do not call m_loadTexture if it is null, retabbed
git-svn-id: svn://anubis/misc/wfobj@42 bd8a9e45-a331-0410-811e-c64571078777
This commit is contained in:
parent
64fea9c370
commit
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805
WFObj.cc
805
WFObj.cc
@ -2,8 +2,8 @@
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <unistd.h>
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#include <ctype.h> // isspace()
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#include <string.h> // strlen()
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#include <ctype.h> // isspace()
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#include <string.h> // strlen()
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#include <GL/gl.h>
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#include <vector>
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#include <string>
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@ -21,74 +21,74 @@ using namespace std;
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static string trimString(string s)
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{
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size_t lastpos = s.find_last_not_of(WHITESPACE);
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if (lastpos == string::npos)
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return "";
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s.erase(lastpos + 1);
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s.erase(0, s.find_first_not_of(WHITESPACE));
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return s;
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size_t lastpos = s.find_last_not_of(WHITESPACE);
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if (lastpos == string::npos)
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return "";
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s.erase(lastpos + 1);
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s.erase(0, s.find_first_not_of(WHITESPACE));
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return s;
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}
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static string stripFirstToken(string & input)
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{
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size_t firstnonspace = input.find_first_not_of(WHITESPACE);
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if (firstnonspace == string::npos)
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return "";
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size_t spaceafter = input.find_first_of(WHITESPACE, firstnonspace);
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string token = input.substr(firstnonspace, spaceafter - firstnonspace);
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input.erase(0, spaceafter);
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return token;
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size_t firstnonspace = input.find_first_not_of(WHITESPACE);
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if (firstnonspace == string::npos)
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return "";
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size_t spaceafter = input.find_first_of(WHITESPACE, firstnonspace);
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string token = input.substr(firstnonspace, spaceafter - firstnonspace);
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input.erase(0, spaceafter);
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return token;
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}
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static vector<string> splitString(const string & str, char delim)
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{
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vector<string> ret;
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string s = str;
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size_t pos;
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while ( (pos = s.find(delim)) != string::npos )
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{
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string t = s.substr(0, pos);
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ret.push_back(t);
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s.erase(0, pos + 1);
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}
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if (s != "")
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ret.push_back(s);
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return ret;
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vector<string> ret;
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string s = str;
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size_t pos;
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while ( (pos = s.find(delim)) != string::npos )
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{
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string t = s.substr(0, pos);
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ret.push_back(t);
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s.erase(0, pos + 1);
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}
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if (s != "")
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ret.push_back(s);
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return ret;
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}
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static string basePath(const string & str)
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{
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string path = str;
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size_t pos;
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if ( (pos = path.find_last_of("/\\")) != string::npos )
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{
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path.erase(pos + 1);
