wfobj/WFObj.cc
2011-04-20 12:22:59 -04:00

344 lines
7.9 KiB
C++

#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>
#include <ctype.h> /* isspace() */
#include <string.h> /* strlen() */
#include <stdlib.h> /* atoi */
#include <GL/gl.h>
#include <vector>
#include <string>
#include <map>
#include <iostream>
#include <fstream>
#include "WFObj.h"
using namespace std;
#define WHITESPACE " \n\r\t\v"
//#define DEBUGGL
/****** static functions ******/
static string trimString(string s)
{
size_t lastpos = s.find_last_not_of(WHITESPACE);
if (lastpos == string::npos)
return "";
s.erase(lastpos + 1);
s.erase(0, s.find_first_not_of(WHITESPACE));
return s;
}
static string stripFirstToken(string & input)
{
size_t firstnonspace = input.find_first_not_of(WHITESPACE);
if (firstnonspace == string::npos)
return "";
size_t spaceafter = input.find_first_of(WHITESPACE, firstnonspace);
string token = input.substr(firstnonspace, spaceafter - firstnonspace);
input.erase(0, spaceafter);
return token;
}
static vector<string> splitString(const string & str, char delim)
{
vector<string> ret;
string s = str;
size_t pos;
while ( (pos = s.find(delim)) != string::npos )
{
string t = s.substr(0, pos);
ret.push_back(t);
s.erase(0, pos + 1);
}
if (s != "")
ret.push_back(s);
return ret;
}
static string basePath(const string & str)
{
string path = str;
size_t pos;
if ( (pos = path.find_last_of("/\\")) != string::npos )
{
path.erase(pos + 1);
return path;
}
return "";
}
//#define DEBUG_GL_ERROR
#ifdef DEBUG_GL_ERROR
#define checkGLError() checkGLErrorLine(__FUNCTION__, __LINE__)
static void checkGLErrorLine(const char * function, int line)
{
GLenum err = glGetError();
if (err != 0)
{
cerr << "gl error in " << function
<< ": " << err << " (0x" << hex << err << ") at line "
<< dec << line << endl;
}
}
#else
#define checkGLError()
#endif
/****** WFObj functions ******/
WFObj::WFObj(loadfile_t lf, loadtexture_t lt)
{
m_loadfile = lf;
m_loadtexture = lt;
if (m_loadfile == NULL)
{
m_loadfile = loadfile;
}
m_valid = false;
clear();
}
WFObj::~WFObj()
{
}
void WFObj::clear()
{
for (int i = 0; i < sizeof(m_vertices)/sizeof(m_vertices[0]); i++)
m_vertices[i].clear();
m_faces.clear();
m_valid = false;
m_path = "";
m_current_material_name = "";
}
bool WFObj::load(const char *fname)
{
clear();
m_path = fname;
Buffer buff;
if (!m_loadfile(fname, &buff))
return false;
return load(buff);
}
bool WFObj::load(const WFObj::Buffer &buff)
{
string buildup;
size_t idx = 0;
while (idx < buff.length)
{
string line = getLine(buff, idx, &idx);
string input = trimString(line);
int sz = input.size();
if (sz == 0 || input[0] == '#')
continue;
if (input[sz-1] == '\\')
{
input[sz-1] = ' ';
buildup += input;
continue;
}
if (buildup != "")
{
input = buildup + input;
buildup = "";
}
processInputLine(input);
}
return true;
}
string WFObj::getLine(const Buffer & buff, size_t idx, size_t *update_idx)
{
size_t len = 0;
while (idx + len < buff.length)
{
uint8_t ch = buff.data[idx + len];
if (ch == 0)
{
*update_idx = idx + len + 1;
break;
}
if (ch == '\r' || ch == '\n')
{
*update_idx = idx + len + 1;
uint8_t nextch = buff.data[*update_idx];
if (ch == '\r' && nextch == '\n')
(*update_idx)++;
break;
}
len++;
}
return string((const char *) &buff.data[idx], len);
