wfobj/WFObj.cc
josh 8772342fdb closer to rendering materials with WFMtl
git-svn-id: svn://anubis/misc/wfobj@22 bd8a9e45-a331-0410-811e-c64571078777
2008-01-27 14:18:41 +00:00

304 lines
6.4 KiB
C++

#include <sys/types.h>
#include <sys/stat.h>
#include <unistd.h>
#include <ctype.h> // isspace()
#include <string.h> // strlen()
#include <GL/gl.h>
#include <vector>
#include <string>
#include <iostream>
#include <fstream>
#include "WFObj.hh"
using namespace std;
#define WHITESPACE " \n\r\t\v"
#define DEBUGGL
void WFObj::clear()
{
m_data = std::vector< std::vector<std::string> >();
}
int WFObj::filesize(const char * filename)
{
struct stat st;
if (stat(filename, &st))
return -1;
return st.st_size;
}
bool WFObj::load(const string & filename)
{
clear();
int size = filesize(filename.c_str());
if (size < 1)
return false;
ifstream ifs(filename.c_str());
if (!ifs.is_open())
return false;
char buf[size+1];
string buildup;
while (ifs.good())
{
ifs.getline(buf, size+1);
string input = trim(buf);
int sz = input.size();
if (sz == 0 || input[0] == '#')
continue;
if (input[sz-1] == '\\')
{
input[sz-1] = ' ';
buildup = input;
continue;
}
if (buildup != "")
input = buildup + input;
buildup = "";
processInputLine(input);
}
ifs.close();
return true;
}
string WFObj::trim(string s)
{
size_t lastpos = s.find_last_not_of(WHITESPACE);
if (lastpos == string::npos)
return "";
s.erase(lastpos + 1);
s.erase(0, s.find_first_not_of(WHITESPACE));
return s;
}
void WFObj::processInputLine(const std::string & input)
{
string line = input;
vector<string> lineParts;
for (;;)
{
string token = stripFirstToken(line);
if (token == "")
break;
lineParts.push_back(token);
}
if (lineParts.size() > 0)
m_data.push_back(lineParts);
}
string WFObj::stripFirstToken(string & input)
{
size_t firstnonspace = input.find_first_not_of(WHITESPACE);
if (firstnonspace == string::npos)
return "";
size_t spaceafter = input.find_first_of(WHITESPACE, firstnonspace);
string token = input.substr(firstnonspace, spaceafter - firstnonspace);
input.erase(0, spaceafter);
return token;
}
GLuint WFObj::render()
{
GLuint list = glGenLists(1);
glNewList(list, GL_COMPILE);
int len = m_data.size();
enum { VERTEX, VERTEX_TEXTURE, VERTEX_NORMAL, VERTEX_TYPES };
vector<Vertex> vertices[VERTEX_TYPES];
int numVertsLast = 0;
bool inFace = false;
bool inMaterial = false;
string currentMaterialName;
WFMtl material;
for (int i = 0; i < len; i++)
{
string type = m_data[i][0];
if (type == "v")
vertices[VERTEX].push_back(readVertex(m_data[i]));
else if (type == "vt")
vertices[VERTEX_TEXTURE].push_back(readVertex(m_data[i]));
else if (type == "vn")
vertices[VERTEX_NORMAL].push_back(readVertex(m_data[i]));
else if (type == "f")
{
int numVerts = m_data[i].size() - 1;
if (inFace && (numVerts != numVertsLast || numVertsLast > 4))
{
#ifdef DEBUGGL
cout << "glEnd()" << endl;
#endif
glEnd();
inFace = false;
}
if (!inFace)
{
if (numVerts == 3)
{
#ifdef DEBUGGL
cout << "glBegin(GL_TRIANGLES)" << endl;
#endif
glBegin(GL_TRIANGLES);
}
else if (numVerts == 4)
{
#ifdef DEBUGGL
