moved video start and stop functionality into Engine, calling update() lua function on redraw events
git-svn-id: svn://anubis/anaglym/trunk@47 99a6e188-d820-4881-8870-2d33a10e2619
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5eac13339f
commit
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4
ag.cc
4
ag.cc
@ -24,8 +24,10 @@ namespace ag
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{ "println", println },
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{ "loadModel", loadModel },
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{ "loadStaticModel", loadStaticModel },
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#if 0
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{ "videoStart", videoStart },
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{ "videoStop", videoStop },
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#endif
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{ "sleep", sleep },
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{ "startFrame", startFrame },
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{ "endFrame", endFrame },
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@ -161,6 +163,7 @@ namespace ag
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loadModelSpecify(L, true);
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}
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#if 0
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int videoStart(lua_State * L)
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{
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g_engine->getVideo()->start();
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@ -172,6 +175,7 @@ namespace ag
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g_engine->getVideo()->stop();
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return 0;
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}
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#endif
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int sleep(lua_State * L)
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{
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83
anaglym.cc
83
anaglym.cc
@ -17,6 +17,8 @@ static void usage();
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Engine * g_engine;
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SDL_Event Engine::userEvent;
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static void usage()
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{
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cerr << "Usage: anaglym [options] program.lua[c]" << endl;
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@ -52,7 +54,7 @@ int main(int argc, char * argv[])
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}
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g_engine = new Engine();
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g_engine->load(program);
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if (g_engine->load(program))
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g_engine->run();
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delete g_engine;
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@ -72,10 +74,18 @@ Engine::Engine()
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m_up[0] = 0;
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m_up[1] = 0;
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m_up[2] = 1;
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m_drawing = false;
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/* setup redraw SDL event structure */
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userEvent.type = SDL_USEREVENT;
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userEvent.user.code = 0;
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m_video->start();
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}
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Engine::~Engine()
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{
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m_video->stop();
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lua_close(m_luaState);
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for (std::map<int, Object *>::iterator it = m_objects.begin();
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it != m_objects.end();
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it++)
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@ -99,7 +109,7 @@ bool Engine::load(const char * program)
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int s = luaL_loadfile(m_luaState, program);
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if ( s == 0 )
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if (s == 0)
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{
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// execute Lua program
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s = lua_pcall(m_luaState, 0, LUA_MULTRET, 0);
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@ -107,11 +117,16 @@ bool Engine::load(const char * program)
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else
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{
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cerr << "Warning: problem loading '" << program << "'" << endl;
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return 1;
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return false;
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}
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if (s != 0)
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{
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reportErrors(s);
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lua_close(m_luaState);
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return false;
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}
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return true;
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}
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void Engine::reportErrors(int status)
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@ -231,8 +246,68 @@ int Engine::setCamera(lua_State * L)
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return 0;
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}
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/* called by SDL when the update timer expires */
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Uint32 Engine::updateCallback(Uint32 interval, void * param)
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{
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Engine * engine = (Engine *) param;
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return engine->updateCallback(interval);
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}
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/* member update function to be called by our registered
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* SDL callback non-member function */
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Uint32 Engine::updateCallback(Uint32 interval)
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{
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if (!m_drawing)
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{
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SDL_PushEvent(&userEvent);
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}
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return interval;
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}
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void Engine::run()
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{
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/* register a screen redrawing SDL event */
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SDL_AddTimer(20, &updateCallback, this);
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SDL_Event event;
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while (SDL_WaitEvent(&event))
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{
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switch (event.type)
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{
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case SDL_KEYDOWN:
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switch (event.key.keysym.sym)
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{
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case SDLK_ESCAPE:
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goto RET;
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break;
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}
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break;
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case SDL_QUIT:
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goto RET;
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break;
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case SDL_USEREVENT:
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if (event.user.code == 0)
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{
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update();
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}
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break;
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}
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}
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RET:
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;
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}
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void Engine::update()
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{
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m_drawing = true;
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lua_getfield(m_luaState, LUA_GLOBALSINDEX, "update");
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if (lua_type(m_luaState, -1) == LUA_TFUNCTION)
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{
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int s = lua_pcall(m_luaState, 0, 0, 0);
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reportErrors(s);
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}
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lua_pop(m_luaState, 1);
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m_drawing = false;
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}
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void Engine::Object::loadPhy(const std::string & path, bool static_data)
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@ -48,8 +48,13 @@ class Engine
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int setCamera(lua_State * L);
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protected:
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static Uint32 updateCallback(Uint32 interval, void * param);
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static SDL_Event userEvent;
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Uint32 updateCallback(Uint32 interval);
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void registerLibraries();
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bool fileExists(const std::string & path);
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void update();
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lua_State * m_luaState;
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Video * m_video;
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@ -60,6 +65,7 @@ class Engine
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GLdouble m_eye[3];
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GLdouble m_center[3];
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GLdouble m_up[3];
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bool m_drawing;
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};
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extern Engine * g_engine;
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