add WFObj::VertexRef::operator<()
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9
WFObj.cc
9
WFObj.cc
@ -326,3 +326,12 @@ bool WFObj::loadfile(const char *path, Buffer *buff)
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{
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/* TODO */
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}
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bool WFObj::VertexRef::operator<(const VertexRef & other)
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{
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if (vertex != other.vertex)
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return vertex < other.vertex;
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if (texture != other.texture)
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return texture < other.texture;
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return normal < other.normal;
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}
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