anaglym/Engine.cc
Josh Holtrop 1ade25beaa moved loadPhy() functionality from OdeWorld to Engine::Object
git-svn-id: svn://anubis/anaglym/trunk@121 99a6e188-d820-4881-8870-2d33a10e2619
2009-10-24 01:13:43 +00:00

775 lines
20 KiB
C++

#include "ag.h"
#include "anaglym.h"
#include "Engine.h"
#include "Video.h"
#include "sdl_keymap.h"
#include <lua.hpp>
#include <stdlib.h> /* exit() */
#include <sys/types.h>
#include <sys/stat.h>
#include <unistd.h>
#include <fcntl.h>
#include <iostream>
#include <sstream>
#include <string>
#include <math.h> /* fabs() */
#include <GL/gl.h>
#include <GL/glu.h>
using namespace std;
#define AG_EVENT_PREFIX "__ag_event_"
#define EVENT_PRESENT_FLAG(event) m_event_ ## event ## _present
#define EVENT_HANDLER_AG_NAME(event) AG_EVENT_PREFIX #event
#define checkForFunction(lua_name, event) \
checkForFunctionFull(lua_name, #event, EVENT_PRESENT_FLAG(event))
#define doRegisterHandler(index, event) \
doRegisterHandlerFull(index, EVENT_HANDLER_AG_NAME(event), \
EVENT_PRESENT_FLAG(event))
#define doClearHandler(event) \
do { EVENT_PRESENT_FLAG(event) = false; } while(0)
#define WHITESPACE " \t\r\n\f"
/* Global data */
Engine * g_engine;
SDL_Event Engine::userEvent;
/* static helper functions */
static string trim(const string & orig)
{
string result = orig;
size_t pos = result.find_first_not_of(WHITESPACE);
if (pos == string::npos)
{
result = "";
}
else
{
if (pos > 0)
result = result.substr(pos, result.length() - pos);
pos = result.find_last_not_of(WHITESPACE);
if (pos < result.length() - 1)
result = result.substr(0, pos + 1);
}
return result;
}
/******** Engine functions ********/
Engine::Engine(const string & path, Video & video)
: m_video(video)
{
m_next_object_index = 1;
m_eye[0] = 0;
m_eye[1] = -1;
m_eye[2] = 0;
m_center[0] = 0;
m_center[1] = 0;
m_center[2] = 0;
m_up[0] = 0;
m_up[1] = 0;
m_up[2] = 1;
m_drawing = false;
m_autoPhysics = true;
m_autoStartFrame = true;
m_autoEndFrame = true;
m_autoDrawObjects = true;
m_fileLoader = new EngineFileLoader(this);
size_t pos = path.find_last_of("\\/");
m_engine_path = (pos != string::npos) ? string(path, 0, pos) : ".";
/* setup redraw SDL event structure */
userEvent.type = SDL_USEREVENT;
userEvent.user.code = 0;
m_event_update_present = false;
m_event_key_down_present = false;
m_event_key_up_present = false;
m_event_mousebutton_down_present = false;
m_event_mousebutton_up_present = false;
m_event_mouse_motion_present = false;
}
Engine::~Engine()
{
lua_close(m_luaState);
for (std::map<int, Object *>::iterator it = m_objects.begin();
it != m_objects.end();
it++)
{
delete it->second;
}
delete m_fileLoader;
}
bool Engine::load(const char * program)
{
m_program_path = program;
size_t pos = m_program_path.find_last_of("/\\");
m_program_path = (pos != string::npos)
? m_program_path.substr(0, pos)
: ".";
m_luaState = lua_open();
registerLibraries();
int s = luaL_loadfile(m_luaState, program);
if (s == 0)
{
// execute Lua program
s = lua_pcall(m_luaState, 0, LUA_MULTRET, 0);
}
else
{
reportErrors(s);
cerr << "Error loading '" << program << "'" << endl;
cerr << "Exiting." << endl;
return false;
}
if (s != 0)
{
reportErrors(s);
return false;
}
checkForFunction("update_event", update);
checkForFunction("key_down_event", key_down);
checkForFunction("key_up_event", key_up);
checkForFunction("mousebutton_down_event", mousebutton_down);
