use matrix.rotatez() instead of matrix.rotate()

This commit is contained in:
Josh Holtrop 2013-10-28 23:19:04 -04:00
parent 6779466792
commit 5727cfe8d1

View File

@ -62,7 +62,7 @@ void display(SDL_Window * window)
glClear(GL_COLOR_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT);
view_matrix.make_identity(); view_matrix.make_identity();
view_matrix.rotate(SDL_GetTicks() / 500.0, vec3(0.0, 0.0, 1.0)); view_matrix.rotatez(SDL_GetTicks() / 500.0);
glUniformMatrix4fv(view_idx, 1, GL_TRUE, view_matrix.value_ptr); glUniformMatrix4fv(view_idx, 1, GL_TRUE, view_matrix.value_ptr);
glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, null); glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, null);