supposed to be swapping buffers now but only getting a black screen... not a good sign
git-svn-id: svn://anubis/anaglym/trunk@82 99a6e188-d820-4881-8870-2d33a10e2619
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@ -176,8 +176,7 @@ int Engine::setCamera(lua_State * L)
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vector<double> args;
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for (int i = 1; i <= argc; i++)
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{
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int type = lua_type(L, i);
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if (type == LUA_TNUMBER || type == LUA_TSTRING)
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if (lua_isnumber(L, i))
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args.push_back(lua_tonumber(L, i));
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else
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args.push_back(0);
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23
anaglym.cc
23
anaglym.cc
@ -7,6 +7,8 @@
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#include <iostream>
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#include <string>
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#include <queue>
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#include <GL/gl.h>
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#include <GL/glu.h>
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using namespace std;
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enum EventType { EVENT_UPDATE };
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@ -28,6 +30,7 @@ static SDL_Event userEvent;
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static SDL_cond * event_condition;
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static SDL_mutex * event_mutex;
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static SDL_mutex * event_queue_mutex;
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static SDL_mutex * engine_thread_ready_mutex;
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static queue<Event> event_queue;
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Uint32 g_ticks;
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@ -42,14 +45,24 @@ static int engine_thread(void * param)
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const char * program = (const char *) param;
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if (g_engine->load(program))
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{
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SDL_mutexV(engine_thread_ready_mutex);
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for (;;)
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{
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Event event;
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bool moreEvents = false;
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SDL_mutexP(event_queue_mutex);
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if (event_queue.size() > 0)
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moreEvents = true;
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SDL_mutexV(event_queue_mutex);
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if (!moreEvents)
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{
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/* wait for an event to be ready */
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SDL_mutexP(event_mutex);
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SDL_CondWait(event_condition, event_mutex);
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bool moreEvents = true;
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}
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moreEvents = true;
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while (moreEvents)
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{
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Event event;
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SDL_mutexP(event_queue_mutex);
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if (event_queue.size() < 1)
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moreEvents = false;
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@ -66,6 +79,8 @@ static int engine_thread(void * param)
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{
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case EVENT_UPDATE:
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g_engine->update();
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GLUquadric * quad = gluNewQuadric();
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gluSphere(quad, 4.0, 16, 8);
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lastUpdateCompleted = true;
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break;
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}
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@ -167,10 +182,10 @@ static void mainloop()
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goto RET;
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break;
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case SDL_USEREVENT:
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if (lastUpdateCompleted)
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SDL_GL_SwapBuffers();
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if (event.user.code == 0)
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{
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if (lastUpdateCompleted)
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SDL_GL_SwapBuffers();
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update();
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}
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break;
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@ -2,9 +2,7 @@
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function update()
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ballx, bally, ballz = ball:getPosition()
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ag.setCamera(7, -6, 15, ballx, bally, ballz, 0, 0, 1)
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ag.startFrame()
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ag.drawObjects()
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ag.endFrame()
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end
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--ag.setCamera(8, -8, 15, -8, 8, 4, 0, 0, 1)
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