make sure to call obj.bindBuffers() for WFObj objects

This commit is contained in:
Josh Holtrop 2011-05-26 22:17:46 -04:00
parent 9caaa66a45
commit 3209ec83c5

View File

@ -527,6 +527,7 @@ void Engine::Object::draw()
}
else
{
m_obj->bindBuffers();
GLuint program = m_engine.m_programs[PROG_OBJ];
glUseProgram(program);
@ -610,6 +611,8 @@ void Engine::Object::draw()
glDrawElements(GL_TRIANGLES, m.num_vertices,
GL_UNSIGNED_SHORT,
(GLvoid *) (sizeof(GLushort) * m.first_vertex));
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
}
}