change "stop" to "active" for move events

This commit is contained in:
Josh Holtrop 2013-02-18 23:07:09 -05:00
parent a29acd2619
commit 7f3185b26a
2 changed files with 14 additions and 14 deletions

View File

@ -18,7 +18,7 @@ struct Player
struct MoveEvent
{
int type;
bool stop;
bool active;
uint tick;
};
@ -29,21 +29,21 @@ public:
{
m_pindex ^= 1;
}
void handle_move_event(int type, bool stop)
void handle_move_event(int type, bool active)
{
final switch (type)
{
case MOVE_LEFT:
m_left = !stop;
m_left = active;
break;
case MOVE_RIGHT:
m_right = !stop;
m_right = active;
break;
case MOVE_UP:
m_up = !stop;
m_up = active;
break;
case MOVE_DOWN:
m_down = !stop;
m_down = active;
break;
}
}

View File

@ -94,16 +94,16 @@ int main(char[][] args)
exit = true;
break;
case SDLK_a:
game.handle_move_event(MOVE_LEFT, false);
game.handle_move_event(MOVE_LEFT, true);
break;
case SDLK_d:
game.handle_move_event(MOVE_RIGHT, false);
game.handle_move_event(MOVE_RIGHT, true);
break;
case SDLK_w:
game.handle_move_event(MOVE_UP, false);
game.handle_move_event(MOVE_UP, true);
break;
case SDLK_s:
game.handle_move_event(MOVE_DOWN, false);
game.handle_move_event(MOVE_DOWN, true);
break;
case SDLK_TAB:
game.change_player();
@ -116,16 +116,16 @@ int main(char[][] args)
switch (event.key.keysym.sym)
{
case SDLK_a:
game.handle_move_event(MOVE_LEFT, true);
game.handle_move_event(MOVE_LEFT, false);
break;
case SDLK_d:
game.handle_move_event(MOVE_RIGHT, true);
game.handle_move_event(MOVE_RIGHT, false);
break;
case SDLK_w:
game.handle_move_event(MOVE_UP, true);
game.handle_move_event(MOVE_UP, false);
break;
case SDLK_s:
game.handle_move_event(MOVE_DOWN, true);
game.handle_move_event(MOVE_DOWN, false);
break;
default:
break;