added lib directory for standard Anaglym library of models, textures, scripts, etc...
git-svn-id: svn://anubis/anaglym/trunk@69 99a6e188-d820-4881-8870-2d33a10e2619
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21
anaglym.cc
21
anaglym.cc
@ -16,6 +16,7 @@ using namespace std;
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static void usage();
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Engine * g_engine;
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static string g_engine_path;
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SDL_Event Engine::userEvent;
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@ -25,8 +26,22 @@ static void usage()
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exit(42);
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}
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static void setupEnginePath(string path)
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{
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size_t pos = path.find_last_of("\\/");
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if (pos != string::npos)
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{
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g_engine_path = string(path, 0, pos);
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}
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else
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{
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g_engine_path = ".";
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}
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}
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int main(int argc, char * argv[])
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{
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setupEnginePath(argv[0]);
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const char * program = NULL;
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for (int i = 1; i < argc; i++)
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{
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@ -164,10 +179,16 @@ string Engine::locateResource(const string & shortname)
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{
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string try_path;
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/* look for the resource relative to the loaded script's directory */
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try_path = m_program_path + "/" + shortname;
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if (fileExists(try_path))
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return try_path;
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/* next look for the resource in the engine's library directory */
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try_path = g_engine_path + "/lib/" + shortname;
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if (fileExists(try_path))
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return try_path;
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return "";
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}
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@ -10,7 +10,6 @@ end
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--ag.setCamera(8, -8, 15, -8, 8, 4, 0, 0, 1)
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arena = ag.loadStaticModel("boxarena")
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arena:setVisible(false)
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ball = ag.loadModel("ball")
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ball:setPosition(-7, 7.4, 12)
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ball2 = ball:clone()
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