anaglym/Engine.cc
Josh Holtrop 79b11ba619 updated Engine to use TextureCache
git-svn-id: svn://anubis/anaglym/trunk@95 99a6e188-d820-4881-8870-2d33a10e2619
2009-10-18 16:33:58 +00:00

462 lines
10 KiB
C++

#include "ag.h"
#include "anaglym.h"
#include "Engine.h"
#include <lua.hpp>
#include <stdlib.h> /* exit() */
#include <sys/types.h>
#include <sys/stat.h>
#include <unistd.h>
#include <fcntl.h>
#include <iostream>
#include <string>
#include <math.h> /* fabs() */
#include <GL/gl.h>
#include <GL/glu.h>
using namespace std;
Engine * g_engine;
SDL_Event Engine::userEvent;
Engine::Engine(const string & path)
{
m_next_object_index = 1;
m_eye[0] = 0;
m_eye[1] = -1;
m_eye[2] = 0;
m_center[0] = 0;
m_center[1] = 0;
m_center[2] = 0;
m_up[0] = 0;
m_up[1] = 0;
m_up[2] = 1;
m_drawing = false;
m_autoPhysics = true;
m_autoStartFrame = true;
m_autoEndFrame = true;
m_autoDrawObjects = true;
m_fileLoader = new EngineFileLoader(this);
size_t pos = path.find_last_of("\\/");
m_engine_path = (pos != string::npos) ? string(path, 0, pos) : ".";
/* setup redraw SDL event structure */
userEvent.type = SDL_USEREVENT;
userEvent.user.code = 0;
}
Engine::~Engine()
{
lua_close(m_luaState);
for (std::map<int, Object *>::iterator it = m_objects.begin();
it != m_objects.end();
it++)
{
delete it->second;
}
delete m_fileLoader;
}
bool Engine::load(const char * program)
{
m_program_path = program;
size_t pos = m_program_path.find_last_of("/\\");
m_program_path = (pos != string::npos)
? m_program_path.substr(0, pos)
: ".";
m_luaState = lua_open();
registerLibraries();
int s = luaL_loadfile(m_luaState, program);
if (s == 0)
{
// execute Lua program
s = lua_pcall(m_luaState, 0, LUA_MULTRET, 0);
}
else
{
cerr << "Warning: problem loading '" << program << "'" << endl;
return false;
}
if (s != 0)
{
reportErrors(s);
return false;
}
return true;
}
void Engine::reportErrors(int status)
{
if (status != 0)
{
cerr << "Engine: Error: " << lua_tostring(m_luaState, -1) << endl;
lua_pop(m_luaState, 1); // remove error message
}
}
void Engine::registerLibraries()
{
/* Load the Lua string library */
lua_pushcfunction(m_luaState, luaopen_string);
lua_pcall(m_luaState, 0, 0, 0);
/* Load the Lua math library */
lua_pushcfunction(m_luaState, luaopen_math);
lua_pcall(m_luaState, 0, 0, 0);
/* Load the Lua table library */
lua_pushcfunction(m_luaState, luaopen_table);
lua_pcall(m_luaState, 0, 0, 0);
ag::register_functions(m_luaState);
}
string Engine::locateResource(const string & shortname)
{
string try_path;
/* look for the resource relative to the loaded script's directory */
try_path = m_program_path + "/" + shortname;
if (fileExists(try_path))
return try_path;
/* next look for the resource in the engine's library directory */
try_path = m_engine_path + "/lib/" + shortname;
if (fileExists(try_path))
return try_path;
return "";
}
bool Engine::fileExists(const string & path)
{
struct stat st;
if (stat(path.c_str(), &st) == 0)
{
return S_ISREG(st.st_mode) && (st.st_size > 0);
}
return false;
}
int Engine::addObject(WFObj * obj, bool is_static, float scale)
{
int id = m_next_object_index++;
Object * o = createObject(is_static, obj->render(), scale);
m_objects[id] = o;
return id;
}
void Engine::removeObject(int id)
{
if (getObject(id) != NULL)
m_objects.erase(id);
}
int Engine::cloneObject(const Engine::Object * obj)
{
int id = m_next_object_index++;
Object * o = new Object(*obj);
m_objects[id] = o;
return id;
}
Engine::Object * Engine::getObject(int id)
{
return m_objects.find(id) != m_objects.end() ? m_objects[id] : NULL;
}
void Engine::startFrame()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(m_eye[0], m_eye[1], m_eye[2],
m_center[0], m_center[1], m_center[2],
m_up[0], m_up[1], m_up[2]);
}
void Engine::endFrame()
{
SDL_GL_SwapBuffers();
}
int Engine::setCamera(lua_State * L)
{
int argc = lua_gettop(L);
vector<double> args;
for (int i = 1; i <= argc; i++)
{
int type = lua_type(L, i);
if (type == LUA_TNUMBER || type == LUA_TSTRING)
args.push_back(lua_tonumber(L, i));
else
args.push_back(0);
}
if (argc >= 3)
{
m_eye[0] = args[0];
m_eye[1] = args[1];
m_eye[2] = args[2];
}
if (argc >= 6)
{
m_center[0] = args[3];
m_center[1] = args[4];
m_center[2] = args[5];
}
if (argc >= 9)
{
m_up[0] = args[6];
m_up[1] = args[7];
m_up[2] = args[8];
}
return 0;
}
int Engine::loadModel(const string & name, bool static_data, float scale)
{
