more game initialization
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18
src/game.d
18
src/game.d
@ -12,12 +12,20 @@ struct Player
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class Game
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class Game
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{
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{
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public:
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public:
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this()
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{
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for (int i = 0; i < NUM_PLAYERS; i++)
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{
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m_events[i] = new InputEventList();
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}
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}
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void change_player()
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void change_player()
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{
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{
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m_pindex ^= 1;
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m_pindex ^= 1;
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}
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}
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void handle_move_event(int type, bool active)
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void handle_move_event(int type, bool active)
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{
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{
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m_events[m_pindex].add_event(m_tick + 1, type, active);
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}
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}
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void update(uint ms)
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void update(uint ms)
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{
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{
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@ -25,14 +33,24 @@ public:
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{
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{
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m_last_tick_ms += TICK_MS;
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m_last_tick_ms += TICK_MS;
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m_tick++;
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m_tick++;
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uint min_tick = m_tick;
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for (int i = 0; i < NUM_PLAYERS; i++)
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{
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apply_tick(m_players[i]);
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}
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}
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}
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}
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}
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Player[] get_players() { return m_players; }
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Player[] get_players() { return m_players; }
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protected:
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protected:
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void apply_tick(Player p)
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{
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}
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uint m_tick;
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uint m_tick;
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uint m_last_tick_ms;
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uint m_last_tick_ms;
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Player[NUM_PLAYERS] m_players;
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Player[NUM_PLAYERS] m_players;
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InputEventList[NUM_PLAYERS] m_events;
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InputEventList[NUM_PLAYERS] m_events;
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uint m_ticks[NUM_PLAYERS];
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int m_pindex;
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int m_pindex;
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};
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};
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