checkForFunction("mousebutton_up_event", mousebutton_up);
checkForFunction("mouse_motion_event", mouse_motion);
return true;
}
void Engine::reportErrors(int status)
{
if (status != 0)
{
cerr << "Engine: Error: " << lua_tostring(m_luaState, -1) << endl;
lua_pop(m_luaState, 1); // remove error message
}
}
void Engine::registerLibraries()
{
/* Load the Lua string library */
lua_pushcfunction(m_luaState, luaopen_string);
lua_pcall(m_luaState, 0, 0, 0);
/* Load the Lua math library */
lua_pushcfunction(m_luaState, luaopen_math);
lua_pcall(m_luaState, 0, 0, 0);
/* Load the Lua table library */
lua_pushcfunction(m_luaState, luaopen_table);
lua_pcall(m_luaState, 0, 0, 0);
ag::register_functions(m_luaState);
}
string Engine::locateResource(const string & shortname)
{
string try_path;
/* look for the resource relative to the loaded script's directory */
try_path = m_program_path + "/" + shortname;
if (fileExists(try_path))
return try_path;
/* next look for the resource in the engine's library directory */
try_path = m_engine_path + "/lib/" + shortname;
if (fileExists(try_path))
return try_path;
return "";
}
bool Engine::fileExists(const string & path)
{
struct stat st;
if (stat(path.c_str(), &st) == 0)
{
return S_ISREG(st.st_mode) && (st.st_size > 0);
}
return false;
}
int Engine::addObject(WFObj * obj, bool is_static, float scale)
{
int id = m_next_object_index++;
Object * o = createObject(is_static, obj->render(), scale);
m_objects[id] = o;
return id;
}
void Engine::removeObject(int id)
{
Object * obj = getObject(id);
if (obj != NULL)
{
m_objects.erase(id);
delete obj;
}
}
int Engine::cloneObject(const Engine::Object * obj)
{
int id = m_next_object_index++;
Object * o = new Object(*obj);
m_objects[id] = o;
return id;
}
Engine::Object * Engine::getObject(int id)
{
return m_objects.find(id) != m_objects.end() ? m_objects[id] : NULL;
}
void Engine::startFrame()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(m_eye[0], m_eye[1], m_eye[2],
m_center[0], m_center[1], m_center[2],
m_up[0], m_up[1], m_up[2]);
}
void Engine::endFrame()
{
SDL_GL_SwapBuffers();
}
int Engine::setCamera(lua_State * L)
{
int argc = lua_gettop(L);
vector<double> args;
for (int i = 1; i <= argc; i++)
{
int type = lua_type(L, i);
if (type == LUA_TNUMBER || type == LUA_TSTRING)
args.push_back(lua_tonumber(L, i));
else
args.push_back(0);
}
if (argc >= 3)
{
m_eye[0] = args[0];
m_eye[1] = args[1];
m_eye[2] = args[2];
}
if (argc >= 6)
{
m_center[0] = args[3];
m_center[1] = args[4];
m_center[2] = args[5];
}
if (argc >= 9)
{
m_up[0] = args[6];
m_up[1] = args[7];
m_up[2] = args[8];
}
return 0;
}
int Engine::getCamera(lua_State * L)
{
lua_pushnumber(L, m_eye[0]);
lua_pushnumber(L, m_eye[1]);
lua_pushnumber(L, m_eye[2]);
lua_pushnumber(L, m_center[0]);
lua_pushnumber(L, m_center[1]);
lua_pushnumber(L, m_center[2]);
lua_pushnumber(L, m_up[0]);
lua_pushnumber(L, m_up[1]);
lua_pushnumber(L, m_up[2]);
return 9;
}
int Engine::registerEventHandler(lua_State * L)
{
int argc = lua_gettop(L);
if (argc == 2 && lua_isfunction(L, 1) && lua_isstring(L, 2))
{
string event = lua_tostring(L, 2);
if (event == "update")
doRegisterHandler(1, update);
else if (event == "key_down")
doRegisterHandler(1, key_down);
else if (event == "key_up")
doRegisterHandler(1, key_up);
else if (event == "mousebutton_down")
doRegisterHandler(1, mousebutton_down);
