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Josh Holtrop bd2d3d8b25 added ag::drawObjects() to draw all objects in the scene from a lua script
git-svn-id: svn://anubis/anaglym/trunk@65 99a6e188-d820-4881-8870-2d33a10e2619
2009-10-12 14:54:40 +00:00
tests
added ag::drawObjects() to draw all objects in the scene from a lua script
2009-10-12 14:54:40 +00:00
ag.cc
added ag::drawObjects() to draw all objects in the scene from a lua script
2009-10-12 14:54:40 +00:00
ag.h
added ag::drawObjects() to draw all objects in the scene from a lua script
2009-10-12 14:54:40 +00:00
anaglym.cc
added ag::drawObjects() to draw all objects in the scene from a lua script
2009-10-12 14:54:40 +00:00
anaglym.h
added ag::drawObjects() to draw all objects in the scene from a lua script
2009-10-12 14:54:40 +00:00
Makefile
finished implementing object cloning support; added dwlogo.phy; removed .blend1 backup files; added DEBUG parameter to Makefile
2009-10-11 23:42:16 +00:00
Video.cc
fixed m_inputGrabbed initialization
2009-10-09 17:27:20 +00:00
Video.h
added grab_input parameter to Video::start()
2009-10-09 03:02:18 +00:00
Description
A 3D engine using Lua and OpenGL focused on security
1.5 MiB
Languages
C++ 84.4%
Lua 13.6%
Python 1.2%
Perl 0.4%
Makefile 0.3%
Other 0.1%
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