cout << "glBegin(GL_QUADS)" << endl;
#endif
glBegin(GL_QUADS);
}
else
{
#ifdef DEBUGGL
cout << "glBegin(GL_POLYGON)" << endl;
#endif
glBegin(GL_POLYGON);
}
inFace = true;
}
for (int v = 1; v <= numVerts; v++)
{
int vertexIndices[3] = {0, 0, 0};
parseVertexIndices(m_data[i][v], vertexIndices);
for (int j = 0; j < 3; j++)
{
if (vertexIndices[j] < 0)
vertexIndices[j] += vertices[j].size() + 1;
}
bool valid = true;
for (int j = 0; j < 3; j++)
{
if (vertexIndices[j] > vertices[j].size())
{
valid = false;
break;
}
}
if (vertexIndices[VERTEX] <= 0)
valid = false;
if (!valid)
continue;
if (vertexIndices[VERTEX_NORMAL] != 0)
{
/* a normal is present */
#ifdef DEBUGGL
cout << " glNormal3f(" <<
vertices[VERTEX_NORMAL][vertexIndices[VERTEX_NORMAL]-1]
[0] << ", " <<
vertices[VERTEX_NORMAL][vertexIndices[VERTEX_NORMAL]-1]
[1] << ", " <<
vertices[VERTEX_NORMAL][vertexIndices[VERTEX_NORMAL]-1]
[2] << ")" << endl;
#endif
glNormal3fv(vertices[VERTEX_NORMAL]
[vertexIndices[VERTEX_NORMAL]-1].getData());
}
if (vertexIndices[VERTEX_TEXTURE] != 0)
{
/* a texture coordinate is present */
#ifdef DEBUGGL
cout << " glTexCoord2f(" <<
vertices[VERTEX_TEXTURE][vertexIndices[VERTEX_TEXTURE]-1]
[0] << ", " <<
vertices[VERTEX_TEXTURE][vertexIndices[VERTEX_TEXTURE]-1]
[1] << ')' << endl;
#endif
glTexCoord2fv(vertices[VERTEX_TEXTURE]
[vertexIndices[VERTEX_TEXTURE]-1].getData());
}
#ifdef DEBUGGL
cout << " glVertex3f(" <<
vertices[VERTEX][vertexIndices[VERTEX]-1][0] << ", " <<
vertices[VERTEX][vertexIndices[VERTEX]-1][1] << ", " <<
vertices[VERTEX][vertexIndices[VERTEX]-1][2] << ")" <<
" [" << vertexIndices[VERTEX] << "]" << endl;
#endif
glVertex3fv(vertices[VERTEX][vertexIndices[VERTEX]-1].getData());
}
numVertsLast = numVerts;
}
else if (type == "usemtl")
{
if (inFace)
{
#ifdef DEBUGGL
cout << "glEnd()" << endl;
#endif
glEnd();
inFace = false;
}
if (inMaterial)
{
material.renderEnd(currentMaterialName);
inMaterial = false;
}
if (m_data[i].size() >= 2)
{
currentMaterialName = m_data[i][1];
material.renderBegin(currentMaterialName);
inMaterial = true;
}
}
else if (type == "mtllib")
{
if (m_data[i].size() >= 2)
{
material.load(m_data[i][1]);
}
}
}
if (inFace)
{
#ifdef DEBUGGL
cout << "glEnd()" << endl;
#endif
glEnd();
inFace = false;
}
if (inMaterial)
{
material.renderEnd(currentMaterialName);
inMaterial = false;
}
glEndList();
return list;
}
WFObj::Vertex WFObj::readVertex(const vector<string> & parts)
{
int partslen = parts.size();
Vertex v;
for (int i = 1; i < partslen && i <= 4; i++)
{
sscanf(parts[i].c_str(), "%f", &v[i - 1]);
}
return v;
}
void WFObj::parseVertexIndices(const string & vtxref, int * ret)
{
vector<string> parts = splitString(vtxref, '/');
int num = parts.size();
for (int i = 0; i < num && i < 3; i++)
sscanf(parts[i].c_str(), "%d", ret + i);
}
vector<string> WFObj::splitString(const string & str, char delim)
{
vector<string> ret;
string s = str;
size_t pos;
while ( (pos = s.find(delim)) != string::npos )
{
string t = s.substr(0, pos);
ret.push_back(t);
s.erase(0, pos + 1);
}
if (s != "")
ret.push_back(s);
return ret;
}