f(" << cout << " glVertex3f(" <<
vertices[VERTEX][vertexIndices[VERTEX]-1][0] << ", " << vertices[VERTEX][vertexIndices[VERTEX]-1][0] << ", " <<
vertices[VERTEX][vertexIndices[VERTEX]-1][1] << ", " << vertices[VERTEX][vertexIndices[VERTEX]-1][1] << ", " <<
vertices[VERTEX][vertexIndices[VERTEX]-1][2] << ")" << vertices[VERTEX][vertexIndices[VERTEX]-1][2] << ")" <<
" [" << vertexIndices[VERTEX] << "]" << endl; " [" << vertexIndices[VERTEX] << "]" << endl;
#endif #endif
glVertex3fv(vertices[VERTEX][vertexIndices[VERTEX]-1].getData()); glVertex3fv(vertices[VERTEX][vertexIndices[VERTEX]-1].getData());
} }
numVertsLast = numVerts; numVertsLast = numVerts;
} }
else if (type == "usemtl") else if (type == "usemtl")
{ {
if (inFace) if (inFace)
{ {
#ifdef DEBUGGL #ifdef DEBUGGL
cout << "glEnd()" << endl; cout << "glEnd()" << endl;
#endif #endif
glEnd(); glEnd();
inFace = false; inFace = false;
} }
if (inMaterial) if (inMaterial)
{ {
material.renderEnd(currentMaterialName); material.renderEnd(currentMaterialName);
inMaterial = false; inMaterial = false;
} }
if (m_data[i].size() >= 2) if (m_data[i].size() >= 2)
{ {
currentMaterialName = m_data[i][1]; currentMaterialName = m_data[i][1];
material.renderBegin(currentMaterialName); material.renderBegin(currentMaterialName);
inMaterial = true; inMaterial = true;
} }
} }
else if (type == "mtllib") else if (type == "mtllib")
{ {
if (m_data[i].size() >= 2) if (m_data[i].size() >= 2)
{ {
material.load(basePath(m_fileName) + m_data[i][1], material.load(basePath(m_fileName) + m_data[i][1],
m_loadTexture, m_loadTexture,
m_loadFile); m_loadFile);
} }
} }
} }
if (inFace) if (inFace)
{ {
#ifdef DEBUGGL #ifdef DEBUGGL
cout << "glEnd()" << endl; cout << "glEnd()" << endl;
#endif #endif
glEnd(); glEnd();
inFace = false; inFace = false;
} }
if (inMaterial) if (inMaterial)
{ {
material.renderEnd(currentMaterialName); material.renderEnd(currentMaterialName);
inMaterial = false; inMaterial = false;
} }
glEndList(); glEndList();
return list; return list;
} }
void WFObj::updateAABB(const float * const vertex) void WFObj::updateAABB(const float * const vertex)
@ -362,21 +362,21 @@ void WFObj::updateAABB(const float * const vertex)
WFObj::Vertex WFObj::readVertex(const vector<string> & parts) WFObj::Vertex WFObj::readVertex(const vector<string> & parts)
{ {
int partslen = parts.size(); int partslen = parts.size();
Vertex v; Vertex v;
for (int i = 1; i < partslen && i <= 4; i++) for (int i = 1; i < partslen && i <= 4; i++)
{ {
sscanf(parts[i].c_str(), "%f", &v[i - 1]); sscanf(parts[i].c_str(), "%f", &v[i - 1]);
} }
return v; return v;
} }
void WFObj::parseVertexIndices(const string & vtxref, int * ret) void WFObj::parseVertexIndices(const string & vtxref, int * ret)
{ {
vector<string> parts = splitString(vtxref, '/'); vector<string> parts = splitString(vtxref, '/');
int num = parts.size(); int num = parts.size();
for (int i = 0; i < num && i < 3; i++) for (int i = 0; i < num && i < 3; i++)
sscanf(parts[i].c_str(), "%d", ret + i); sscanf(parts[i].c_str(), "%d", ret + i);
} }
@ -386,24 +386,24 @@ void WFObj::parseVertexIndices(const string & vtxref, int * ret)
