fixed bug in drawing text (working around FTGL deficiency) by setting texture environment mode to GL_BLEND when drawing text
git-svn-id: svn://anubis/anaglym/trunk@190 99a6e188-d820-4881-8870-2d33a10e2619
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318697cc0d
commit
459b3704d6
16
Engine.cc
16
Engine.cc
@ -75,9 +75,6 @@ static void debug_hook(lua_State * L, lua_Debug * debug)
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#define DEBUG_GL_ERROR
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#ifdef DEBUG_GL_ERROR
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#define checkGLError() checkGLErrorLine(__FUNCTION__, __LINE__)
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#else
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#define checkGLError()
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#endif
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static void checkGLErrorLine(const char * function, int line)
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{
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GLenum err = glGetError();
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@ -88,6 +85,9 @@ static void checkGLErrorLine(const char * function, int line)
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<< dec << line << endl;
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}
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}
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#else
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#define checkGLError()
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#endif
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/******** Engine functions ********/
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@ -454,7 +454,7 @@ int Engine::loadModel(const string & name, bool static_data, float scale)
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}
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else
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{
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cerr << "error loading object" << endl;
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cerr << "error loading object '" << name << "'" << endl;
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}
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delete obj;
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}
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@ -529,10 +529,10 @@ void Engine::drawText(const char * text, GLfloat r, GLfloat g, GLfloat b,
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{
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checkGLError();
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m_font->FaceSize(ptsize);
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glPushAttrib(GL_ENABLE_BIT | GL_LIGHTING_BIT);
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glPushAttrib(GL_ENABLE_BIT | GL_TEXTURE_BIT);
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glEnable(GL_TEXTURE_2D);
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glDisable(GL_LIGHTING);
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// glEnable(GL_BLEND);
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// glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_BLEND);
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glPushMatrix();
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glTranslatef(x, y, 0);
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glColor3f(r, g, b);
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@ -1366,7 +1366,9 @@ FileLoader::Buffer Engine::EngineFileLoader::load(const Path & path)
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int num_read = fread(buf.data, size, 1, fp);
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fclose(fp);
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if (num_read > 0)
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{
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return buf;
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}
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}
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}
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return Buffer(0);
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