fix logic error unbinding shader program in the middle of an object
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@ -611,11 +611,11 @@ void Engine::Object::draw()
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glDrawElements(GL_TRIANGLES, m.num_vertices,
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glDrawElements(GL_TRIANGLES, m.num_vertices,
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GL_UNSIGNED_SHORT,
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GL_UNSIGNED_SHORT,
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(GLvoid *) (sizeof(GLushort) * m.first_vertex));
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(GLvoid *) (sizeof(GLushort) * m.first_vertex));
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}
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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glUseProgram(0);
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glUseProgram(0);
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}
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}
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}
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checkGLError();
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checkGLError();
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