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Author SHA1 Message Date
Josh Holtrop d06888128c fix full path bug with loading texture files for materials 2011-03-08 13:44:34 -05:00
+1 -1
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@@ -587,7 +587,7 @@ void WFObj::WFMtl::renderBegin(const string & mtlname, bool doTextureInfo,
if (m_obj->m_textureLoader != NULL)
{
FileLoader::Path path(
basePath(m_path.fullPath + stmts[i][1]),
basePath(m_path.fullPath) + stmts[i][1],
stmts[i][1]);
GLuint tex = m_obj->m_textureLoader->load(path,
*m_obj->m_fileLoader);