}
void WFObj::processInputLine(const std::string & input)
{
string line = input;
vector<string> tokens;
for (;;)
{
string token = stripFirstToken(line);
if (token == "")
break;
tokens.push_back(token);
}
if (tokens.size() == 0)
return;
string type = tokens[0];
if (type == "v")
m_vertices[VERTEX].push_back(readVertex(tokens));
else if (type == "vt")
m_vertices[VERTEX_TEXTURE].push_back(readVertex(tokens));
else if (type == "vn")
m_vertices[VERTEX_NORMAL].push_back(readVertex(tokens));
else if (type == "f")
{
if (m_faces.find(m_current_material_name) == m_faces.end())
m_faces[m_current_material_name] = vector<Face>();
vector<Face> faces = readFaces(tokens);
for (vector<Face>::iterator it = faces.begin(); it != faces.end(); it++)
m_faces[m_current_material_name].push_back(*it);
}
else if (type == "usemtl")
{
if (tokens.size() >= 2)
m_current_material_name = tokens[1];
}
else if (type == "mtllib")
{
if (tokens.size() >= 2)
loadMaterial(tokens[1]);
}
else if (type == "s")
{
/* ignore smoothing */
}
else if (type == "g")
{
/* ignore group name */
}
else
{
cerr << "WFObj: warning: unhandled command '" << type << "'" << endl;
}
}
void WFObj::updateAABB()
{
bool firstVertex = true;
for (int i = 0, sz = m_vertices[VERTEX].size(); i < sz; i++)
{
Vertex & v = m_vertices[VERTEX][i];
if (firstVertex)
{
m_aabb[0] = m_aabb[3] = v[0];
m_aabb[1] = m_aabb[4] = v[1];
m_aabb[2] = m_aabb[5] = v[2];
firstVertex = false;
}
else
{
if (v[0] < m_aabb[0])
m_aabb[0] = v[0];
else if (v[0] > m_aabb[3])
m_aabb[3] = v[0];
if (v[1] < m_aabb[1])
m_aabb[1] = v[1];
else if (v[1] > m_aabb[4])
m_aabb[4] = v[1];
if (v[2] < m_aabb[2])
m_aabb[2] = v[2];
else if (v[2] > m_aabb[5])
m_aabb[5] = v[2];
}
}
}
WFObj::Vertex WFObj::readVertex(const vector<string> & parts)
{
int partslen = parts.size();
Vertex v;
for (int i = 1; i < partslen && i <= 4; i++)
{
sscanf(parts[i].c_str(), "%f", &v[i - 1]);
}
return v;
}
vector<WFObj::Face> WFObj::readFaces(const std::vector<std::string> & parts)
{
vector<Face> faces;
VertexRef refs[4];
int parts_len = parts.size();
if (parts_len < 3 || parts_len > 4)
{
cerr << "WFObj: error: faces can only have 3 or 4 vertices!" << endl;
return faces;
}
for (int i = 1; i <= parts_len; i++)
refs[i - 1] = readVertexRef(parts[i]);
Face f;
f.vertices[0] = refs[0];
f.vertices[1] = refs[1];
f.vertices[2] = refs[2];
faces.push_back(f);
if (parts_len == 4)
{
f.vertices[0] = refs[2];
f.vertices[1] = refs[3];
f.vertices[2] = refs[0];
faces.push_back(f);
}
return faces;
}
WFObj::VertexRef WFObj::readVertexRef(const std::string ref)
{
vector<string> parts = splitString(ref, '/');
VertexRef fr;
for (int i = 0, sz = parts.size(); i < sz; i++)
{
string idx_str = trimString(parts[i]);
if (idx_str.size() > 0)
{
int idx = atoi(idx_str.c_str());
switch (i)
{
case 0: fr.vertex = idx; break;
case 1: fr.texture = idx; break;
case 2: fr.normal = idx; break;
}
}
}
return fr;
}
void WFObj::loadMaterial(const std::string & name)
{
/* TODO */
}
bool WFObj::loadfile(const char *path, Buffer *buff)
{
/* TODO */
}
bool WFObj::VertexRef::operator<(const VertexRef & other)
{
if (vertex != other.vertex)
return vertex < other.vertex;
if (texture != other.texture)
return texture < other.texture;
return normal < other.normal;
}