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return path;
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}
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return "";
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string path = str;
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size_t pos;
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if ( (pos = path.find_last_of("/\\")) != string::npos )
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{
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path.erase(pos + 1);
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return path;
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}
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return "";
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}
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/****** WFObj functions ******/
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void WFObj::clear()
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{
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m_data = std::vector< std::vector<std::string> >();
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m_loadedVertex = false;
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m_data = std::vector< std::vector<std::string> >();
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m_loadedVertex = false;
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}
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int WFObj::filesize(const char * filename)
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{
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struct stat st;
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if (stat(filename, &st))
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return -1;
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return st.st_size;
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struct stat st;
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if (stat(filename, &st))
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return -1;
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return st.st_size;
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}
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bool WFObj::load(const string & filename,
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loadTextureFunc_t loadTexture,
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loadFileFunc_t loadFile)
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{
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clear();
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clear();
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if (loadFile)
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{
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@ -118,220 +118,220 @@ bool WFObj::load(const string & filename,
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ifs.close();
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}
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m_loadTexture = loadTexture;
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m_loadFile = loadFile;
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m_fileName = filename;
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return true;
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m_loadTexture = loadTexture;
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m_loadFile = loadFile;
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m_fileName = filename;
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return true;
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}
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bool WFObj::load(std::istream & istr, unsigned int size)
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{
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char buf[size+1];
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char buf[size+1];
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string buildup;
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while (istr.good())
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{
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istr.getline(buf, size+1);
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string input = trimString(buf);
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int sz = input.size();
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if (sz == 0 || input[0] == '#')
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continue;
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if (input[sz-1] == '\\')
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{
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input[sz-1] = ' ';
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buildup = input;
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continue;
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}
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if (buildup != "")
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input = buildup + input;
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buildup = "";
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processInputLine(input);
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}
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return true;
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string buildup;
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while (istr.good())
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{
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istr.getline(buf, size+1);
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string input = trimString(buf);
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int sz = input.size();
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if (sz == 0 || input[0] == '#')
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continue;
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if (input[sz-1] == '\\')
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{
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input[sz-1] = ' ';