else if (event == "mousebutton_up")
doRegisterHandler(1, mousebutton_up);
else if (event == "mouse_motion")
doRegisterHandler(1, mouse_motion);
}
return 0;
}
int Engine::clearEventHandler(lua_State * L)
{
int argc = lua_gettop(L);
if (argc == 1 && lua_isstring(L, 1))
{
string event = lua_tostring(L, 1);
if (event == "update")
doClearHandler(update);
else if (event == "key_down")
doClearHandler(key_down);
else if (event == "key_up")
doClearHandler(key_up);
else if (event == "mousebutton_down")
doClearHandler(mousebutton_down);
else if (event == "mousebutton_up")
doClearHandler(mousebutton_up);
else if (event == "mouse_motion")
doClearHandler(mouse_motion);
}
return 0;
}
int Engine::loadModel(const string & name, bool static_data, float scale)
{
size_t pos = name.find_first_not_of(FILENAME_SAFE_CHARS);
if (pos == string::npos)
{
FileLoader::Path model_path("", name + ".obj");
FileLoader::Path phys_path("", name + ".phy");
WFObj * obj = new WFObj(*m_fileLoader, m_textureCache);
if (obj->load(model_path))
{
int id = addObject(obj, static_data, scale);
Engine::Object * engine_obj = getObject(id);
if (engine_obj != NULL)
{
engine_obj->loadPhy(phys_path);
}
return id;
}
else
{
delete obj;
cerr << "error loading object" << endl;
}
}
return 0;
}
bool Engine::isKeyDown(const std::string & key)
{
return m_keysDown.find(key) != m_keysDown.end();
}
/* called by SDL when the update timer expires */
Uint32 Engine::updateCallback(Uint32 interval, void * param)
{
Engine * engine = (Engine *) param;
return engine->updateCallback(interval);
}
/* member update function to be called by our registered
* SDL callback non-member function */
Uint32 Engine::updateCallback(Uint32 interval)
{
if (!m_drawing)
{
SDL_PushEvent(&userEvent);
}
return interval;
}
void Engine::run()
{
/* register a screen redrawing SDL event */
SDL_AddTimer(25, &updateCallback, this);
SDL_Event event;
while (SDL_WaitEvent(&event))
{
switch (event.type)
{
case SDL_KEYDOWN:
switch (event.key.keysym.sym)
{
case SDLK_ESCAPE:
goto RET;
case SDLK_F1:
m_video.toggleFullScreen();
break;
case SDLK_F2:
SDL_ShowCursor(
SDL_ShowCursor(SDL_QUERY) == SDL_ENABLE
? SDL_DISABLE
: SDL_ENABLE);
SDL_WM_GrabInput(
SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON
? SDL_GRAB_OFF
: SDL_GRAB_ON);
break;
default:
key_down_event(event.key.keysym.sym);
}
break;
case SDL_KEYUP:
key_up_event(event.key.keysym.sym);
break;
case SDL_MOUSEBUTTONDOWN:
mousebutton_down_event(event.button.button,
event.button.x, event.button.y);
break;
case SDL_MOUSEBUTTONUP:
mousebutton_up_event(event.button.button,
event.button.x, event.button.y);
break;
case SDL_MOUSEMOTION:
mouse_motion_event(event.motion.x, event.motion.y,
event.motion.xrel, event.motion.yrel);
break;
case SDL_QUIT:
goto RET;
break;
case SDL_USEREVENT:
if (event.user.code == 0)
{
update_event();
}
break;
}
}
RET:
;
}
void Engine::update_event()
{
m_drawing = true;
if (m_autoPhysics)
doPhysics();
if (m_autoStartFrame)
startFrame();
if (m_event_update_present)
{
lua_getfield(m_luaState, LUA_GLOBALSINDEX,
EVENT_HANDLER_AG_NAME(update));
/* call the update function - pops the function ref from the stack */
int s = lua_pcall(m_luaState, 0, LUA_MULTRET, 0);
reportErrors(s);
}
if (m_autoDrawObjects)
drawObjects();
if (m_autoEndFrame)
endFrame();
m_drawing = false;
}
void Engine::key_down_event(int keysym)
