compiling again after refactoring SDL calls out of Engine into anaglym.cc!

git-svn-id: svn://anubis/anaglym/trunk@78 99a6e188-d820-4881-8870-2d33a10e2619
This commit is contained in:
Josh Holtrop 2009-10-14 00:32:02 +00:00
parent 38a517174b
commit a630609767
4 changed files with 77 additions and 76 deletions

View File

@ -1,7 +1,7 @@
#include "ag.h" #include "ag.h"
#include "Video.h"
#include "Engine.h" #include "Engine.h"
#include "anaglym.h"
#include <lua.hpp> #include <lua.hpp>
#include <stdlib.h> /* exit() */ #include <stdlib.h> /* exit() */
#include <sys/types.h> #include <sys/types.h>
@ -16,11 +16,8 @@ using namespace std;
Engine * g_engine; Engine * g_engine;
SDL_Event Engine::userEvent;
Engine::Engine(const string & path) Engine::Engine(const string & path)
{ {
m_video = new Video();
m_next_object_index = 1; m_next_object_index = 1;
m_eye[0] = 0; m_eye[0] = 0;
m_eye[1] = -1; m_eye[1] = -1;
@ -36,21 +33,10 @@ Engine::Engine(const string & path)
size_t pos = path.find_last_of("\\/"); size_t pos = path.find_last_of("\\/");
m_engine_path = (pos != string::npos) ? string(path, 0, pos) : "."; m_engine_path = (pos != string::npos) ? string(path, 0, pos) : ".";
/* setup redraw SDL event structure */
userEvent.type = SDL_USEREVENT;
userEvent.user.code = 0;
#if 0
/* start in windowed mode for debugging */
m_video->start(0, 0, false, false);
#else
m_video->start();
#endif
} }
Engine::~Engine() Engine::~Engine()
{ {
m_video->stop();
lua_close(m_luaState); lua_close(m_luaState);
for (std::map<int, Object *>::iterator it = m_objects.begin(); for (std::map<int, Object *>::iterator it = m_objects.begin();
it != m_objects.end(); it != m_objects.end();
@ -58,7 +44,6 @@ Engine::~Engine()
{ {
delete it->second; delete it->second;
} }
delete m_video;
} }
bool Engine::load(const char * program) bool Engine::load(const char * program)
@ -188,7 +173,7 @@ int Engine::startFrame(lua_State * L)
int Engine::endFrame(lua_State * L) int Engine::endFrame(lua_State * L)
{ {
SDL_GL_SwapBuffers(); /* TODO: figure out how to SDL_GL_SwapBuffers(); */
return 0; return 0;
} }
@ -228,55 +213,6 @@ int Engine::setCamera(lua_State * L)
return 0; return 0;
} }
/* called by SDL when the update timer expires */
Uint32 Engine::updateCallback(Uint32 interval, void * param)
{
Engine * engine = (Engine *) param;
return engine->updateCallback(interval);
}
/* member update function to be called by our registered
* SDL callback non-member function */
Uint32 Engine::updateCallback(Uint32 interval)
{
if (!m_drawing)
{
SDL_PushEvent(&userEvent);
}
return interval;
}
void Engine::run()
{
/* register a screen redrawing SDL event */
SDL_AddTimer(25, &updateCallback, this);
SDL_Event event;
while (SDL_WaitEvent(&event))
{
switch (event.type)
{
case SDL_KEYDOWN:
if (event.key.keysym.sym == SDLK_ESCAPE)
{
goto RET;
}
break;
case SDL_QUIT:
goto RET;
break;
case SDL_USEREVENT:
if (event.user.code == 0)
{
update();
}
break;
}
}
RET:
;
}
void Engine::update() void Engine::update()
{ {
m_drawing = true; m_drawing = true;
@ -299,7 +235,7 @@ void Engine::update()
void Engine::doPhysics() void Engine::doPhysics()
{ {
static Uint32 last_updated = 0; static Uint32 last_updated = 0;
Uint32 current_ticks = SDL_GetTicks(); Uint32 current_ticks = GetTicks();
if (last_updated > 0) if (last_updated > 0)
{ {
Uint32 msec_steps = current_ticks - last_updated; Uint32 msec_steps = current_ticks - last_updated;

