more game initialization

This commit is contained in:
Josh Holtrop 2013-03-10 21:15:15 -04:00
parent ee2e18db4d
commit 23f58602e2

View File

@ -12,12 +12,20 @@ struct Player
class Game
{
public:
this()
{
for (int i = 0; i < NUM_PLAYERS; i++)
{
m_events[i] = new InputEventList();
}
}
void change_player()
{
m_pindex ^= 1;
}
void handle_move_event(int type, bool active)
{
m_events[m_pindex].add_event(m_tick + 1, type, active);
}
void update(uint ms)
{
@ -25,14 +33,24 @@ public:
{
m_last_tick_ms += TICK_MS;
m_tick++;
uint min_tick = m_tick;
for (int i = 0; i < NUM_PLAYERS; i++)
{
apply_tick(m_players[i]);
}
}
}
Player[] get_players() { return m_players; }
protected:
void apply_tick(Player p)
{
}
uint m_tick;
uint m_last_tick_ms;
Player[NUM_PLAYERS] m_players;
InputEventList[NUM_PLAYERS] m_events;
uint m_ticks[NUM_PLAYERS];
int m_pindex;
};