Josh Holtrop
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79b11ba619
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updated Engine to use TextureCache
git-svn-id: svn://anubis/anaglym/trunk@95 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-18 16:33:58 +00:00 |
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Josh Holtrop
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e537e89568
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fixed loading .phy files for physics information - back to working demo where i was before restructuring WFObj; need to add TextureCache support and support for placing non-physics models
git-svn-id: svn://anubis/anaglym/trunk@94 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-17 22:12:34 +00:00 |
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Josh Holtrop
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387141b506
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first time recompiling successfully after WFObj restructuring!
git-svn-id: svn://anubis/anaglym/trunk@93 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-17 21:58:34 +00:00 |
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Josh Holtrop
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967b6ac5b5
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added autoDrawObjects setting, on by default
git-svn-id: svn://anubis/anaglym/trunk@88 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-14 04:06:24 +00:00 |
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Josh Holtrop
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53e98eb57a
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added autoStartFrame and autoEndFrame
git-svn-id: svn://anubis/anaglym/trunk@87 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-14 04:03:04 +00:00 |
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Josh Holtrop
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cc83d92c18
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moved Video out of Engine
git-svn-id: svn://anubis/anaglym/trunk@85 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-14 03:45:46 +00:00 |
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Josh Holtrop
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eafeac9bf9
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rolled back all changed to implement multitasking
git-svn-id: svn://anubis/anaglym/trunk@84 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-14 03:38:32 +00:00 |
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Josh Holtrop
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bf32dab70c
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MULTITHREADING NOT WORKING - OpenGL calls do not work properly called from a thread different from the one that OpenGL was initialized in. But, I need SDL calls to be called from the thread that SDL was initialized in, which is the thread that initializes OpenGL. That means that in order to use multithreading all OpenGL and SDL calls would have to be done from the main thread and not from the lua thread. This means that every single draw operation would have to be passed from the lua thread to the main thread for execution. This is a bad idea. So, I am going to revert all of these changes for multithreading and look into lua_sethook() for handling infinite loops instead.
git-svn-id: svn://anubis/anaglym/trunk@83 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-14 03:32:52 +00:00 |
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Josh Holtrop
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e7d5e6eed1
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supposed to be swapping buffers now but only getting a black screen... not a good sign
git-svn-id: svn://anubis/anaglym/trunk@82 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-14 02:44:45 +00:00 |
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Josh Holtrop
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b9a4ce22ed
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reworked startFrame() and endFrame()
git-svn-id: svn://anubis/anaglym/trunk@81 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-14 01:36:18 +00:00 |
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Josh Holtrop
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917a226e0f
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maintaining an event queue for passing events to the engine thread from the main SDL thread
git-svn-id: svn://anubis/anaglym/trunk@79 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-14 01:20:58 +00:00 |
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Josh Holtrop
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a630609767
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compiling again after refactoring SDL calls out of Engine into anaglym.cc!
git-svn-id: svn://anubis/anaglym/trunk@78 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-14 00:32:02 +00:00 |
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Josh Holtrop
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38a517174b
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broke Engine into its own compilation module; this will assist with multithreading later...
git-svn-id: svn://anubis/anaglym/trunk@77 99a6e188-d820-4881-8870-2d33a10e2619
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2009-10-13 16:43:28 +00:00 |
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