change InputEvent to a class instead of a struct

This commit is contained in:
Josh Holtrop 2013-03-10 21:34:40 -04:00
parent 23f58602e2
commit 89c88b3469

View File

@ -10,11 +10,11 @@ enum
typedef bool[INPUT_COUNT] Inputs;
struct InputEvent
class InputEvent
{
uint tick;
Inputs inputs;
InputEvent *next;
InputEvent next;
};
class InputEventList
@ -22,10 +22,10 @@ class InputEventList
public:
void add_event(uint tick, int event, bool active)
{
InputEvent *ie = get_event_for_tick(tick);
InputEvent ie = get_event_for_tick(tick);
ie.inputs[event] = active;
}
InputEvent *get_event_for_tick(uint tick)
InputEvent get_event_for_tick(uint tick)
{
if (m_last_event is null)
{
@ -41,7 +41,7 @@ public:
}
return m_last_event;
}
InputEvent *get_first_event() { return m_events; }
InputEvent get_first_event() { return m_events; }
void remove_older_than(uint tick)
{
while ((m_events !is null) && (m_events.tick <= tick))
@ -55,6 +55,6 @@ public:
}
protected:
InputEvent *m_events;
InputEvent *m_last_event;
InputEvent m_events;
InputEvent m_last_event;
};