migrating some Engine::Object functionality to OdeWorld::Object

git-svn-id: svn://anubis/anaglym/trunk@54 99a6e188-d820-4881-8870-2d33a10e2619
This commit is contained in:
Josh Holtrop committed 2009-10-08 00:46:57 +00:00
1 parent 8f7fc49436
commit d595278039
2 files changed
+2 -5

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@@ -331,6 +331,7 @@ void Engine::doPhysics()
void Engine::Object::loadPhy(const std::string & path, bool static_data)
{
is_static = static_data;
geoms = g_engine->m_world.loadPhy(path, &body, static_data);
}
+1 -5
View File
@@ -17,17 +17,13 @@ class Engine
class Object
{
public:
Object() { body = 0; }
Object() { body = 0; is_static = false; }
WFObj * wfobj;
GLuint display_list;
std::vector<dGeomID> geoms;
dBodyID body;
void draw();
void loadPhy(const std::string & path,
bool static_data = false);
void setPosition(double x, double y, double z);
void getPosition(double * x, double * y, double * z);
};
Engine();