fix obj shader to remove uniforms
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@ -1,7 +1,4 @@
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uniform mat4 projection;
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uniform mat4 modelview;
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attribute vec3 pos;
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attribute vec3 normal;
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@ -10,7 +7,7 @@ varying vec3 normal_i;
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void main(void)
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{
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gl_Position = projection * modelview * vec4(pos, 1);
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gl_Position = gl_ModelViewProjectionMatrix * vec4(pos, 1);
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pos_i = gl_Position.xyz;
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normal_i = normal;
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normal_i = gl_NormalMatrix * normal;
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}
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