updated ballstairs.lua test so the camera follows the ball!
git-svn-id: svn://anubis/anaglym/trunk@61 99a6e188-d820-4881-8870-2d33a10e2619
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@ -7,8 +7,8 @@ function update()
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if (dist < 2) then
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dist = 5
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end
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-- ag.setCamera(center[1] + dist, center[2] - dist, center[3] + dist,
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-- center[1], center[2], center[3], 0, 0, 1)
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ballx, bally, ballz = ball:getPosition()
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ag.setCamera(7, -6, 15, ballx, bally, ballz, 0, 0, 1)
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ag.doPhysics()
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ag.startFrame()
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arena:draw()
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@ -16,7 +16,7 @@ function update()
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ag.endFrame()
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end
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ag.setCamera(8, -8, 15, -8, 8, 4, 0, 0, 1)
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--ag.setCamera(8, -8, 15, -8, 8, 4, 0, 0, 1)
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arena = ag.loadStaticModel("boxarena")
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ball = ag.loadModel("ball")
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ball:setPosition(-7, 8, 12);
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ball:setPosition(-7, 7.4, 12);
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