#include #include #include #include class WFObj { public: typedef GLuint (*loadTextureFunc_t)(const char * texture); bool load(const std::string & filename, loadTextureFunc_t loadTexture); GLuint render(); const float * const getAABB() { return m_aabb; } protected: /* types */ class Vertex { public: float operator[](int idx) const { return data[idx]; } const float & operator[](int idx) { return data[idx]; } float * getData() { return data; } private: float data[4]; }; /* methods */ void clear(); int filesize(const char * filename); void processInputLine(const std::string & input); Vertex readVertex(const std::vector & parts); void parseVertexIndices(const std::string & vtxref, int * ret); void updateAABB(const float * const vertex); /* variables */ std::vector< std::vector > m_data; loadTextureFunc_t m_loadTexture; std::string m_fileName; float m_aabb[6]; bool m_loadedVertex; }; class WFMtl { public: bool load(const std::string & filename, WFObj::loadTextureFunc_t loadTexture); void renderBegin(const std::string & mtlname); void renderEnd(const std::string & mtlname); protected: /* methods */ void clear(); int filesize(const char * filename); void processInputLine(const std::string & input); void pushAttributes(); /* variables */ std::map< std::string, std::vector< std::vector > > m_data; std::string m_currentMaterialName; bool m_attributesPushed; WFObj::loadTextureFunc_t m_loadTexture; std::string m_fileName; };