void WFMtl::clear() void WFMtl::clear()
{ {
m_data = map< string, vector< vector<string> > >(); m_data = map< string, vector< vector<string> > >();
m_currentMaterialName = ""; m_currentMaterialName = "";
m_attributesPushed = false; m_attributesPushed = false;
} }
int WFMtl::filesize(const char * filename) int WFMtl::filesize(const char * filename)
{ {
struct stat st; struct stat st;
if (stat(filename, &st)) if (stat(filename, &st))
return -1; return -1;
return st.st_size; return st.st_size;
} }
bool WFMtl::load(const string & filename, bool WFMtl::load(const string & filename,
WFObj::loadTextureFunc_t loadTexture, WFObj::loadTextureFunc_t loadTexture,
WFObj::loadFileFunc_t loadFile) WFObj::loadFileFunc_t loadFile)
{ {
clear(); clear();
if (loadFile) if (loadFile)
{ {
@ -433,205 +433,208 @@ bool WFMtl::load(const string & filename,
ifs.close(); ifs.close();
} }
m_loadTexture = loadTexture; m_loadTexture = loadTexture;
m_fileName = filename; m_fileName = filename;
return true; return true;
} }
bool WFMtl::load(std::istream & istr, unsigned int size) bool WFMtl::load(std::istream & istr, unsigned int size)
{ {
char buf[size+1]; char buf[size+1];
string buildup; string buildup;
while (istr.good()) while (istr.good())
{ {
istr.getline(buf, size+1); istr.getline(buf, size+1);
string input = trimString(buf); string input = trimString(buf);
int sz = input.size(); int sz = input.size();
if (sz == 0 || input[0] == '#') if (sz == 0 || input[0] == '#')
continue; continue;
if (input[sz-1] == '\\') if (input[sz-1] == '\\')
{ {
input[sz-1] = ' '; input[sz-1] = ' ';
buildup = input; buildup = input;
continue; continue;
} }
if (buildup != "") if (buildup != "")
input = buildup + input; input = buildup + input;
buildup = ""; buildup = "";
processInputLine(input); processInputLine(input);
} }
return true; return true;
} }
void WFMtl::processInputLine(const std::string & input) void WFMtl::processInputLine(const std::string & input)
{ {
string line = input; string line = input;
vector<string> lineParts; vector<string> lineParts;
for (;;) for (;;)
{ {
string token = stripFirstToken(line); string token = stripFirstToken(line);
if (token == "") if (token == "")
break; break;
lineParts.push_back(token); lineParts.push_back(token);
} }
if (lineParts.size() > 0) if (lineParts.size() > 0)
{ {
if ( (lineParts.size() >= 2) && (lineParts[0] == "newmtl") ) if ( (lineParts.size() >= 2) && (lineParts[0] == "newmtl") )
{ {
m_currentMaterialName = lineParts[1]; m_currentMaterialName = lineParts[1];
} }
else if (m_currentMaterialName != "") else if (m_currentMaterialName != "")
{ {
m_data[m_currentMaterialName].push_back(lineParts); m_data[m_currentMaterialName].push_back(lineParts);
} }
} }
} }
void WFMtl::renderBegin(const string & mtlname) void WFMtl::renderBegin(const string & mtlname)
{ {
map< string, vector< vector<string> > >::iterator it = m_data.find(mtlname); map< string, vector< vector<string> > >::iterator it = m_data.find(mtlname);
if (it == m_data.end()) if (it == m_data.end())
return; return;
vector< vector<string> > & stmts = it->second; vector< vector<string> > & stmts = it->second;
