added Engine::Object::setTextureScale() for box and plane texture scaling

git-svn-id: svn://anubis/anaglym/trunk@219 99a6e188-d820-4881-8870-2d33a10e2619
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Josh Holtrop committed 2009-12-16 02:43:15 +00:00
1 parent d3a161b0a7
commit fd4b6b27c8
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@@ -695,6 +695,17 @@ This function sets the texture of <tt>obj</tt> to <tt>tex</tt>.
<a href="#ag_loadTexture">ag.loadTexture()</a>.
</p>
<a name="object_setTextureScale" />
<h3>setTextureScale</h3>
<p><tt>obj:setTextureScale(scale)</tt></p>
<p>
This function sets the "texture scale" for <tt>obj</tt>.
Currently, texture scaling is only supported for boxes and planes.
<tt>scale</tt> actually scales the texture coordinates.
Hence a scale of 4 would appear to shrink the texture by a factor of
4 and tile the texture 16 times where it normally would have once.
</p>
<a name="object_setVisible" />
<h3>setVisible</h3>
<p><tt>obj:setVisible(visible_flag)</tt></p>