make sure to call obj.bindBuffers() for WFObj objects
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@ -527,6 +527,7 @@ void Engine::Object::draw()
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}
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else
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{
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m_obj->bindBuffers();
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GLuint program = m_engine.m_programs[PROG_OBJ];
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glUseProgram(program);
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@ -610,6 +611,8 @@ void Engine::Object::draw()
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glDrawElements(GL_TRIANGLES, m.num_vertices,
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GL_UNSIGNED_SHORT,
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(GLvoid *) (sizeof(GLushort) * m.first_vertex));
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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}
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}
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