fix logic error unbinding shader program in the middle of an object

This commit is contained in:
Josh Holtrop 2011-07-15 12:25:56 -04:00
parent d043cf999c
commit eed74a64f3

View File

@ -611,10 +611,10 @@ void Engine::Object::draw()
glDrawElements(GL_TRIANGLES, m.num_vertices,
GL_UNSIGNED_SHORT,
(GLvoid *) (sizeof(GLushort) * m.first_vertex));
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glUseProgram(0);
}
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glUseProgram(0);
}
checkGLError();