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buildup = input;
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continue;
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}
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if (buildup != "")
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input = buildup + input;
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buildup = "";
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processInputLine(input);
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}
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return true;
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}
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void WFObj::processInputLine(const std::string & input)
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{
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string line = input;
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vector<string> lineParts;
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for (;;)
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{
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string token = stripFirstToken(line);
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if (token == "")
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break;
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lineParts.push_back(token);
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}
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if (lineParts.size() > 0)
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m_data.push_back(lineParts);
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string line = input;
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vector<string> lineParts;
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for (;;)
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{
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string token = stripFirstToken(line);
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if (token == "")
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break;
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lineParts.push_back(token);
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}
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if (lineParts.size() > 0)
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m_data.push_back(lineParts);
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}
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GLuint WFObj::render()
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{
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GLuint list = glGenLists(1);
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glNewList(list, GL_COMPILE);
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int len = m_data.size();
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enum { VERTEX, VERTEX_TEXTURE, VERTEX_NORMAL, VERTEX_TYPES };
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vector<Vertex> vertices[VERTEX_TYPES];
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int numVertsLast = 0;
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bool inFace = false;
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bool inMaterial = false;
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string currentMaterialName;
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WFMtl material;
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for (int i = 0; i < len; i++)
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{
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string type = m_data[i][0];
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if (type == "v")
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vertices[VERTEX].push_back(readVertex(m_data[i]));
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else if (type == "vt")
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vertices[VERTEX_TEXTURE].push_back(readVertex(m_data[i]));
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else if (type == "vn")
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vertices[VERTEX_NORMAL].push_back(readVertex(m_data[i]));
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else if (type == "f")
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{
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int numVerts = m_data[i].size() - 1;
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if (inFace && (numVerts != numVertsLast || numVertsLast > 4))
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{
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GLuint list = glGenLists(1);
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glNewList(list, GL_COMPILE);
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int len = m_data.size();
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enum { VERTEX, VERTEX_TEXTURE, VERTEX_NORMAL, VERTEX_TYPES };
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vector<Vertex> vertices[VERTEX_TYPES];
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int numVertsLast = 0;
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bool inFace = false;
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bool inMaterial = false;
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string currentMaterialName;
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WFMtl material;
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for (int i = 0; i < len; i++)
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{
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string type = m_data[i][0];
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if (type == "v")
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vertices[VERTEX].push_back(readVertex(m_data[i]));
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else if (type == "vt")
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vertices[VERTEX_TEXTURE].push_back(readVertex(m_data[i]));
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else if (type == "vn")
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vertices[VERTEX_NORMAL].push_back(readVertex(m_data[i]));
