anaglym/tests/ballstairs.lua
Josh Holtrop e6556d8bf3 finished implementing object cloning support; added dwlogo.phy; removed .blend1 backup files; added DEBUG parameter to Makefile
git-svn-id: svn://anubis/anaglym/trunk@63 99a6e188-d820-4881-8870-2d33a10e2619
2009-10-11 23:42:16 +00:00

32 lines
700 B
Lua
Executable File

center = {-8, 8, 4}
function update()
elapsed = ag.elapsedTime()
dist = 35 - elapsed / 100
if (dist < 2) then
dist = 5
end
ballx, bally, ballz = ball:getPosition()
ag.setCamera(7, -6, 15, ballx, bally, ballz, 0, 0, 1)
ag.doPhysics()
ag.startFrame()
arena:draw()
ball:draw()
ball2:draw()
ball3:draw()
logo:draw()
ag.endFrame()
end
--ag.setCamera(8, -8, 15, -8, 8, 4, 0, 0, 1)
arena = ag.loadStaticModel("boxarena")
ball = ag.loadModel("ball")
ball:setPosition(-7, 7.4, 12)
ball2 = ball:clone()
ball2:setPosition(-7, 7.4, 14)
ball3 = ball:clone()
ball3:setPosition(-7, 7.4, 16)
logo = ag.loadModel("dwlogo")
logo:setPosition(0, 2, 11)