added autoDrawObjects setting, on by default
git-svn-id: svn://anubis/anaglym/trunk@88 99a6e188-d820-4881-8870-2d33a10e2619
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53e98eb57a
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@ -33,6 +33,7 @@ Engine::Engine(const string & path)
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m_autoPhysics = true;
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m_autoStartFrame = true;
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m_autoEndFrame = true;
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m_autoDrawObjects = true;
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size_t pos = path.find_last_of("\\/");
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m_engine_path = (pos != string::npos) ? string(path, 0, pos) : ".";
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@ -285,6 +286,8 @@ void Engine::update()
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{
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lua_pop(m_luaState, 1);
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}
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if (m_autoDrawObjects)
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drawObjects();
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if (m_autoEndFrame)
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endFrame();
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m_drawing = false;
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9
Engine.h
9
Engine.h
@ -60,12 +60,14 @@ class Engine
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Object * getObject(int id);
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void doPhysics();
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void drawObjects();
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void setAutoPhysics(bool autoPhysics) { m_autoPhysics = autoPhysics; }
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void setAutoPhysics(bool val) { m_autoPhysics = val; }
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bool getAutoPhysics() { return m_autoPhysics; }
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void setAutoStartFrame(bool asf) { m_autoStartFrame = asf; }
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void setAutoStartFrame(bool val) { m_autoStartFrame = val; }
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bool getAutoStartFrame() { return m_autoStartFrame; }
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void setAutoEndFrame(bool asf) { m_autoEndFrame = asf; }
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void setAutoEndFrame(bool val) { m_autoEndFrame = val; }
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bool getAutoEndFrame() { return m_autoEndFrame; }
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void setAutoDrawObjects(bool val) { m_autoDrawObjects = val; }
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bool getAutoDrawObjects() { return m_autoDrawObjects; }
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void startFrame();
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void endFrame();
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@ -99,6 +101,7 @@ class Engine
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bool m_autoPhysics;
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bool m_autoStartFrame;
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bool m_autoEndFrame;
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bool m_autoDrawObjects;
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};
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extern Engine * g_engine;
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9
ag.cc
9
ag.cc
@ -35,6 +35,7 @@ namespace ag
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{ "setAutoPhysics", setAutoPhysics },
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{ "setAutoStartFrame", setAutoStartFrame },
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{ "setAutoEndFrame", setAutoEndFrame },
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{ "setAutoDrawObjects", setAutoDrawObjects },
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{ NULL, NULL }
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};
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luaL_register(L, "ag", functions);
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@ -260,6 +261,14 @@ namespace ag
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return 0;
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}
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int setAutoDrawObjects(lua_State * L)
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{
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int argc = lua_gettop(L);
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if (argc == 1 && lua_isboolean(L, 1))
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g_engine->setAutoDrawObjects(lua_toboolean(L, 1));
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return 0;
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}
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namespace object
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{
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static Engine::Object * getObject(lua_State * L, int index)
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1
ag.h
1
ag.h
@ -21,6 +21,7 @@ namespace ag
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int setAutoPhysics(lua_State * L);
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int setAutoStartFrame(lua_State * L);
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int setAutoEndFrame(lua_State * L);
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int setAutoDrawObjects(lua_State * L);
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namespace object
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{
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@ -2,7 +2,6 @@
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function update()
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ballx, bally, ballz = ball:getPosition()
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ag.setCamera(7, -6, 15, ballx, bally, ballz, 0, 0, 1)
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ag.drawObjects()
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end
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--ag.setCamera(8, -8, 15, -8, 8, 4, 0, 0, 1)
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