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else if (type == "f")
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{
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int numVerts = m_data[i].size() - 1;
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if (inFace && (numVerts != numVertsLast || numVertsLast > 4))
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{
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#ifdef DEBUGGL
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cout << "glEnd()" << endl;
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cout << "glEnd()" << endl;
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#endif
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glEnd();
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inFace = false;
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}
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if (!inFace)
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{
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if (numVerts == 3)
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{
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glEnd();
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inFace = false;
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}
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if (!inFace)
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{
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if (numVerts == 3)
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{
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#ifdef DEBUGGL
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cout << "glBegin(GL_TRIANGLES)" << endl;
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cout << "glBegin(GL_TRIANGLES)" << endl;
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#endif
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glBegin(GL_TRIANGLES);
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}
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else if (numVerts == 4)
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{
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glBegin(GL_TRIANGLES);
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}
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else if (numVerts == 4)
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{
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#ifdef DEBUGGL
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cout << "glBegin(GL_QUADS)" << endl;
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cout << "glBegin(GL_QUADS)" << endl;
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#endif
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glBegin(GL_QUADS);
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}
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else
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{
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glBegin(GL_QUADS);
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}
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else
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{
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#ifdef DEBUGGL
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cout << "glBegin(GL_POLYGON)" << endl;
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cout << "glBegin(GL_POLYGON)" << endl;
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#endif
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glBegin(GL_POLYGON);
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}
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inFace = true;
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}
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for (int v = 1; v <= numVerts; v++)
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{
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int vertexIndices[3] = {0, 0, 0};
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parseVertexIndices(m_data[i][v], vertexIndices);
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for (int j = 0; j < 3; j++)
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{
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if (vertexIndices[j] < 0)
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vertexIndices[j] += vertices[j].size() + 1;
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}
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bool valid = true;
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for (int j = 0; j < 3; j++)
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{
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if (vertexIndices[j] > vertices[j].size())
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{
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valid = false;
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break;
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}
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}
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if (vertexIndices[VERTEX] <= 0)
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valid = false;
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if (!valid)
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continue;
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if (vertexIndices[VERTEX_NORMAL] != 0)
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{
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/* a normal is present */
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glBegin(GL_POLYGON);
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}
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inFace = true;
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}
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for (int v = 1; v <= numVerts; v++)
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{
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int vertexIndices[3] = {0, 0, 0};
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parseVertexIndices(m_data[i][v], vertexIndices);
