change "stop" to "active" for move events
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parent
a29acd2619
commit
7f3185b26a
12
src/game.d
12
src/game.d
@ -18,7 +18,7 @@ struct Player
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struct MoveEvent
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{
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int type;
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bool stop;
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bool active;
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uint tick;
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};
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@ -29,21 +29,21 @@ public:
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{
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m_pindex ^= 1;
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}
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void handle_move_event(int type, bool stop)
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void handle_move_event(int type, bool active)
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{
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final switch (type)
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{
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case MOVE_LEFT:
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m_left = !stop;
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m_left = active;
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break;
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case MOVE_RIGHT:
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m_right = !stop;
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m_right = active;
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break;
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case MOVE_UP:
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m_up = !stop;
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m_up = active;
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break;
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case MOVE_DOWN:
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m_down = !stop;
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m_down = active;
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break;
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}
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}
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16
src/main.d
16
src/main.d
@ -94,16 +94,16 @@ int main(char[][] args)
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exit = true;
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break;
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case SDLK_a:
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game.handle_move_event(MOVE_LEFT, false);
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game.handle_move_event(MOVE_LEFT, true);
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break;
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case SDLK_d:
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game.handle_move_event(MOVE_RIGHT, false);
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game.handle_move_event(MOVE_RIGHT, true);
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break;
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case SDLK_w:
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game.handle_move_event(MOVE_UP, false);
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game.handle_move_event(MOVE_UP, true);
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break;
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case SDLK_s:
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game.handle_move_event(MOVE_DOWN, false);
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game.handle_move_event(MOVE_DOWN, true);
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break;
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case SDLK_TAB:
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game.change_player();
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@ -116,16 +116,16 @@ int main(char[][] args)
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switch (event.key.keysym.sym)
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{
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case SDLK_a:
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game.handle_move_event(MOVE_LEFT, true);
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game.handle_move_event(MOVE_LEFT, false);
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break;
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case SDLK_d:
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game.handle_move_event(MOVE_RIGHT, true);
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game.handle_move_event(MOVE_RIGHT, false);
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break;
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case SDLK_w:
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game.handle_move_event(MOVE_UP, true);
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game.handle_move_event(MOVE_UP, false);
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break;
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case SDLK_s:
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game.handle_move_event(MOVE_DOWN, true);
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game.handle_move_event(MOVE_DOWN, false);
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break;
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default:
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break;
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