moved loadPhy() functionality from OdeWorld to Engine::Object

git-svn-id: svn://anubis/anaglym/trunk@121 99a6e188-d820-4881-8870-2d33a10e2619
This commit is contained in:
Josh Holtrop 2009-10-24 01:13:43 +00:00
parent 8549511901
commit 1ade25beaa
2 changed files with 93 additions and 12 deletions

100
Engine.cc
View File

@ -11,6 +11,7 @@
#include <unistd.h>
#include <fcntl.h>
#include <iostream>
#include <sstream>
#include <string>
#include <math.h> /* fabs() */
#include <GL/gl.h>
@ -28,10 +29,34 @@ using namespace std;
#define doClearHandler(event) \
do { EVENT_PRESENT_FLAG(event) = false; } while(0)
Engine * g_engine;
#define WHITESPACE " \t\r\n\f"
/* Global data */
Engine * g_engine;
SDL_Event Engine::userEvent;
/* static helper functions */
static string trim(const string & orig)
{
string result = orig;
size_t pos = result.find_first_not_of(WHITESPACE);
if (pos == string::npos)
{
result = "";
}
else
{
if (pos > 0)
result = result.substr(pos, result.length() - pos);
pos = result.find_last_not_of(WHITESPACE);
if (pos < result.length() - 1)
result = result.substr(0, pos + 1);
}
return result;
}
/******** Engine functions ********/
Engine::Engine(const string & path, Video & video)
: m_video(video)
{
@ -321,20 +346,17 @@ int Engine::loadModel(const string & name, bool static_data, float scale)
if (pos == string::npos)
{
FileLoader::Path model_path("", name + ".obj");
string phys_path = locateResource(name + ".phy");
FileLoader::Path phys_path("", name + ".phy");
WFObj * obj = new WFObj(*m_fileLoader, m_textureCache);
if (obj->load(model_path))
{
int id = addObject(obj, static_data, scale);
if (phys_path != "")
Engine::Object * engine_obj = getObject(id);
if (engine_obj != NULL)
{
Engine::Object * engine_obj = getObject(id);
if (engine_obj != NULL)
{
engine_obj->loadPhy(phys_path);
}
engine_obj->loadPhy(phys_path);
}
return id;
}
@ -580,6 +602,8 @@ void Engine::drawObjects()
}
}
/******** Engine::Object functions ********/
Engine::Object::Object(bool is_static, OdeWorld & world, GLuint dl, float scale)
{
m_ode_object = world.createObject(is_static, scale);
@ -614,6 +638,66 @@ Engine::Object::~Object()
}
}
void Engine::Object::loadPhy(const FileLoader::Path & path)
{
FileLoader::Buffer buff = g_engine->m_fileLoader->load(path);
if (buff.size <= 0)
return;
string str(buff.data, buff.size);
stringstream istr(str, ios_base::in);
while (!istr.eof())
{
string line;
getline(istr, line);
line = trim(line);
if (line == "" || line[0] == '#')
continue;
size_t pos = line.find_first_of(WHITESPACE);
if (pos == string::npos)
continue;
string type = line.substr(0, pos);
pos = line.find("\"", pos);
if (pos == string::npos)
continue;
size_t pos2 = line.find("\"", pos + 1);
if (pos2 == string::npos)
continue;
string name = line.substr(pos + 1, pos2 - pos - 1);
pos = pos2 + 1;
vector<float> args;
for (;;)
{
pos = line.find_first_not_of(WHITESPACE, pos);
if (pos == string::npos)
break;
pos2 = line.find_first_of(WHITESPACE, pos);
string n = line.substr(pos, pos2 - pos);
float f = atof(n.c_str());
args.push_back(f);
if (pos2 == string::npos)
break;
pos = pos2 + 1;
}
if (type == "cube")
{
m_ode_object->addCube(args);
}
else if (type == "sphere")
{
m_ode_object->addSphere(args);
}
else if (type == "cylinder")
{
m_ode_object->addCylinder(args);
}
else if (type == "plane")
{
m_ode_object->addPlane(args);
}
}
m_ode_object->finalize();
}
void Engine::Object::draw()
{
if (m_is_visible)

View File

@ -30,10 +30,7 @@ class Engine
{
m_ode_object->getPosition(x, y, z);
}
void loadPhy(const std::string & path)
{
m_ode_object->loadPhy(path);
}
void loadPhy(const FileLoader::Path & path);
void setVisible(bool visible) { m_is_visible = visible; }
bool getVisible() { return m_is_visible; }
void addForce(dReal fx, dReal fy, dReal fz)