int num_stmts = stmts.size(); int num_stmts = stmts.size();
bool foundTexture = false; bool foundTexture = false;
bool didSomething = false; bool didSomething = false;
for (int i = 0; i < num_stmts; i++) for (int i = 0; i < num_stmts; i++)
{ {
string & type = stmts[i][0]; string & type = stmts[i][0];
if (type == "Ka") /* set ambient color */ if (type == "Ka") /* set ambient color */
{ {
if ( (stmts[i].size() == 4) && (stmts[i][1] != "spectral") ) if ( (stmts[i].size() == 4) && (stmts[i][1] != "spectral") )
{ {
pushAttributes(); pushAttributes();
float mat[4] = {0.0f, 0.0f, 0.0f, 1.0f}; float mat[4] = {0.0f, 0.0f, 0.0f, 1.0f};
for (int j = 0; j < 3; j++) for (int j = 0; j < 3; j++)
sscanf(stmts[i][j+1].c_str(), "%f", &mat[j]); sscanf(stmts[i][j+1].c_str(), "%f", &mat[j]);
#ifdef DEBUGGL #ifdef DEBUGGL
cout << " glMaterialfv(GL_FRONT, GL_AMBIENT, {"; cout << " glMaterialfv(GL_FRONT, GL_AMBIENT, {";
for (int j = 0; j < 4; j++) for (int j = 0; j < 4; j++)
cout << mat[j] << (j < 3 ? ", " : "})"); cout << mat[j] << (j < 3 ? ", " : "})");
cout << endl; cout << endl;
#endif #endif
glMaterialfv(GL_FRONT, GL_AMBIENT, mat); glMaterialfv(GL_FRONT, GL_AMBIENT, mat);
didSomething = true; didSomething = true;
} }
} }
else if (type == "Kd") /* set diffuse color */ else if (type == "Kd") /* set diffuse color */
{ {
if ( (stmts[i].size() == 4) && (stmts[i][1] != "spectral") ) if ( (stmts[i].size() == 4) && (stmts[i][1] != "spectral") )
{ {
pushAttributes(); pushAttributes();
float mat[4] = {0.0f, 0.0f, 0.0f, 1.0f}; float mat[4] = {0.0f, 0.0f, 0.0f, 1.0f};
for (int j = 0; j < 3; j++) for (int j = 0; j < 3; j++)
sscanf(stmts[i][j+1].c_str(), "%f", &mat[j]); sscanf(stmts[i][j+1].c_str(), "%f", &mat[j]);
#ifdef DEBUGGL #ifdef DEBUGGL
cout << " glMaterialfv(GL_FRONT, GL_DIFFUSE, {"; cout << " glMaterialfv(GL_FRONT, GL_DIFFUSE, {";
for (int j = 0; j < 4; j++) for (int j = 0; j < 4; j++)
cout << mat[j] << (j < 3 ? ", " : "})"); cout << mat[j] << (j < 3 ? ", " : "})");
cout << endl; cout << endl;
#endif #endif
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat); glMaterialfv(GL_FRONT, GL_DIFFUSE, mat);
didSomething = true; didSomething = true;
} }
} }
else if (type == "Ks") /* set specular color */ else if (type == "Ks") /* set specular color */
{ {
if ( (stmts[i].size() == 4) && (stmts[i][1] != "spectral") ) if ( (stmts[i].size() == 4) && (stmts[i][1] != "spectral") )
{ {
pushAttributes(); pushAttributes();
float mat[4] = {0.0f, 0.0f, 0.0f, 1.0f}; float mat[4] = {0.0f, 0.0f, 0.0f, 1.0f};
for (int j = 0; j < 3; j++) for (int j = 0; j < 3; j++)
sscanf(stmts[i][j+1].c_str(), "%f", &mat[j]); sscanf(stmts[i][j+1].c_str(), "%f", &mat[j]);
#ifdef DEBUGGL #ifdef DEBUGGL
cout << " glMaterialfv(GL_FRONT, GL_SPECULAR, {"; cout << " glMaterialfv(GL_FRONT, GL_SPECULAR, {";
for (int j = 0; j < 4; j++) for (int j = 0; j < 4; j++)
cout << mat[j] << (j < 3 ? ", " : "})"); cout << mat[j] << (j < 3 ? ", " : "})");
cout << endl; cout << endl;
#endif #endif
glMaterialfv(GL_FRONT, GL_SPECULAR, mat); glMaterialfv(GL_FRONT, GL_SPECULAR, mat);
