added Engine::Object::setTextureScale() for box and plane texture scaling

git-svn-id: svn://anubis/anaglym/trunk@219 99a6e188-d820-4881-8870-2d33a10e2619
This commit is contained in:
Josh Holtrop 2009-12-16 02:43:15 +00:00
parent d3a161b0a7
commit fd4b6b27c8
5 changed files with 37 additions and 3 deletions

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@ -1023,6 +1023,7 @@ Engine::Object::Object(bool is_static, OdeWorld & world,
for (int i = 0; i < 4; i++) for (int i = 0; i < 4; i++)
m_color[i] = 1.0f; m_color[i] = 1.0f;
m_texture = 0; m_texture = 0;
m_texture_scale = 1.0f;
createManagedObject(); createManagedObject();
} }
@ -1045,6 +1046,7 @@ Engine::Object::Object(const Engine::Object & orig)
for (int i = 0; i < 4; i++) for (int i = 0; i < 4; i++)
m_color[i] = orig.m_color[i]; m_color[i] = orig.m_color[i];
m_texture = orig.m_texture; m_texture = orig.m_texture;
m_texture_scale = orig.m_texture_scale;
if (m_is_managed) if (m_is_managed)
render(); render();
} }
@ -1182,7 +1184,8 @@ void Engine::Object::render()
{ {
if (m_texture != 0) if (m_texture != 0)
{ {
glTexCoord2fv(tex_coords[v]); glTexCoord2f(tex_coords[v][0] * m_texture_scale,
tex_coords[v][1] * m_texture_scale);
} }
glVertex3f(sides[s].verts[v][0] * width / 2.0, glVertex3f(sides[s].verts[v][0] * width / 2.0,
sides[s].verts[v][1] * depth / 2.0, sides[s].verts[v][1] * depth / 2.0,
@ -1269,12 +1272,12 @@ void Engine::Object::render()
float half_span = num_sections * section_size / 2.0; float half_span = num_sections * section_size / 2.0;
float x_c = x * section_size - half_span; float x_c = x * section_size - half_span;
float y_c = y * section_size - half_span; float y_c = y * section_size - half_span;
glTexCoord2f(0.0, y); glTexCoord2f(0.0, y * m_texture_scale);
glVertex3f(x_o + rotated_x[0] * x_c + rotated_y[0] * y_c, glVertex3f(x_o + rotated_x[0] * x_c + rotated_y[0] * y_c,
y_o + rotated_x[1] * x_c + rotated_y[1] * y_c, y_o + rotated_x[1] * x_c + rotated_y[1] * y_c,
z_o + rotated_x[2] * x_c + rotated_y[2] * y_c); z_o + rotated_x[2] * x_c + rotated_y[2] * y_c);
x_c += section_size; x_c += section_size;
glTexCoord2f(1.0, y); glTexCoord2f(1.0, y * m_texture_scale);
glVertex3f(x_o + rotated_x[0] * x_c + rotated_y[0] * y_c, glVertex3f(x_o + rotated_x[0] * x_c + rotated_y[0] * y_c,
y_o + rotated_x[1] * x_c + rotated_y[1] * y_c, y_o + rotated_x[1] * x_c + rotated_y[1] * y_c,
z_o + rotated_x[2] * x_c + rotated_y[2] * y_c); z_o + rotated_x[2] * x_c + rotated_y[2] * y_c);

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@ -68,6 +68,10 @@ class Engine
render(); render();
} }
void setTexture(GLuint tex); void setTexture(GLuint tex);
void setTextureScale(float scale)
{
m_texture_scale = scale;
}
void draw(); void draw();
dReal getMass() { return m_ode_object->getMass(); } dReal getMass() { return m_ode_object->getMass(); }
void setMass(dReal mass) { m_ode_object->setMass(mass); } void setMass(dReal mass) { m_ode_object->setMass(mass); }
@ -93,6 +97,7 @@ class Engine
refptr< std::vector<float> > m_args; refptr< std::vector<float> > m_args;
float m_color[4]; float m_color[4];
GLuint m_texture; GLuint m_texture;
float m_texture_scale;
}; };
class EngineFileLoader : public FileLoader class EngineFileLoader : public FileLoader

14
ag.cc
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@ -1054,6 +1054,20 @@ namespace ag
return 0; return 0;
} }
int setTextureScale(lua_State * L)
{
int argc = lua_gettop(L);
if (argc == 2 && lua_istable(L, 1) && lua_isnumber(L, 2))
{
Engine::Object * obj = getObject(L, 1);
if (obj != NULL)
{
obj->setTextureScale(lua_tonumber(L, 2));
}
}
return 0;
}
int getMass(lua_State * L) int getMass(lua_State * L)
{ {
int argc = lua_gettop(L); int argc = lua_gettop(L);

1
ag.h
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@ -74,6 +74,7 @@ namespace ag
int addTorqueRel(lua_State * L); int addTorqueRel(lua_State * L);
int setColor(lua_State * L); int setColor(lua_State * L);
int setTexture(lua_State * L); int setTexture(lua_State * L);
int setTextureScale(lua_State * L);
int getMass(lua_State * L); int getMass(lua_State * L);
int setMass(lua_State * L); int setMass(lua_State * L);
int getAABB(lua_State * L); int getAABB(lua_State * L);

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@ -695,6 +695,17 @@ This function sets the texture of <tt>obj</tt> to <tt>tex</tt>.
<a href="#ag_loadTexture">ag.loadTexture()</a>. <a href="#ag_loadTexture">ag.loadTexture()</a>.
</p> </p>
<a name="object_setTextureScale" />
<h3>setTextureScale</h3>
<p><tt>obj:setTextureScale(scale)</tt></p>
<p>
This function sets the "texture scale" for <tt>obj</tt>.
Currently, texture scaling is only supported for boxes and planes.
<tt>scale</tt> actually scales the texture coordinates.
Hence a scale of 4 would appear to shrink the texture by a factor of
4 and tile the texture 16 times where it normally would have once.
</p>
<a name="object_setVisible" /> <a name="object_setVisible" />
<h3>setVisible</h3> <h3>setVisible</h3>
<p><tt>obj:setVisible(visible_flag)</tt></p> <p><tt>obj:setVisible(visible_flag)</tt></p>