{
m_keysDown[sdl_keymap[keysym]] = true;
if (m_event_key_down_present)
{
lua_getfield(m_luaState, LUA_GLOBALSINDEX,
EVENT_HANDLER_AG_NAME(key_down));
lua_pushstring(m_luaState, sdl_keymap[keysym]);
/* call the key down event function
* This pops the function ref and arguments from the stack */
int s = lua_pcall(m_luaState, 1, LUA_MULTRET, 0);
reportErrors(s);
}
}
void Engine::key_up_event(int keysym)
{
m_keysDown.erase(sdl_keymap[keysym]);
if (m_event_key_up_present)
{
lua_getfield(m_luaState, LUA_GLOBALSINDEX,
EVENT_HANDLER_AG_NAME(key_up));
lua_pushstring(m_luaState, sdl_keymap[keysym]);
/* call the key up event function
* This pops the function ref and arguments from the stack */
int s = lua_pcall(m_luaState, 1, LUA_MULTRET, 0);
reportErrors(s);
}
}
void Engine::mousebutton_down_event(int button, int x, int y)
{
if (m_event_mousebutton_down_present)
{
lua_getfield(m_luaState, LUA_GLOBALSINDEX,
EVENT_HANDLER_AG_NAME(mousebutton_down));
lua_pushinteger(m_luaState, button);
lua_pushnumber(m_luaState, x);
lua_pushnumber(m_luaState, y);
/* call the mouse button down event function
* This pops the function ref and arguments from the stack */
int s = lua_pcall(m_luaState, 3, LUA_MULTRET, 0);
reportErrors(s);
}
}
void Engine::mousebutton_up_event(int button, int x, int y)
{
if (m_event_mousebutton_up_present)
{
lua_getfield(m_luaState, LUA_GLOBALSINDEX,
EVENT_HANDLER_AG_NAME(mousebutton_up));
lua_pushinteger(m_luaState, button);
lua_pushnumber(m_luaState, x);
lua_pushnumber(m_luaState, y);
/* call the mouse button up event function
* This pops the function ref and arguments from the stack */
int s = lua_pcall(m_luaState, 3, LUA_MULTRET, 0);
reportErrors(s);
}
}
void Engine::mouse_motion_event(int x, int y, int xrel, int yrel)
{
if (m_event_mouse_motion_present)
{
lua_getfield(m_luaState, LUA_GLOBALSINDEX,
EVENT_HANDLER_AG_NAME(mouse_motion));
lua_pushnumber(m_luaState, x);
lua_pushnumber(m_luaState, y);
lua_pushnumber(m_luaState, xrel);
lua_pushnumber(m_luaState, yrel);
/* call the mouse motion event function
* This pops the function ref and arguments from the stack */
int s = lua_pcall(m_luaState, 4, LUA_MULTRET, 0);
reportErrors(s);
}
}
void Engine::checkForFunctionFull(const std::string & lua_fn_name,
const std::string & event_name, bool & presentFlag)
{
lua_getfield(m_luaState, LUA_GLOBALSINDEX, lua_fn_name.c_str());
if (lua_isfunction(m_luaState, -1))
{
lua_setfield(m_luaState, LUA_GLOBALSINDEX,
(AG_EVENT_PREFIX + event_name).c_str());
presentFlag = true;
}
else
{
lua_pop(m_luaState, 1);
presentFlag = false;
}
}
void Engine::doRegisterHandlerFull(int index,
const std::string & event_name, bool & presentFlag)
{
lua_pushvalue(m_luaState, index);
lua_setfield(m_luaState, LUA_GLOBALSINDEX, event_name.c_str());
presentFlag = true;
}
void Engine::doPhysics()
{
static Uint32 last_updated = 0;
Uint32 current_ticks = SDL_GetTicks();
if (last_updated > 0)
{
Uint32 msec_steps = current_ticks - last_updated;
for (Uint32 i = 0; i < msec_steps; i++)
m_world.step();
}
last_updated = current_ticks;
}
void Engine::drawObjects()
{
std::map<int, Object *>::iterator it;
for (it = m_objects.begin(); it != m_objects.end(); it++)
{
it->second->draw();
}
}
/******** Engine::Object functions ********/
Engine::Object::Object(bool is_static, OdeWorld & world, GLuint dl, float scale)
{
