read the GL uniform locations
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@ -158,6 +158,7 @@ Engine::Engine(const string & path, AV & av)
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registerLibraries();
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{
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const char *obj_v_src = (const char *) getFile("shaders/obj.vp", NULL);
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const char *obj_f_src = (const char *) getFile("shaders/obj.fp", NULL);
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const static guAttribBinding obj_bindings[] = {
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@ -175,6 +176,17 @@ Engine::Engine(const string & path, AV & av)
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m_programs[PROG_OBJ] = 0;
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cerr << "Error: Could not obtain 'obj' shader sources" << endl;
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}
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guUniformLocation uniforms_obj[] = {
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{&m_uniforms_obj[UNIFORM_OBJ_AMBIENT], "ambient"},
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{&m_uniforms_obj[UNIFORM_OBJ_DIFFUSE], "diffuse"},
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{&m_uniforms_obj[UNIFORM_OBJ_SPECULAR], "specular"},
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{&m_uniforms_obj[UNIFORM_OBJ_SHININESS], "shininess"},
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{NULL, NULL}
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};
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guGetUniformLocations(m_programs[PROG_OBJ], uniforms_obj);
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}
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{
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const char *obj_tex_v_src =
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(const char *) getFile("shaders/obj_tex.vp", NULL);
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const char *obj_tex_f_src =
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@ -195,6 +207,14 @@ Engine::Engine(const string & path, AV & av)
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m_programs[PROG_OBJ_TEX] = 0;
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cerr << "Error: Could not obtain 'obj_tex' shader sources" << endl;
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}
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guUniformLocation uniforms_obj_tex[] = {
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{&m_uniforms_obj_tex[UNIFORM_OBJ_TEX_AMBIENT], "ambient"},
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{&m_uniforms_obj_tex[UNIFORM_OBJ_TEX_SPECULAR], "specular"},
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{&m_uniforms_obj_tex[UNIFORM_OBJ_TEX_SHININESS], "shininess"},
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{NULL, NULL}
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};
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guGetUniformLocations(m_programs[PROG_OBJ_TEX], uniforms_obj_tex);
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}
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}
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Engine::~Engine()
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@ -372,8 +372,6 @@ class Engine
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enum { PROG_OBJ, PROG_OBJ_TEX, PROG_COUNT };
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GLuint m_programs[PROG_COUNT];
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enum {
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UNIFORM_OBJ_PROJECTION,
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UNIFORM_OBJ_MODELVIEW,
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UNIFORM_OBJ_AMBIENT,
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UNIFORM_OBJ_DIFFUSE,
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UNIFORM_OBJ_SPECULAR,
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@ -387,8 +385,6 @@ class Engine
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};
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GLint m_uniforms_obj[UNIFORM_OBJ_COUNT];
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enum {
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UNIFORM_OBJ_TEX_PROJECTION,
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UNIFORM_OBJ_TEX_MODELVIEW,
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UNIFORM_OBJ_TEX_AMBIENT,
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UNIFORM_OBJ_TEX_SPECULAR,
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UNIFORM_OBJ_TEX_SHININESS,
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