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for (int j = 0; j < 3; j++)
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{
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if (vertexIndices[j] < 0)
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vertexIndices[j] += vertices[j].size() + 1;
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}
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bool valid = true;
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for (int j = 0; j < 3; j++)
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{
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if (vertexIndices[j] > vertices[j].size())
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{
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valid = false;
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break;
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}
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}
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if (vertexIndices[VERTEX] <= 0)
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valid = false;
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if (!valid)
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continue;
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if (vertexIndices[VERTEX_NORMAL] != 0)
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{
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/* a normal is present */
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#ifdef DEBUGGL
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cout << " glNormal3f(" <<
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vertices[VERTEX_NORMAL][vertexIndices[VERTEX_NORMAL]-1]
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[0] << ", " <<
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vertices[VERTEX_NORMAL][vertexIndices[VERTEX_NORMAL]-1]
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[1] << ", " <<
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vertices[VERTEX_NORMAL][vertexIndices[VERTEX_NORMAL]-1]
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[2] << ")" << endl;
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cout << " glNormal3f(" <<
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vertices[VERTEX_NORMAL][vertexIndices[VERTEX_NORMAL]-1]
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[0] << ", " <<
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vertices[VERTEX_NORMAL][vertexIndices[VERTEX_NORMAL]-1]
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[1] << ", " <<
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vertices[VERTEX_NORMAL][vertexIndices[VERTEX_NORMAL]-1]
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[2] << ")" << endl;
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#endif
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glNormal3fv(vertices[VERTEX_NORMAL]
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[vertexIndices[VERTEX_NORMAL]-1].getData());
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}
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if (vertexIndices[VERTEX_TEXTURE] != 0)
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{
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/* a texture coordinate is present */
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glNormal3fv(vertices[VERTEX_NORMAL]
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[vertexIndices[VERTEX_NORMAL]-1].getData());
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}
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if (vertexIndices[VERTEX_TEXTURE] != 0)
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{
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/* a texture coordinate is present */
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#ifdef DEBUGGL
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cout << " glTexCoord2f(" <<
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vertices[VERTEX_TEXTURE][vertexIndices[VERTEX_TEXTURE]-1]
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[0] << ", " <<
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vertices[VERTEX_TEXTURE][vertexIndices[VERTEX_TEXTURE]-1]
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[1] << ')' << endl;
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cout << " glTexCoord2f(" <<
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vertices[VERTEX_TEXTURE][vertexIndices[VERTEX_TEXTURE]-1]
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[0] << ", " <<
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vertices[VERTEX_TEXTURE][vertexIndices[VERTEX_TEXTURE]-1]
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[1] << ')' << endl;
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#endif
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glTexCoord2fv(vertices[VERTEX_TEXTURE]
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[vertexIndices[VERTEX_TEXTURE]-1].getData());
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}
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glTexCoord2fv(vertices[VERTEX_TEXTURE]
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[vertexIndices[VERTEX_TEXTURE]-1].getData());
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}
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#ifdef DEBUGGL
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cout << " glVertex3f(" <<
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vertices[VERTEX][vertexIndices[VERTEX]-1][0] << ", " <<
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vertices[VERTEX][vertexIndices[VERTEX]-1][1] << ", " <<
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vertices[VERTEX][vertexIndices[VERTEX]-1][2] << ")" <<
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" [" << vertexIndices[VERTEX] << "]" << endl;
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cout << " glVertex3f(" <<
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vertices[VERTEX][vertexIndices[VERTEX]-1][0] << ", " <<
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vertices[VERTEX][vertexIndices[VERTEX]-1][1] << ", " <<
