anaglym/ag.h
Josh Holtrop 639af8d59f added Engine::Object and ag::object::load; filled in ag::loadModel a bit more
git-svn-id: svn://anubis/anaglym/trunk@33 99a6e188-d820-4881-8870-2d33a10e2619
2009-09-27 21:01:40 +00:00

25 lines
412 B
C++

#ifndef AG_H
#define AG_H
#include <lua.hpp>
namespace ag
{
void register_functions(lua_State * L);
int print(lua_State * L);
int println(lua_State * L);
int loadModel(lua_State * L);
int videoStart(lua_State * L);
int videoStop(lua_State * L);
int sleep(lua_State * L);
int endFrame(lua_State * L);
namespace object
{
int draw(lua_State * L);
}
}
#endif