fix full path bug with loading texture files for materials
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b714c0b08f
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d06888128c
2
WFObj.cc
2
WFObj.cc
@ -587,7 +587,7 @@ void WFObj::WFMtl::renderBegin(const string & mtlname, bool doTextureInfo,
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if (m_obj->m_textureLoader != NULL)
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{
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FileLoader::Path path(
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basePath(m_path.fullPath + stmts[i][1]),
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basePath(m_path.fullPath) + stmts[i][1],
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stmts[i][1]);
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GLuint tex = m_obj->m_textureLoader->load(path,
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*m_obj->m_fileLoader);
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