getting ready to add user-defined object types
git-svn-id: svn://anubis/anaglym/trunk@122 99a6e188-d820-4881-8870-2d33a10e2619
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Engine.h
4
Engine.h
@ -5,6 +5,7 @@
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#include <string>
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#include <string>
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#include <lua.hpp>
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#include <lua.hpp>
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#include <map>
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#include <map>
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#include <vector>
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#include <SDL.h>
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#include <SDL.h>
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#include "OdeWorld/OdeWorld.h"
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#include "OdeWorld/OdeWorld.h"
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#include "TextureCache/TextureCache.h"
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#include "TextureCache/TextureCache.h"
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@ -17,8 +18,11 @@ class Engine
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class Object
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class Object
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{
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{
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public:
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public:
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enum ObjectType { CUBE, SPHERE, PLANE, CYLINDER, CCYLINDER };
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Object(bool is_static, OdeWorld & world, GLuint dl,
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Object(bool is_static, OdeWorld & world, GLuint dl,
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float scale = 1.0f);
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float scale = 1.0f);
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Object(bool is_static, OdeWorld & world, ObjectType obj,
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const std::vector<float> & args);
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Object(const Object & orig);
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Object(const Object & orig);
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~Object();
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~Object();
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