m_ode_object = world.createObject(is_static, scale);
m_display_list = dl;
m_display_list_refcnt = new int;
*m_display_list_refcnt = 1;
m_is_visible = true;
m_scale = scale;
m_is_scaled = ! (fabs(scale - 1.0) < 0.0001);
}
Engine::Object::Object(const Engine::Object & orig)
{
m_is_visible = orig.m_is_visible;
m_ode_object = new OdeWorld::Object(*orig.m_ode_object);
m_display_list = orig.m_display_list;
m_display_list_refcnt = orig.m_display_list_refcnt;
(*m_display_list_refcnt)++;
m_scale = orig.m_scale;
m_is_scaled = orig.m_is_scaled;
}
Engine::Object::~Object()
{
delete m_ode_object;
(*m_display_list_refcnt)--;
if (*m_display_list_refcnt < 1)
{
/* we hold the last reference to the OpenGL display list */
delete m_display_list_refcnt;
glDeleteLists(m_display_list, 1);
}
}
void Engine::Object::loadPhy(const FileLoader::Path & path)
{
FileLoader::Buffer buff = g_engine->m_fileLoader->load(path);
if (buff.size <= 0)
return;
string str(buff.data, buff.size);
stringstream istr(str, ios_base::in);
while (!istr.eof())
{
string line;
getline(istr, line);
line = trim(line);
if (line == "" || line[0] == '#')
continue;
size_t pos = line.find_first_of(WHITESPACE);
if (pos == string::npos)
continue;
string type = line.substr(0, pos);
pos = line.find("\"", pos);
if (pos == string::npos)
continue;
size_t pos2 = line.find("\"", pos + 1);
if (pos2 == string::npos)
continue;
string name = line.substr(pos + 1, pos2 - pos - 1);
pos = pos2 + 1;
vector<float> args;
for (;;)
{
pos = line.find_first_not_of(WHITESPACE, pos);
if (pos == string::npos)
break;
pos2 = line.find_first_of(WHITESPACE, pos);
string n = line.substr(pos, pos2 - pos);
float f = atof(n.c_str());
args.push_back(f);
if (pos2 == string::npos)
break;
pos = pos2 + 1;
}
if (type == "cube")
{
m_ode_object->addCube(args);
}
else if (type == "sphere")
{
m_ode_object->addSphere(args);
}
else if (type == "cylinder")
{
m_ode_object->addCylinder(args);
}
else if (type == "plane")
{
m_ode_object->addPlane(args);
}
}
m_ode_object->finalize();
}
void Engine::Object::draw()
{
if (m_is_visible)
{
const dReal * pos = m_ode_object->getPosition();
const dReal * rot = m_ode_object->getRotation();
bool transform = (pos != NULL && rot != NULL);
if (transform)
OdeWorld::pushTransform(pos, rot);
if (m_is_scaled)
{
glPushAttrib(GL_TRANSFORM_BIT);
glEnable(GL_NORMALIZE);
glScalef(m_scale, m_scale, m_scale);
}
glCallList(m_display_list);
if (m_is_scaled)
glPopAttrib();
if (transform)
glPopMatrix();
}
}
/******** Engine::EngineFileLoader functions ********/
Engine::EngineFileLoader::EngineFileLoader(Engine * engine)
{
m_engine = engine;
}
int Engine::EngineFileLoader::getSize(const Path & path)
{
struct stat st;
string file_path = resolvePath(path);
if (file_path == "")
return -1;
if (stat(file_path.c_str(), &st))
return -2;
return st.st_size;
}
FileLoader::Buffer Engine::EngineFileLoader::load(const Path & path)
{
string file_path = resolvePath(path);
int size = getSize(path);
if (size > 0)
{
FILE * fp = fopen(file_path.c_str(), "rb");
if (fp != NULL)
{
Buffer buf(size);
int num_read = fread(buf.data, size, 1, fp);
fclose(fp);
if (num_read > 0)
return buf;
}
}
return Buffer(0);
}
string Engine::EngineFileLoader::resolvePath(const Path & path)
{
string file_path = m_engine->locateResource(path.shortPath);
if (file_path == "")
file_path = path.fullPath;
return file_path;
}