74 lines
2.0 KiB
C++
74 lines
2.0 KiB
C++
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#include <GL/gl.h>
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#include <vector>
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#include <string>
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#include <map>
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class WFObj
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{
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public:
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typedef GLuint (*loadTextureFunc_t)(const char * texture);
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typedef void * (*loadFileFunc_t)(const char * filename,
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unsigned int * length);
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bool load(const std::string & filename,
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loadTextureFunc_t loadTexture = NULL,
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loadFileFunc_t loadFile = NULL);
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GLuint render(bool doTextureInfo = true);
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const float * const getAABB() { return m_aabb; }
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protected:
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/* types */
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class Vertex
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{
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public:
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float operator[](int idx) const { return data[idx]; }
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float & operator[](int idx) { return data[idx]; }
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float * getData() { return data; }
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private:
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float data[4];
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};
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/* methods */
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void clear();
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int filesize(const char * filename);
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void processInputLine(const std::string & input);
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Vertex readVertex(const std::vector<std::string> & parts);
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void parseVertexIndices(const std::string & vtxref, int * ret);
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void updateAABB(const float * const vertex);
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bool load(std::istream & istr, unsigned int size);
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/* variables */
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std::vector< std::vector<std::string> > m_data;
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loadTextureFunc_t m_loadTexture;
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loadFileFunc_t m_loadFile;
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std::string m_fileName;
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float m_aabb[6];
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bool m_loadedVertex;
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};
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class WFMtl
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{
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public:
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bool load(const std::string & filename,
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WFObj::loadTextureFunc_t loadTexture = NULL,
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WFObj::loadFileFunc_t loadFile = NULL);
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void renderBegin(const std::string & mtlname, bool doTextureInfo = true);
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void renderEnd(const std::string & mtlname, bool doTextureInfo = true);
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protected:
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/* methods */
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void clear();
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int filesize(const char * filename);
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void processInputLine(const std::string & input);
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void pushAttributes();
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bool load(std::istream & istr, unsigned int size);
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/* variables */
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std::map< std::string, std::vector< std::vector<std::string> > > m_data;
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std::string m_currentMaterialName;
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bool m_attributesPushed;
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WFObj::loadTextureFunc_t m_loadTexture;
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std::string m_fileName;
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};
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