size_t pos = name.find_first_not_of(FILENAME_SAFE_CHARS);
if (pos == string::npos)
{
FileLoader::Path model_path("", name + ".obj");
string phys_path = locateResource(name + ".phy");
WFObj * obj = new WFObj(*m_fileLoader, m_textureCache);
if (obj->load(model_path))
{
int id = addObject(obj, static_data, scale);
if (phys_path != "")
{
Engine::Object * engine_obj = getObject(id);
if (engine_obj != NULL)
{
engine_obj->loadPhy(phys_path);
}
}
return id;
}
else
{
delete obj;
cerr << "error loading object" << endl;
}
}
return 0;
}
/* called by SDL when the update timer expires */
Uint32 Engine::updateCallback(Uint32 interval, void * param)
{
Engine * engine = (Engine *) param;
return engine->updateCallback(interval);
}
/* member update function to be called by our registered
* SDL callback non-member function */
Uint32 Engine::updateCallback(Uint32 interval)
{
if (!m_drawing)
{
SDL_PushEvent(&userEvent);
}
return interval;
}
void Engine::run()
{
/* register a screen redrawing SDL event */
SDL_AddTimer(25, &updateCallback, this);
SDL_Event event;
while (SDL_WaitEvent(&event))
{
switch (event.type)
{
case SDL_KEYDOWN:
if (event.key.keysym.sym == SDLK_ESCAPE)
{
goto RET;
}
break;
case SDL_QUIT:
goto RET;
break;
case SDL_USEREVENT:
if (event.user.code == 0)
{
update();
}
break;
}
}
RET:
;
}
void Engine::update()
{
m_drawing = true;
if (m_autoPhysics)
doPhysics();
if (m_autoStartFrame)
startFrame();
lua_getfield(m_luaState, LUA_GLOBALSINDEX, "update");
if (lua_type(m_luaState, -1) == LUA_TFUNCTION)
{
/* call the update function - pops the function ref from the stack */
int s = lua_pcall(m_luaState, 0, LUA_MULTRET, 0);
reportErrors(s);
}
else
{
lua_pop(m_luaState, 1);
}
if (m_autoDrawObjects)
drawObjects();
if (m_autoEndFrame)
endFrame();
m_drawing = false;
}
void Engine::doPhysics()
{
static Uint32 last_updated = 0;
Uint32 current_ticks = SDL_GetTicks();
if (last_updated > 0)
{
Uint32 msec_steps = current_ticks - last_updated;
for (Uint32 i = 0; i < msec_steps; i++)
m_world.step();
}
last_updated = current_ticks;
}
void Engine::drawObjects()
{
std::map<int, Object *>::iterator it;
for (it = m_objects.begin(); it != m_objects.end(); it++)
{
it->second->draw();
}
}
Engine::Object::Object(bool is_static, OdeWorld & world, GLuint dl, float scale)
{
m_ode_object = world.createObject(is_static, scale);
m_display_list = dl;
m_display_list_refcnt = new int;
*m_display_list_refcnt = 1;
m_is_visible = true;
m_scale = scale;
m_is_scaled = ! (fabs(scale - 1.0) < 0.0001);
}
Engine::Object::Object(const Engine::Object & orig)
{
m_is_visible = orig.m_is_visible;
m_ode_object = new OdeWorld::Object(*orig.m_ode_object);
m_display_list = orig.m_display_list;
m_display_list_refcnt = orig.m_display_list_refcnt;
(*m_display_list_refcnt)++;
m_scale = orig.m_scale;
m_is_scaled = orig.m_is_scaled;
}
Engine::Object::~Object()
{
delete m_ode_object;
(*m_display_list_refcnt)--;
if (*m_display_list_refcnt < 1)
{
/* we hold the last reference to the OpenGL display list */
delete m_display_list_refcnt;
glDeleteLists(m_display_list, 1);
}
}
void Engine::Object::draw()
{
if (m_is_visible)
{
const dReal * pos = m_ode_object->getPosition();
const dReal * rot = m_ode_object->getRotation();
bool transform = (pos != NULL && rot != NULL);
if (transform)
OdeWorld::pushTransform(pos, rot);
if (m_is_scaled)
{
glPushAttrib(GL_TRANSFORM_BIT);
glEnable(GL_NORMALIZE);
glScalef(m_scale, m_scale, m_scale);
}
glCallList(m_display_list);
if (m_is_scaled)
glPopAttrib();
if (transform)
glPopMatrix();
}
}
/******** Engine::EngineFileLoader functions ********/
Engine::EngineFileLoader::EngineFileLoader(Engine * engine)
{
m_engine = engine;
}
int Engine::EngineFileLoader::getSize(const Path & path)
{
struct stat st;
string file_path = resolvePath(path);
if (file_path == "")
return -1;
if (stat(file_path.c_str(), &st))
return -2;
return st.st_size;
}
FileLoader::Buffer Engine::EngineFileLoader::load(const Path & path)
{
string file_path = resolvePath(path);
int size = getSize(path);
if (size > 0)
{
int fd = open(file_path.c_str(), O_RDONLY);
if (fd > 0)
{
Buffer buf(size);
int num_read = read(fd, buf.data, size);
close(fd);
if (num_read > 0)
return buf;
}
}
return Buffer(0);
}
string Engine::EngineFileLoader::resolvePath(const Path & path)
{
string file_path = m_engine->locateResource(path.shortPath);
if (file_path == "")
file_path = path.fullPath;
return file_path;
}