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vertices[VERTEX][vertexIndices[VERTEX]-1][2] << ")" <<
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" [" << vertexIndices[VERTEX] << "]" << endl;
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#endif
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glVertex3fv(vertices[VERTEX][vertexIndices[VERTEX]-1].getData());
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}
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glVertex3fv(vertices[VERTEX][vertexIndices[VERTEX]-1].getData());
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}
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numVertsLast = numVerts;
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}
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else if (type == "usemtl")
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{
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if (inFace)
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{
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numVertsLast = numVerts;
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}
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else if (type == "usemtl")
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{
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if (inFace)
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{
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#ifdef DEBUGGL
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cout << "glEnd()" << endl;
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cout << "glEnd()" << endl;
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#endif
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glEnd();
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inFace = false;
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}
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if (inMaterial)
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{
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material.renderEnd(currentMaterialName);
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inMaterial = false;
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}
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if (m_data[i].size() >= 2)
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{
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currentMaterialName = m_data[i][1];
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material.renderBegin(currentMaterialName);
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inMaterial = true;
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}
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}
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else if (type == "mtllib")
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{
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if (m_data[i].size() >= 2)
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{
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material.load(basePath(m_fileName) + m_data[i][1],
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m_loadTexture,
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m_loadFile);
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}
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}
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}
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if (inFace)
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{
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glEnd();
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inFace = false;
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}
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if (inMaterial)
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{
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material.renderEnd(currentMaterialName);
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inMaterial = false;
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}
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if (m_data[i].size() >= 2)
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{
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currentMaterialName = m_data[i][1];
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material.renderBegin(currentMaterialName);
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inMaterial = true;
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}
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}
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else if (type == "mtllib")
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{
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if (m_data[i].size() >= 2)
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{
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material.load(basePath(m_fileName) + m_data[i][1],
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m_loadTexture,
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m_loadFile);
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}
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||||
}
|
||||
}
|
||||
if (inFace)
|
||||
{
|
||||
#ifdef DEBUGGL
|
||||
cout << "glEnd()" << endl;
|
||||
cout << "glEnd()" << endl;
|
||||
#endif
|
||||
glEnd();
|
||||
inFace = false;
|
||||
}
|
||||
if (inMaterial)
|
||||
{
|
||||
material.renderEnd(currentMaterialName);
|
||||
inMaterial = false;
|
||||
}
|
||||
glEndList();
|
||||
return list;
|
||||
glEnd();
|
||||
inFace = false;
|
||||
}
|
||||
if (inMaterial)
|
||||
{
|
||||
material.renderEnd(currentMaterialName);
|
||||
inMaterial = false;
|
||||
}
|
||||
glEndList();
|
||||
return list;
|
||||
}
|
||||
|
||||
void WFObj::updateAABB(const float * const vertex)
|
||||
@ -362,21 +362,21 @@ void WFObj::updateAABB(const float * const vertex)
|
||||
|
||||
WFObj::Vertex WFObj::readVertex(const vector<string> & parts)
|
||||
{
|
||||
int partslen = parts.size();
|
||||
Vertex v;
|
||||
for (int i = 1; i < partslen && i <= 4; i++)
|
||||
{
|
||||
sscanf(parts[i].c_str(), "%f", &v[i - 1]);
|
||||
}
|
||||
