#include #include #include "WFObj.hh" using namespace std; GLuint loadTexture(const char * texture) { cout << "got texture request: '" << texture << "'" << endl; return 33; } int main(int argc, char * argv[]) { WFObj w; if (argc < 2) { cout << "Usage: " << argv[0] << " " << endl; return -2; } if (!w.load(argv[1], &loadTexture)) { cout << "Couldn't open '" << argv[1] << "'!" << endl; return -1; } w.render(); return 0; }