use inputs constants from main.d

This commit is contained in:
Josh Holtrop 2013-03-10 20:19:13 -04:00
parent c3b8105f1a
commit ee2e18db4d

View File

@ -4,6 +4,7 @@ import derelict.opengl.gl;
import derelict.opengl.glu;
import game;
import inputs;
enum int WIDTH = 800;
enum int HEIGHT = 600;
@ -94,16 +95,16 @@ int main(char[][] args)
exit = true;
break;
case SDLK_a:
game.handle_move_event(MOVE_LEFT, true);
game.handle_move_event(INPUT_LEFT, true);
break;
case SDLK_d:
game.handle_move_event(MOVE_RIGHT, true);
game.handle_move_event(INPUT_RIGHT, true);
break;
case SDLK_w:
game.handle_move_event(MOVE_UP, true);
game.handle_move_event(INPUT_UP, true);
break;
case SDLK_s:
game.handle_move_event(MOVE_DOWN, true);
game.handle_move_event(INPUT_DOWN, true);
break;
case SDLK_TAB:
game.change_player();
@ -116,16 +117,16 @@ int main(char[][] args)
switch (event.key.keysym.sym)
{
case SDLK_a:
game.handle_move_event(MOVE_LEFT, false);
game.handle_move_event(INPUT_LEFT, false);
break;
case SDLK_d:
game.handle_move_event(MOVE_RIGHT, false);
game.handle_move_event(INPUT_RIGHT, false);
break;
case SDLK_w:
game.handle_move_event(MOVE_UP, false);
game.handle_move_event(INPUT_UP, false);
break;
case SDLK_s:
game.handle_move_event(MOVE_DOWN, false);
game.handle_move_event(INPUT_DOWN, false);
break;
default:
break;