return v;
|
||||
int partslen = parts.size();
|
||||
Vertex v;
|
||||
for (int i = 1; i < partslen && i <= 4; i++)
|
||||
{
|
||||
sscanf(parts[i].c_str(), "%f", &v[i - 1]);
|
||||
}
|
||||
return v;
|
||||
}
|
||||
|
||||
void WFObj::parseVertexIndices(const string & vtxref, int * ret)
|
||||
{
|
||||
vector<string> parts = splitString(vtxref, '/');
|
||||
int num = parts.size();
|
||||
for (int i = 0; i < num && i < 3; i++)
|
||||
sscanf(parts[i].c_str(), "%d", ret + i);
|
||||
vector<string> parts = splitString(vtxref, '/');
|
||||
int num = parts.size();
|
||||
for (int i = 0; i < num && i < 3; i++)
|
||||
sscanf(parts[i].c_str(), "%d", ret + i);
|
||||
}
|
||||
|
||||
|
||||
@ -386,24 +386,24 @@ void WFObj::parseVertexIndices(const string & vtxref, int * ret)
|
||||
|
||||
void WFMtl::clear()
|
||||
{
|
||||
m_data = map< string, vector< vector<string> > >();
|
||||
m_currentMaterialName = "";
|
||||
m_attributesPushed = false;
|
||||
m_data = map< string, vector< vector<string> > >();
|
||||
m_currentMaterialName = "";
|
||||
m_attributesPushed = false;
|
||||
}
|
||||
|
||||
int WFMtl::filesize(const char * filename)
|
||||
{
|
||||
struct stat st;
|
||||
if (stat(filename, &st))
|
||||
return -1;
|
||||
return st.st_size;
|
||||
struct stat st;
|
||||
if (stat(filename, &st))
|
||||
return -1;
|
||||
return st.st_size;
|
||||
}
|
||||
|
||||
bool WFMtl::load(const string & filename,
|
||||
WFObj::loadTextureFunc_t loadTexture,
|
||||
WFObj::loadFileFunc_t loadFile)
|
||||
{
|
||||
clear();
|
||||
clear();
|
||||
|
||||
if (loadFile)
|
||||
{
|
||||
@ -433,205 +433,208 @@ bool WFMtl::load(const string & filename,
|
||||
ifs.close();
|
||||
}
|
||||
|
||||
m_loadTexture = loadTexture;
|
||||
m_fileName = filename;
|
||||
return true;
|
||||
m_loadTexture = loadTexture;
|
||||
m_fileName = filename;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool WFMtl::load(std::istream & istr, unsigned int size)
|
||||
{
|
||||
char buf[size+1];
|
||||
char buf[size+1];
|
||||
|
||||
string buildup;
|
||||
while (istr.good())
|
||||
{
|
||||
istr.getline(buf, size+1);
|
||||
string input = trimString(buf);
|
||||
int sz = input.size();
|
||||
if (sz == 0 || input[0] == '#')
|
||||
continue;
|
||||
if (input[sz-1] == '\\')
|
||||
{
|
||||
input[sz-1] = ' ';
|
||||
buildup = input;
|
||||
continue;
|
||||
}
|
||||
if (buildup != "")
|
||||
input = buildup + input;
|
||||
buildup = "";
|
||||
processInputLine(input);
|
||||
}
|
||||
return true;
|
||||
string buildup;
|
||||
while (istr.good())
|
||||
{
|
||||
istr.getline(buf, size+1);
|
||||
string input = trimString(buf);
|
||||
int sz = input.size();
|
||||
if (sz == 0 || input[0] == '#')
|
||||
continue;
|
||||
if (input[sz-1] == '\\')
|
||||
{
|
||||
input[sz-1] = ' ';
|
||||
buildup = input;
|
||||
continue;
|
||||
}
|
||||
if (buildup != "")
|
||||
input = buildup + input;
|
||||
buildup = "";
|
||||
processInputLine(input);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void WFMtl::processInputLine(const std::string & input)
|
||||
{
|
||||
string line = input;
|
||||
vector<string> lineParts;
|
||||
for (;;)
|
||||
{
|
||||
string token = stripFirstToken(line);
|
||||
if (token == "")
|
||||
break;
|
||||
lineParts.push_back(token);
|
||||
}
|
||||
if (lineParts.size() > 0)
|
||||
{
|
||||
if ( (lineParts.size() >= 2) && (lineParts[0] == "newmtl") )
|
||||
{
|
||||
m_currentMaterialName = lineParts[1];
|
||||
}
|
||||
else if (m_currentMaterialName != "")
|
||||
{
|
||||
m_data[m_currentMaterialName].push_back(lineParts);
|
||||
}
|
||||
}
|
||||
string line = input;
|
||||
vector<string> lineParts;
|
||||
for (;;)
|
||||
{
|
||||
string token = stripFirstToken(line);
|
||||
if (token == "")
|
||||
break;
|
||||
lineParts.push_back(token);
|
||||
}
|
||||
if (lineParts.size() > 0)
|
||||
{
|
||||
if ( (lineParts.size() >= 2) && (lineParts[0] == "newmtl") )
|
||||
{
|
||||
m_currentMaterialName = lineParts[1];
|
||||
}
|
||||
else if (m_currentMaterialName != "")
|
||||
{
|
||||
m_data[m_currentMaterialName].push_back(lineParts);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void WFMtl::renderBegin(const string & mtlname)
|
||||
{
|
||||
map< string, vector< vector<string> > >::iterator it = m_data.find(mtlname);
|
||||
if (it == m_data.end())
|
||||
return;
|
||||
vector< vector<string> > & stmts = it->second;
|
||||
int num_stmts = stmts.size();
|
||||
bool foundTexture = false;
|
||||
bool didSomething = false;
|
||||
for (int i = 0; i < num_stmts; i++)
|
||||
{
|
||||
string & type = stmts[i][0];
|
||||
if (type == "Ka") /* set ambient color */
|
||||
{
|
||||
if ( (stmts[i].size() == 4) && (stmts[i][1] != "spectral") )
|
||||
{
|
||||
pushAttributes();
|
||||
float mat[4] = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
for (int j = 0; j < 3; j++)
|
||||
sscanf(stmts[i][j+1].c_str(), "%f", &mat[j]);
|
||||
map< string, vector< vector<string> > >::iterator it = m_data.find(mtlname);
|
||||
if (it == m_data.end())
|
||||
return;
|
||||
vector< vector<string> > & stmts = it->second;
|
||||
int num_stmts = stmts.size();
|
||||
bool foundTexture = false;
|
||||
bool didSomething = false;
|
||||
for (int i = 0; i < num_stmts; i++)
|
||||
{
|
||||
string & type = stmts[i][0];
|
||||
if (type == "Ka") /* set ambient color */
|
||||
{
|
||||
if ( (stmts[i].size() == 4) && (stmts[i][1] != "spectral") )
|
||||
{
|
||||
pushAttributes();
|
||||
float mat[4] = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
for (int j = 0; j < 3; j++)
|
||||
sscanf(stmts[i][j+1].c_str(), "%f", &mat[j]);
|
||||
#ifdef DEBUGGL
|
||||
cout << " glMaterialfv(GL_FRONT, GL_AMBIENT, {";
|
||||
for (int j = 0; j < 4; j++)
|
||||
cout << mat[j] << (j < 3 ? ", " : "})");
|
||||
cout << endl;
|
||||
cout << " glMaterialfv(GL_FRONT, GL_AMBIENT, {";
|
||||
for (int j = 0; j < 4; j++)
|
||||
cout << mat[j] << (j < 3 ? ", " : "})");
|
||||
cout << endl;
|
||||
#endif
|
||||
glMaterialfv(GL_FRONT, GL_AMBIENT, mat);
|
||||
didSomething = true;
|
||||
}
|
||||
}
|
||||
else if (type == "Kd") /* set diffuse color */
|
||||
{
|
||||
if ( (stmts[i].size() == 4) && (stmts[i][1] != "spectral") )
|
||||