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@ -5,7 +5,6 @@
#include <string> #include <string>
#include <lua.hpp> #include <lua.hpp>
#include <map> #include <map>
#include "Video.h"
#include "OdeWorld/OdeWorld.h" #include "OdeWorld/OdeWorld.h"
#include "wfobj/WFObj.hh" #include "wfobj/WFObj.hh"
@ -50,9 +49,7 @@ class Engine
~Engine(); ~Engine();
std::string locateResource(const std::string & shortname); std::string locateResource(const std::string & shortname);
Video * getVideo() { return m_video; }
bool load(const char * program); bool load(const char * program);
void run();
void reportErrors(int status); void reportErrors(int status);
OdeWorld & getWorld() { return m_world; } OdeWorld & getWorld() { return m_world; }
int addObject(WFObj * obj, bool is_static, float scale = 1.0f); int addObject(WFObj * obj, bool is_static, float scale = 1.0f);
@ -70,10 +67,6 @@ class Engine
int setCamera(lua_State * L); int setCamera(lua_State * L);
protected: protected:
static Uint32 updateCallback(Uint32 interval, void * param);
static SDL_Event userEvent;
Uint32 updateCallback(Uint32 interval);
void registerLibraries(); void registerLibraries();
bool fileExists(const std::string & path); bool fileExists(const std::string & path);
void update(); void update();
@ -84,7 +77,6 @@ class Engine
} }
lua_State * m_luaState; lua_State * m_luaState;
Video * m_video;
std::string m_program_path; std::string m_program_path;
std::string m_engine_path; std::string m_engine_path;
OdeWorld m_world; OdeWorld m_world;

View File

@ -9,6 +9,12 @@
using namespace std; using namespace std;
static void usage(); static void usage();
static void mainloop();
static Uint32 updateCallback(Uint32 interval, void * param);
static bool lastDrawCompleted;
static SDL_Event userEvent;
Uint32 g_ticks;
static void usage() static void usage()
{ {
@ -46,10 +52,68 @@ int main(int argc, char * argv[])
usage(); usage();
} }
lastDrawCompleted = true;
/* setup SDL update event */
userEvent.type = SDL_USEREVENT;
userEvent.user.code = 0;
Video video;
#if 0
/* start in windowed mode for debugging */
video.start(0, 0, false, false);
#else
video.start();
#endif
g_engine = new Engine(argv[0]); g_engine = new Engine(argv[0]);
if (g_engine->load(program)) if (g_engine->load(program))
g_engine->run(); {
mainloop();
}
delete g_engine; delete g_engine;
video.stop();
return 0; return 0;
} }
/* called by SDL when the update timer expires */
static Uint32 updateCallback(Uint32 interval, void * param)
{
if (lastDrawCompleted)
SDL_PushEvent(&userEvent);
return interval;
}
static void mainloop()
{
SDL_Event event;
/* register a screen redrawing SDL event */
SDL_AddTimer(25, &updateCallback, NULL);
while (SDL_WaitEvent(&event))
{
switch (event.type)
{
case SDL_KEYDOWN:
if (event.key.keysym.sym == SDLK_ESCAPE)
{
goto RET;
}
break;
case SDL_QUIT:
goto RET;
break;
case SDL_USEREVENT:
if (event.user.code == 0)
{
/* TODO: update */
}
break;
}
}
RET:
;
}

View File

@ -2,6 +2,15 @@
#ifndef ANAGLYM_H #ifndef ANAGLYM_H
#define ANAGLYM_H #define ANAGLYM_H
#include <SDL.h>
#define FILENAME_SAFE_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_-" #define FILENAME_SAFE_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_-"
extern Uint32 g_ticks;
static inline Uint32 GetTicks()
{
return g_ticks;
}
#endif #endif