didSomething = true; didSomething = true;
} }
} }
else if (type == "Ns") /* set shininess */ else if (type == "Ns") /* set shininess */
{ {
if (stmts[i].size() == 2) if (stmts[i].size() == 2)
{ {
pushAttributes(); pushAttributes();
GLfloat shininess = 0.0f; GLfloat shininess = 0.0f;
sscanf(stmts[i][1].c_str(), "%f", &shininess); sscanf(stmts[i][1].c_str(), "%f", &shininess);
#ifdef DEBUGGL #ifdef DEBUGGL
cout << " glMaterialf(GL_FRONT, GL_SHININESS, " cout << " glMaterialf(GL_FRONT, GL_SHININESS, "
<< shininess << ")" << endl; << shininess << ")" << endl;
#endif #endif
glMaterialf(GL_FRONT, GL_SHININESS, shininess); glMaterialf(GL_FRONT, GL_SHININESS, shininess);
didSomething = true; didSomething = true;
} }
} }
else if (type == "map_Kd") /* load a diffuse texture */ else if (type == "map_Kd") /* load a diffuse texture */
{ {
/* TODO: figure out how i want to load the texture */ /* TODO: figure out how i want to load the texture */
if (stmts[i].size() == 2) if (stmts[i].size() == 2)
{ {
GLuint tex = m_loadTexture( (basePath(m_fileName) + if (m_loadTexture != NULL)
stmts[i][1]).c_str() ); {
if (tex > 0) GLuint tex = m_loadTexture( (basePath(m_fileName) +
{ stmts[i][1]).c_str() );
if (tex > 0)
{
#ifdef DEBUGGL #ifdef DEBUGGL
cout << " glBindTexture(GL_TEXTURE_2D, " << tex << ")" << endl; cout << " glBindTexture(GL_TEXTURE_2D, " << tex << ")" << endl;
#endif #endif
glBindTexture(GL_TEXTURE_2D, tex); glBindTexture(GL_TEXTURE_2D, tex);
foundTexture = true; foundTexture = true;
didSomething = true; didSomething = true;
} }
} }
} }
} }
}
if (didSomething) if (didSomething)
{ {
pushAttributes(); pushAttributes();
if (foundTexture) if (foundTexture)
{ {
#ifdef DEBUGGL #ifdef DEBUGGL
cout << " glEnable(GL_TEXTURE_2D)" << endl; cout << " glEnable(GL_TEXTURE_2D)" << endl;
#endif #endif
glEnable(GL_TEXTURE_2D); glEnable(GL_TEXTURE_2D);
} }
else else
{ {
#ifdef DEBUGGL #ifdef DEBUGGL
cout << " glDisable(GL_TEXTURE_2D)" << endl; cout << " glDisable(GL_TEXTURE_2D)" << endl;
#endif #endif
glDisable(GL_TEXTURE_2D); glDisable(GL_TEXTURE_2D);
} }
} }
} }
void WFMtl::pushAttributes() void WFMtl::pushAttributes()
{ {
if (m_attributesPushed) if (m_attributesPushed)
return; return;
m_attributesPushed = true; m_attributesPushed = true;
#ifdef DEBUGGL #ifdef DEBUGGL
cout << " glPushAttrib(GL_LIGHTING_BIT | GL_TEXTURE_BIT)" << endl; cout << " glPushAttrib(GL_LIGHTING_BIT | GL_TEXTURE_BIT)" << endl;
#endif #endif
glPushAttrib(GL_LIGHTING_BIT | GL_TEXTURE_BIT); glPushAttrib(GL_LIGHTING_BIT | GL_TEXTURE_BIT);
} }
void WFMtl::renderEnd(const string & mtlname) void WFMtl::renderEnd(const string & mtlname)
{ {
map< string, vector< vector<string> > >::iterator it = m_data.find(mtlname); map< string, vector< vector<string> > >::iterator it = m_data.find(mtlname);
if (it == m_data.end()) if (it == m_data.end())
return; return;
if (m_attributesPushed) if (m_attributesPushed)
{ {
#ifdef DEBUGGL #ifdef DEBUGGL
cout << " glPopAttrib()" << endl; cout << " glPopAttrib()" << endl;
#endif #endif
glPopAttrib(); glPopAttrib();
m_attributesPushed = false; m_attributesPushed = false;
} }
} }