{
|
||||
pushAttributes();
|
||||
float mat[4] = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
for (int j = 0; j < 3; j++)
|
||||
sscanf(stmts[i][j+1].c_str(), "%f", &mat[j]);
|
||||
glMaterialfv(GL_FRONT, GL_AMBIENT, mat);
|
||||
didSomething = true;
|
||||
}
|
||||
}
|
||||
else if (type == "Kd") /* set diffuse color */
|
||||
{
|
||||
if ( (stmts[i].size() == 4) && (stmts[i][1] != "spectral") )
|
||||
{
|
||||
pushAttributes();
|
||||
float mat[4] = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
for (int j = 0; j < 3; j++)
|
||||
sscanf(stmts[i][j+1].c_str(), "%f", &mat[j]);
|
||||
#ifdef DEBUGGL
|
||||
cout << " glMaterialfv(GL_FRONT, GL_DIFFUSE, {";
|
||||
for (int j = 0; j < 4; j++)
|
||||
cout << mat[j] << (j < 3 ? ", " : "})");
|
||||
cout << endl;
|
||||
cout << " glMaterialfv(GL_FRONT, GL_DIFFUSE, {";
|
||||
for (int j = 0; j < 4; j++)
|
||||
cout << mat[j] << (j < 3 ? ", " : "})");
|
||||
cout << endl;
|
||||
#endif
|
||||
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat);
|
||||
didSomething = true;
|
||||
}
|
||||
}
|
||||
else if (type == "Ks") /* set specular color */
|
||||
{
|
||||
if ( (stmts[i].size() == 4) && (stmts[i][1] != "spectral") )
|
||||
{
|
||||
pushAttributes();
|
||||
float mat[4] = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
for (int j = 0; j < 3; j++)
|
||||
sscanf(stmts[i][j+1].c_str(), "%f", &mat[j]);
|
||||
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat);
|
||||
didSomething = true;
|
||||
}
|
||||
}
|
||||
else if (type == "Ks") /* set specular color */
|
||||
{
|
||||
if ( (stmts[i].size() == 4) && (stmts[i][1] != "spectral") )
|
||||
{
|
||||
pushAttributes();
|
||||
float mat[4] = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
for (int j = 0; j < 3; j++)
|
||||
sscanf(stmts[i][j+1].c_str(), "%f", &mat[j]);
|
||||
#ifdef DEBUGGL
|
||||
cout << " glMaterialfv(GL_FRONT, GL_SPECULAR, {";
|
||||
for (int j = 0; j < 4; j++)
|
||||
cout << mat[j] << (j < 3 ? ", " : "})");
|
||||
cout << endl;
|
||||
cout << " glMaterialfv(GL_FRONT, GL_SPECULAR, {";
|
||||
for (int j = 0; j < 4; j++)
|
||||
cout << mat[j] << (j < 3 ? ", " : "})");
|
||||
cout << endl;
|
||||
#endif
|
||||
glMaterialfv(GL_FRONT, GL_SPECULAR, mat);
|
||||
didSomething = true;
|
||||
}
|
||||
}
|
||||
else if (type == "Ns") /* set shininess */
|
||||
{
|
||||
if (stmts[i].size() == 2)
|
||||
{
|
||||
pushAttributes();
|
||||
GLfloat shininess = 0.0f;
|
||||
glMaterialfv(GL_FRONT, GL_SPECULAR, mat);
|
||||
didSomething = true;
|
||||
}
|
||||
}
|
||||
else if (type == "Ns") /* set shininess */
|
||||
{
|
||||
if (stmts[i].size() == 2)
|
||||
{
|
||||
pushAttributes();
|
||||
GLfloat shininess = 0.0f;
|
||||
sscanf(stmts[i][1].c_str(), "%f", &shininess);
|
||||
#ifdef DEBUGGL
|
||||
cout << " glMaterialf(GL_FRONT, GL_SHININESS, "
|
||||
<< shininess << ")" << endl;
|
||||
cout << " glMaterialf(GL_FRONT, GL_SHININESS, "
|
||||
<< shininess << ")" << endl;
|
||||
#endif
|
||||
glMaterialf(GL_FRONT, GL_SHININESS, shininess);
|
||||
didSomething = true;
|
||||
}
|
||||
}
|
||||
else if (type == "map_Kd") /* load a diffuse texture */
|
||||
{
|
||||
/* TODO: figure out how i want to load the texture */
|
||||
if (stmts[i].size() == 2)
|
||||
{
|
||||
GLuint tex = m_loadTexture( (basePath(m_fileName) +
|
||||
stmts[i][1]).c_str() );
|
||||
if (tex > 0)
|
||||
{
|
||||
glMaterialf(GL_FRONT, GL_SHININESS, shininess);
|
||||
didSomething = true;
|
||||
}
|
||||
}
|
||||
else if (type == "map_Kd") /* load a diffuse texture */
|
||||
{
|
||||
/* TODO: figure out how i want to load the texture */
|
||||
if (stmts[i].size() == 2)
|
||||
{
|
||||
if (m_loadTexture != NULL)
|
||||
{
|
||||
GLuint tex = m_loadTexture( (basePath(m_fileName) +
|
||||
stmts[i][1]).c_str() );
|
||||
if (tex > 0)
|
||||
{
|
||||
#ifdef DEBUGGL
|
||||
cout << " glBindTexture(GL_TEXTURE_2D, " << tex << ")" << endl;
|
||||
cout << " glBindTexture(GL_TEXTURE_2D, " << tex << ")" << endl;
|
||||
#endif
|
||||
glBindTexture(GL_TEXTURE_2D, tex);
|
||||
foundTexture = true;
|
||||
didSomething = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
glBindTexture(GL_TEXTURE_2D, tex);
|
||||
foundTexture = true;
|
||||
didSomething = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (didSomething)
|
||||
{
|
||||
pushAttributes();
|
||||
if (foundTexture)
|
||||
{
|
||||
if (didSomething)
|
||||
{
|
||||
pushAttributes();
|
||||
if (foundTexture)
|
||||
{
|
||||
#ifdef DEBUGGL
|
||||
cout << " glEnable(GL_TEXTURE_2D)" << endl;
|
||||
cout << " glEnable(GL_TEXTURE_2D)" << endl;
|
||||
#endif
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
}
|
||||
else
|
||||
{
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifdef DEBUGGL
|
||||
cout << " glDisable(GL_TEXTURE_2D)" << endl;
|
||||
cout << " glDisable(GL_TEXTURE_2D)" << endl;
|
||||
#endif
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
}
|
||||
}
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void WFMtl::pushAttributes()
|
||||
{
|
||||
if (m_attributesPushed)
|
||||
return;
|
||||
m_attributesPushed = true;
|
||||
if (m_attributesPushed)
|
||||
return;
|
||||
m_attributesPushed = true;
|
||||
#ifdef DEBUGGL
|
||||
cout << " glPushAttrib(GL_LIGHTING_BIT | GL_TEXTURE_BIT)" << endl;
|
||||
cout << " glPushAttrib(GL_LIGHTING_BIT | GL_TEXTURE_BIT)" << endl;
|
||||
#endif
|
||||
glPushAttrib(GL_LIGHTING_BIT | GL_TEXTURE_BIT);
|
||||
glPushAttrib(GL_LIGHTING_BIT | GL_TEXTURE_BIT);
|
||||
}
|
||||
|
||||
void WFMtl::renderEnd(const string & mtlname)
|
||||
{
|
||||
map< string, vector< vector<string> > >::iterator it = m_data.find(mtlname);
|
||||
if (it == m_data.end())
|
||||
return;
|
||||
if (m_attributesPushed)
|
||||
{
|
||||
map< string, vector< vector<string> > >::iterator it = m_data.find(mtlname);
|
||||
if (it == m_data.end())
|
||||
return;
|
||||
if (m_attributesPushed)
|
||||
{
|
||||
#ifdef DEBUGGL
|
||||
cout << " glPopAttrib()" << endl;
|
||||
cout << " glPopAttrib()" << endl;
|
||||
#endif
|
||||
glPopAttrib();
|
||||
m_attributesPushed = false;
|
||||
}
|
||||
glPopAttrib();
|
||||
m_attributesPushed = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user